Fix ring of forging bug, ported ContentAPI.kt
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@@ -1,5 +1,7 @@
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package core.game.node.entity.skill.smithing.smelting;
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import api.ContentAPI;
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import api.EquipmentSlot;
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import core.game.container.impl.EquipmentContainer;
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import org.rs09.consts.Items;
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import core.game.world.map.Location;
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@@ -187,6 +189,15 @@ public class SmeltingPulse extends SkillPulse<Item> {
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public boolean success(Player player) {
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if (bar == Bar.IRON && !superHeat) {
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if (hasForgingRing(player)) {
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Item ring = ContentAPI.getItemFromEquipment(player, EquipmentSlot.RING);
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if(ring != null){
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if(ContentAPI.getCharge(ring) == 1000) ContentAPI.setCharge(ring, 140);
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ContentAPI.adjustCharge(ring, -1);
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if(ContentAPI.getCharge(ring) == 0){
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player.getEquipment().remove(ring);
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ContentAPI.sendMessage(player, "Your ring of forging uses up its last charge and disintegrates.");
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}
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}
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return true;
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} else {
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return RandomFunction.getRandom(100) <= (player.getSkills().getLevel(Skills.SMITHING) >= 45 ? 80 : 50);
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