Added the missing sound effect for when a tree is felled after a successful woodcutting attempt
Sound can be heard by other players nearby
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+22
-1
@@ -9,6 +9,7 @@ import core.game.content.global.SkillingPets;
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import core.game.node.entity.impl.Animator;
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import core.game.node.entity.impl.Projectile;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.audio.Audio;
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import core.game.node.entity.player.link.diary.DiaryType;
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import core.game.node.entity.skill.Skills;
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import core.game.node.entity.skill.gather.SkillingTool;
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@@ -17,12 +18,16 @@ import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import core.game.world.map.Location;
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import core.game.world.map.RegionManager;
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import core.game.world.update.flag.context.Animation;
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import core.tools.RandomFunction;
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import rs09.game.node.entity.skill.farming.FarmingPatch;
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import rs09.game.node.entity.skill.farming.Patch;
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import rs09.game.node.entity.skill.skillcapeperks.SkillcapePerks;
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import java.util.List;
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import java.util.stream.Collectors;
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import static rs09.game.node.entity.player.info.stats.StatAttributeKeysKt.STATS_BASE;
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import static rs09.game.node.entity.player.info.stats.StatAttributeKeysKt.STATS_LOGS;
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@@ -32,6 +37,8 @@ import static rs09.game.node.entity.player.info.stats.StatAttributeKeysKt.STATS_
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* @author ceik
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*/
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public class WoodcuttingSkillPulse extends Pulse {
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private int[] woodcuttingSounds = { 3038, 3039, 3040, 3041, 3042 };
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private WoodcuttingNode resource;
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private int ticks;
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private Player player;
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@@ -99,7 +106,18 @@ public class WoodcuttingSkillPulse extends Pulse {
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}
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public void animate() {
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if(!player.getAnimator().isAnimating()) player.animate(SkillingTool.getHatchet(player).getAnimation());
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if(!player.getAnimator().isAnimating()) {
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player.animate(SkillingTool.getHatchet(player).getAnimation());
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List<Player> playersAroundMe = RegionManager.getSurroundingPlayers(player);
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int soundIndex = RandomFunction.random(0, woodcuttingSounds.length);
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player.getAudioManager().send(
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new Audio(woodcuttingSounds[soundIndex]),
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playersAroundMe,
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player.getLocation()
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);
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}
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}
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public boolean reward() {
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@@ -188,6 +206,9 @@ public class WoodcuttingSkillPulse extends Pulse {
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SceneryBuilder.replace(node, node.transform(0), resource.getRespawnDuration());
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}
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node.setActive(false);
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// TODO: Extract this someplace appropriate.
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player.getAudioManager().send(2734);
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return true;
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}
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}
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