Corrected attack, defence and death animations used by Waterfiends (idle attack animation is an authentic bug)
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@@ -16,7 +16,7 @@ class WaterfiendBehavior : NPCBehavior(*Tasks.WATERFIENDS.ids) {
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true,
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SwitchAttack(
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CombatStyle.MAGIC.swingHandler,
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Animation(1581, Priority.HIGH),
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Animation(302, Priority.HIGH), // 299 = attack animation, 302 = idle animation. (authentic bug)
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null,
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null,
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Projectile.create(
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@@ -33,7 +33,7 @@ class WaterfiendBehavior : NPCBehavior(*Tasks.WATERFIENDS.ids) {
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),
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SwitchAttack(
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CombatStyle.RANGE.swingHandler,
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Animation(1581, Priority.HIGH),
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Animation(302, Priority.HIGH), // 299 = attack animation, 302 = idle animation. (authentic bug)
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null,
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null,
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Projectile.create(
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