Willow branches now properly regrow every 5 minutes
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@@ -426,6 +426,10 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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// restocking their fruit should take 40 minutes per fruit
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minutes = 40
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}
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else if(plantable == Plantable.WILLOW_SAPLING && isGrown()) {
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// Willow Branches grow back in only 5 minutes
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minutes = 5
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}
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return minutes
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}
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@@ -57,7 +57,7 @@ class CropGrowth : PersistTimer (500, "farming:crops", isSoft = true) {
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private fun runOfflineCatchupLogic() {
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for ((_, patch) in patchMap) {
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val type = patch.patch.type
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val shouldPlayCatchup = !patch.isGrown() || (type == PatchType.BUSH_PATCH && patch.getFruitOrBerryCount() < 4) || (type == PatchType.FRUIT_TREE_PATCH && patch.getFruitOrBerryCount() < 6)
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val shouldPlayCatchup = !patch.isGrown() || (type == PatchType.BUSH_PATCH && patch.getFruitOrBerryCount() < 4) || (type == PatchType.FRUIT_TREE_PATCH && patch.getFruitOrBerryCount() < 6) || (patch.plantable == Plantable.WILLOW_SAPLING && patch.harvestAmt < 6)
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if (shouldPlayCatchup && !patch.isDead && !patch.isChoppedFruitTree()) {
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var stagesToSimulate = if (!patch.isGrown()) {
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if (patch.isWeedy() || patch.isEmptyAndWeeded()) patch.currentGrowthStage % 4
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@@ -69,6 +69,8 @@ class CropGrowth : PersistTimer (500, "farming:crops", isSoft = true) {
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stagesToSimulate += Math.min(4, 4 - patch.getFruitOrBerryCount())
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if (type == PatchType.FRUIT_TREE_PATCH)
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stagesToSimulate += Math.min(6, 6 - patch.getFruitOrBerryCount())
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if (patch.plantable == Plantable.WILLOW_SAPLING)
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stagesToSimulate += Math.min(6, 6 - patch.harvestAmt)
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}
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val nowTime = System.currentTimeMillis()
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