Changed smoke devil familiar combat type to magic

This commit is contained in:
GregF
2026-03-30 06:56:31 +00:00
committed by Ryan
parent b39b75e959
commit 3692be6fd1
@@ -3,6 +3,7 @@ package content.global.skill.summoning.familiar;
import java.util.List; import java.util.List;
import core.cache.def.impl.NPCDefinition; import core.cache.def.impl.NPCDefinition;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.plugin.Initializable; import core.plugin.Initializable;
import core.game.interaction.OptionHandler; import core.game.interaction.OptionHandler;
import core.game.node.Node; import core.game.node.Node;
@@ -36,7 +37,7 @@ public class SmokeDevilNPC extends Familiar {
* @param id The id. * @param id The id.
*/ */
public SmokeDevilNPC(Player owner, int id) { public SmokeDevilNPC(Player owner, int id) {
super(owner, id, 4800, 12085, 6); super(owner, id, 4800, 12085, 6, WeaponInterface.STYLE_CAST);
} }
@Override @Override