Changed smoke devil familiar combat type to magic
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@@ -3,6 +3,7 @@ package content.global.skill.summoning.familiar;
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import java.util.List;
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import java.util.List;
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import core.cache.def.impl.NPCDefinition;
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import core.cache.def.impl.NPCDefinition;
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import core.game.node.entity.combat.equipment.WeaponInterface;
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import core.plugin.Initializable;
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import core.plugin.Initializable;
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import core.game.interaction.OptionHandler;
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import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.Node;
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@@ -36,7 +37,7 @@ public class SmokeDevilNPC extends Familiar {
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* @param id The id.
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* @param id The id.
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*/
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*/
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public SmokeDevilNPC(Player owner, int id) {
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public SmokeDevilNPC(Player owner, int id) {
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super(owner, id, 4800, 12085, 6);
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super(owner, id, 4800, 12085, 6, WeaponInterface.STYLE_CAST);
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}
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}
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@Override
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@Override
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