fix granting hp xp on controlled
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@@ -410,6 +410,10 @@ abstract class CombatSwingHandler(var type: CombatStyle?) {
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}
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if (state != null) {
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val hit = state.totalDamage
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if (entity is Player) {
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player.skills.addExperience(Skills.HITPOINTS, hit * 1.33, true)
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}
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var skill = -1
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when (attStyle) {
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WeaponInterface.STYLE_DEFENSIVE -> skill = Skills.DEFENCE
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@@ -441,7 +445,6 @@ abstract class CombatSwingHandler(var type: CombatStyle?) {
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}
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if (skill < 0) return
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player.skills.addExperience(skill, hit * EXPERIENCE_MOD, true)
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player.skills.addExperience(Skills.HITPOINTS, hit * 1.33, true)
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}
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}
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