Made POH deaths safer, fixing random event bug
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@@ -81,9 +81,10 @@ public final class HouseZone extends MapZone {
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if (e instanceof Player) {
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if (e instanceof Player) {
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Player p = (Player) e;
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Player p = (Player) e;
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HouseManager.leave(p);
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HouseManager.leave(p);
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}
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return true;
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return true;
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}
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}
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return super.death(e, killer);
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}
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@Override
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@Override
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public boolean leave(Entity e, boolean logout) {
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public boolean leave(Entity e, boolean logout) {
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