Corrected iron-ore-smelting success rate
This commit is contained in:
@@ -204,7 +204,7 @@ public class SmeltingPulse extends SkillPulse<Item> {
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
return RandomFunction.getRandom(100) <= (player.getSkills().getLevel(Skills.SMITHING) >= 45 ? 80 : 50);
|
return RandomFunction.nextBool();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -49,9 +49,9 @@ public class RandomFunction {
|
|||||||
* @param chance the 1/chance rate for the roll to succeed
|
* @param chance the 1/chance rate for the roll to succeed
|
||||||
* @return true if you hit the roll, false otherwise
|
* @return true if you hit the roll, false otherwise
|
||||||
*/
|
*/
|
||||||
public static boolean roll(int chance){
|
public static boolean roll(int chance) {
|
||||||
if (chance <= 1) return true;
|
if (chance <= 1) return true;
|
||||||
return random(chance + 1) == chance / 2;
|
return random(chance) == 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
Reference in New Issue
Block a user