Fix stackable consumable bug
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@@ -1,5 +1,7 @@
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package core.game.content.consumable;
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import api.Container;
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import api.ContentAPI;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.world.update.flag.context.Animation;
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@@ -46,10 +48,13 @@ public abstract class Consumable implements Plugin<Object> {
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public void consume(final Item item, final Player player) {
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executeConsumptionActions(player);
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final int nextItemId = getNextItemId(item.getId());
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if(item.getAmount() > 1){
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ContentAPI.removeItem(player, item.getId(), Container.INVENTORY);
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} else ContentAPI.removeItem(player, item, Container.INVENTORY);
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if (nextItemId != -1) {
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player.getInventory().replace(new Item(nextItemId), item.getSlot());
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} else {
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player.getInventory().remove(item);
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ContentAPI.addItem(player, nextItemId, 1);
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}
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final int initialLifePoints = player.getSkills().getLifepoints();
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Consumables.getConsumableById(item.getId()).effect.activate(player);
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@@ -285,7 +285,7 @@ public enum Consumables {
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/** Miscellaneous */
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CHOCOLATE_BAR(new Food(new int[] {1973}, new HealingEffect(3))),
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PURPLE_SWEETS(new Food(new int[] {4561}, new HealingEffect(0))),
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PURPLE_SWEETS_STACKABLE(new Food(new int[] {10476, 10476}, new MultiEffect(new EnergyEffect(10), new RandomHealthEffect(1, 3)), "The sugary goodness heals some energy.", "The sugary goodness is yummy.")),
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PURPLE_SWEETS_STACKABLE(new Food(new int[] {10476}, new MultiEffect(new EnergyEffect(10), new RandomHealthEffect(1, 3)), "The sugary goodness heals some energy.", "The sugary goodness is yummy.")),
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FIELD_RATION(new Food(new int[] {7934}, new HealingEffect(10))),
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ROLL(new Food(new int[] {6963}, new HealingEffect(6))),
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TCHIKI_MONKEY_NUTS(new Food(new int[] {7573}, new HealingEffect(5), "You eat the Tchiki monkey nuts. They taste nutty.")),
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