Fixed pathing to closest tile occupied by target scenery
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@@ -228,7 +228,7 @@ object InteractionListeners {
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IntType.PLAYER -> DestinationFlag.ENTITY
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IntType.PLAYER -> DestinationFlag.ENTITY
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IntType.GROUNDITEM -> DestinationFlag.ITEM
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IntType.GROUNDITEM -> DestinationFlag.ITEM
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IntType.NPC -> DestinationFlag.ENTITY
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IntType.NPC -> DestinationFlag.ENTITY
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IntType.ITEM -> null
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IntType.SCENERY -> null
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else -> DestinationFlag.OBJECT
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else -> DestinationFlag.OBJECT
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}
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}
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