Fixed bug in fight quest where Jeremy was teleported incorrectly
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-1
@@ -67,7 +67,7 @@ class EscapeCutscene(player: Player) : Cutscene(player) {
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moveCamera(47, 20)
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moveCamera(47, 20)
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rotateCamera(45, 15)
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rotateCamera(45, 15)
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teleport(player, 47, 15)
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teleport(player, 47, 15)
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Jeremy.teleport(location(56, 31, 0))
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teleport(Jeremy, 56, 31)
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timedUpdate(2)
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timedUpdate(2)
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}
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}
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