Lots of bugs fixed
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+1
-1
@@ -44,7 +44,7 @@ public final class AvasDevicePlugin implements Plugin<Object> {
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break;
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}
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}
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if(player.hasActiveState("avadevice")) player.states.get("avadevice").getPulse().stop();
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if(player.hasActiveState("avadevice")) player.clearState("avadevice");
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break;
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}
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return true;
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@@ -14,6 +14,7 @@ import core.net.packet.PacketRepository;
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import core.net.packet.context.PlayerContext;
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import core.net.packet.out.ClearMinimapFlag;
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import kotlin.jvm.functions.Function1;
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import rs09.game.system.SystemLogger;
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import java.util.Deque;
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@@ -225,6 +226,12 @@ public abstract class MovementPulse extends Pulse {
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if (mover instanceof NPC && mover.asNpc().isNeverWalks()) {
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return;
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}
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if(destination.getLocation() == null){
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SystemLogger.logAlert(destination.getId() + " < ID");
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SystemLogger.logAlert(destination.getName() + " < NAME");
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SystemLogger.logAlert("ASDAD");
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return;
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}
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boolean inside = isInsideEntity(mover.getLocation());
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if (last != null && last.equals(destination.getLocation()) && !inside) {
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return;
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@@ -1354,9 +1354,7 @@ public class Player extends Entity {
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}
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public State registerState(String key){
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State state = StateRepository.forKey(key,this);
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if(state != null) return state;
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return null;
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return StateRepository.forKey(key, this);
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}
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public void clearState(String key){
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-49
@@ -1,49 +0,0 @@
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package core.game.node.entity.skill.construction.decoration.chapel;
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import core.cache.def.impl.ObjectDefinition;
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import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.GameObject;
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import core.game.node.object.ObjectBuilder;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import core.tools.RandomFunction;
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/**
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* Handles the lighting of the torches of the Chapel.
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* @author Splinter
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*/
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@Initializable
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public class TorchLightPlugin extends OptionHandler {
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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for (int i = 13202; i < 13214; i++) {
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ObjectDefinition.forId(i).getHandlers().put("option:light", this);
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}
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return this;
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}
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@Override
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public boolean handle(Player player, Node node, String option) {
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if (player.getIronmanManager().checkRestriction() && !player.getHouseManager().isInHouse(player)) {
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return true;
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}
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if (!player.getInventory().containsItem(new Item(590)) || !player.getInventory().containsItem(new Item(251))) {
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player.getDialogueInterpreter().sendDialogue("You'll need a tinderbox and a clean marrentill herb in order to", "light the burner.");
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return true;
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}
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if (player.getInventory().remove(new Item(251))) {
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player.lock(1);
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player.animate(Animation.create(3687));
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player.sendMessage("You burn some marrentill in the incense burner.");
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ObjectBuilder.replace(node.asObject(), new GameObject(node.asObject().getId() + 1, node.getLocation()), RandomFunction.random(100, 175));
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}
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return true;
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}
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}
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@@ -186,7 +186,7 @@ public final class InteractionPacket implements IncomingPacket {
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player.debug("spawn=" + npc.getProperties().getSpawnLocation() + ".");
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player.debug("Varp ID= " + npc.getDefinition().getConfigId() + " Offset=" + npc.getDefinition().getVarbitOffset() + " Size=" + npc.getDefinition().getVarbitSize());
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handleAIPLegion(player, 0, optionIndex, index);
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if(Listeners.run(shown.getId(),2, option.getName(),player,shown)){
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if(Listeners.run(npc.getId(),2, option.getName(),player,npc)){
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return;
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}
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if(PluginInteractionManager.handle(player,shown,option)){
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