Fixed an issue causing a build up of pulses when regions are unloaded and npcs are still navigating back to their spawns

This commit is contained in:
Ceikry
2023-08-03 13:26:40 +00:00
committed by Ryan
parent 255fc9eca6
commit 4098f2bf0b
2 changed files with 51 additions and 2 deletions
@@ -16,6 +16,7 @@ import core.game.node.entity.impl.PulseType
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.world.GameWorld
import core.game.world.map.Region
import core.net.packet.PacketProcessor
import core.plugin.ClassScanner
import core.plugin.Plugin
@@ -221,4 +222,39 @@ class PathfinderTests {
Assertions.assertEquals(1.0, p.location.getDistance(npc.location))
}
}
@Test fun npcShouldReliablyReturnToSpawnLocationIfTooFar() {
//spawn a player into the area just to make sure it ticks...
TestUtils.getMockPlayer("areatest").use { p ->
val npc = NPC(1, Location.create(3240, 3226, 0))
npc.isWalks = true
npc.isNeverWalks = false
npc.walkRadius = 5
npc.init()
npc.properties.spawnLocation = ServerConstants.HOME_LOCATION
TestUtils.advanceTicks(5, false)
Assertions.assertEquals(true, npc.getAttribute("return-to-spawn", false))
TestUtils.advanceTicks(50, false)
Assertions.assertEquals(true, npc.location.getDistance(ServerConstants.HOME_LOCATION) <= 9)
}
}
@Test fun npcShouldReliablyReturnToSpawnEvenIfRegionUnloaded() {
//spawn a player into the area just to make sure it ticks...
TestUtils.getMockPlayer("areaunloadtest").use { p ->
val npc = NPC(1, Location.create(3240, 3226, 0))
npc.isWalks = true
npc.isNeverWalks = false
npc.walkRadius = 5
npc.init()
npc.properties.spawnLocation = ServerConstants.HOME_LOCATION
TestUtils.advanceTicks(3, false)
Assertions.assertEquals(true, npc.getAttribute("return-to-spawn", false))
p.clear()
RegionManager.forId(npc.location.regionId).flagInactive(true)
TestUtils.advanceTicks(50, false)
Assertions.assertEquals(false, npc.getAttribute("return-to-spawn", false))
Assertions.assertEquals(true, npc.location.getDistance(ServerConstants.HOME_LOCATION) <= 5)
}
}
}