Fixed an issue causing a build up of pulses when regions are unloaded and npcs are still navigating back to their spawns
This commit is contained in:
@@ -16,6 +16,7 @@ import core.game.node.entity.impl.PulseType
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.world.GameWorld
|
||||
import core.game.world.map.Region
|
||||
import core.net.packet.PacketProcessor
|
||||
import core.plugin.ClassScanner
|
||||
import core.plugin.Plugin
|
||||
@@ -221,4 +222,39 @@ class PathfinderTests {
|
||||
Assertions.assertEquals(1.0, p.location.getDistance(npc.location))
|
||||
}
|
||||
}
|
||||
|
||||
@Test fun npcShouldReliablyReturnToSpawnLocationIfTooFar() {
|
||||
//spawn a player into the area just to make sure it ticks...
|
||||
TestUtils.getMockPlayer("areatest").use { p ->
|
||||
val npc = NPC(1, Location.create(3240, 3226, 0))
|
||||
npc.isWalks = true
|
||||
npc.isNeverWalks = false
|
||||
npc.walkRadius = 5
|
||||
npc.init()
|
||||
npc.properties.spawnLocation = ServerConstants.HOME_LOCATION
|
||||
TestUtils.advanceTicks(5, false)
|
||||
Assertions.assertEquals(true, npc.getAttribute("return-to-spawn", false))
|
||||
TestUtils.advanceTicks(50, false)
|
||||
Assertions.assertEquals(true, npc.location.getDistance(ServerConstants.HOME_LOCATION) <= 9)
|
||||
}
|
||||
}
|
||||
|
||||
@Test fun npcShouldReliablyReturnToSpawnEvenIfRegionUnloaded() {
|
||||
//spawn a player into the area just to make sure it ticks...
|
||||
TestUtils.getMockPlayer("areaunloadtest").use { p ->
|
||||
val npc = NPC(1, Location.create(3240, 3226, 0))
|
||||
npc.isWalks = true
|
||||
npc.isNeverWalks = false
|
||||
npc.walkRadius = 5
|
||||
npc.init()
|
||||
npc.properties.spawnLocation = ServerConstants.HOME_LOCATION
|
||||
TestUtils.advanceTicks(3, false)
|
||||
Assertions.assertEquals(true, npc.getAttribute("return-to-spawn", false))
|
||||
p.clear()
|
||||
RegionManager.forId(npc.location.regionId).flagInactive(true)
|
||||
TestUtils.advanceTicks(50, false)
|
||||
Assertions.assertEquals(false, npc.getAttribute("return-to-spawn", false))
|
||||
Assertions.assertEquals(true, npc.location.getDistance(ServerConstants.HOME_LOCATION) <= 5)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user