Reverted alchemy changes, turns out the item value data in the game cache is so unreliable it's essentially unusable
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@@ -1399,9 +1399,9 @@ public class ItemDefinition extends Definition<Item> {
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return forId(noteId).getAlchemyValue(highAlchemy);
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}
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if (highAlchemy) {
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return getConfiguration(ItemConfigParser.HIGH_ALCHEMY, (int)Math.rint(value * 0.6));
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return getConfiguration(ItemConfigParser.HIGH_ALCHEMY, 0);
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}
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return getConfiguration(ItemConfigParser.LOW_ALCHEMY, (int)Math.rint(value * 0.4));
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return getConfiguration(ItemConfigParser.LOW_ALCHEMY, 0);
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}
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/**
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