Converted some of the management server to kotlin
Added json configs for management server Cleaned up some files
This commit is contained in:
@@ -1,25 +1,23 @@
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package ms.net.packet;
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package ms.net.packet
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/**
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* Represents the types of packet headers.
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* @author Emperor
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*
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*/
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public enum PacketHeader {
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enum class PacketHeader {
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/**
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* The normal packet header.
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*/
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NORMAL,
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/**
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* The byte packet header.
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*/
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BYTE,
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/**
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* The short packet header.
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*/
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SHORT;
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/**
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* The normal packet header.
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*/
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NORMAL,
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/**
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* The byte packet header.
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*/
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BYTE,
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/**
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* The short packet header.
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*/
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SHORT
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}
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@@ -1,587 +0,0 @@
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package ms.net.packet;
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import java.nio.ByteBuffer;
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import java.util.List;
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import ms.ServerConstants;
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import ms.net.IoSession;
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import ms.system.PunishmentStorage;
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import ms.world.GameServer;
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import ms.world.PlayerSession;
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import ms.world.WorldDatabase;
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import ms.system.communication.ClanRank;
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import ms.system.communication.ClanRepository;
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import ms.system.communication.CommunicationInfo;
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import ms.world.info.Response;
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import ms.world.info.UIDInfo;
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/**
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* Repository class for world packets.
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* @author Emperor
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*
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*/
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public final class WorldPacketRepository {
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/**
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* Sends the player registry response.
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* @param server The game server.
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* @param player The player session.
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* @param response The registry response.
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*/
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public static void sendRegistryResponse(GameServer server, PlayerSession player, Response response) {
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IoBuffer buffer = new IoBuffer(0, PacketHeader.BYTE);
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buffer.putString(player.getUsername());
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buffer.put((byte) response.opcode());
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if (response == Response.MOVING_WORLD) {
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long delay = ServerConstants.WORLD_SWITCH_DELAY - (System.currentTimeMillis() - player.getDisconnectionTime());
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buffer.put((byte) (delay / 1000));
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}
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server.getSession().write(buffer);
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}
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/**
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* Sends a message to the player.
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* @param player The player.
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* @param message The message to send.
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*/
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public static void sendPlayerMessage(PlayerSession player, String message) {
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if (player == null) {
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return;
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}
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IoBuffer buffer = new IoBuffer(2, PacketHeader.BYTE);
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buffer.putString(player.getUsername());
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buffer.putString(message);
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player.getWorld().getSession().write(buffer);
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}
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public static void sendPlayerMessage(PlayerSession player, String[] messages) {
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if (player == null) {
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return;
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}
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for (String message : messages)
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sendPlayerMessage(player, message);
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}
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/**
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* Sends the contact information.
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* @param player The player.
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*/
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public static void sendContactInformation(PlayerSession player) {
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CommunicationInfo info = player.getCommunication();
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IoBuffer buffer = new IoBuffer(3, PacketHeader.SHORT);
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buffer.putString(player.getUsername());
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buffer.put(info.getContacts().size());
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for (String contact : info.getContacts().keySet()) {
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buffer.putString(contact);
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buffer.put(info.getRank(contact).ordinal());
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buffer.put(CommunicationInfo.getWorldId(player, contact));
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}
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buffer.put(info.getBlocked().size());
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for (String contact : info.getBlocked()) {
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buffer.putString(contact);
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}
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if (info.getCurrentClan() == null) {
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buffer.put(0);
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} else {
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buffer.put(1);
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buffer.putString(info.getCurrentClan());
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}
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player.getWorld().getSession().write(buffer);
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}
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/**
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* Sends a contact update.
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* @param player The player who's contacts we're changing.
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* @param contact The contact to update.
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* @param block If we're updating the blocked list.
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* @param remove If the contact should be removed.
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* @param worldId The world id of the contact.
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* @param rank The clan rank.
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*/
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public static void sendContactUpdate(PlayerSession player, String contact, boolean block, boolean remove, int worldId, ClanRank rank) {
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IoBuffer buffer = new IoBuffer(4, PacketHeader.BYTE);
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buffer.putString(player.getUsername());
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buffer.putString(contact);
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buffer.put((byte) (block ? 1 : 0));
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if (rank != null) {
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buffer.put((byte) (2 + rank.ordinal()));
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} else {
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buffer.put((byte) (remove ? 1 : 0));
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if (!block && !remove) {
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buffer.put((byte) worldId);
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}
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}
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player.getWorld().getSession().write(buffer);
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}
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/**
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* Sends a clan message.
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* @param player The player to send the message to.
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* @param p The player sending the message.
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* @param message The message to send.
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* @param type The message type.
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*/
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public static void sendMessage(PlayerSession player, PlayerSession p, int type, String message) {
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IoBuffer buffer = new IoBuffer(5, PacketHeader.BYTE);
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buffer.putString(player.getUsername());
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buffer.putString(p.getUsername());
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buffer.put((byte) type);
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buffer.put((byte) p.getChatIcon());
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buffer.putString(message);
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player.getWorld().getSession().write(buffer);
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}
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/**
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* Sends clan information to the server.
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* @param server The server.
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* @param clan The clan.
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*/
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public static void sendClanInformation(GameServer server, ClanRepository clan) {
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IoBuffer buffer = new IoBuffer(6, PacketHeader.SHORT);
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buffer.putString(clan.getOwner().getUsername());
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buffer.putString(clan.getName());
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int length = clan.getPlayers().size();
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if (length > ClanRepository.MAX_MEMBERS) {
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length = ClanRepository.MAX_MEMBERS;
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}
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buffer.put((byte) length);
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for (int i = 0; i < length; i++) {
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PlayerSession player = clan.getPlayers().get(i);
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buffer.putString(player.getUsername());
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buffer.put(player.getWorldId());
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buffer.put((byte) clan.getRank(player).ordinal());
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}
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buffer.put((byte) clan.getJoinRequirement().ordinal());
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buffer.put((byte) clan.getKickRequirement().ordinal());
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buffer.put((byte) clan.getMessageRequirement().ordinal());
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buffer.put((byte) clan.getLootRequirement().ordinal());
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server.getSession().write(buffer);
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}
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/**
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* Sends the leave clan packet.
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* @param player The player leaving the clan.
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*/
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public static void sendLeaveClan(PlayerSession player) {
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IoBuffer buffer = new IoBuffer(7, PacketHeader.BYTE);
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buffer.putString(player.getUsername());
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player.getWorld().getSession().write(buffer);
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}
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/**
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* Sends the player login notification.
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* @param server The server.
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* @param player The player logging in.
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* @param names The names.
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*/
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public static void notifyPlayers(GameServer server, PlayerSession player, List<String> names) {
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IoBuffer buffer = new IoBuffer(8, PacketHeader.SHORT);
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buffer.putString(player.getUsername());
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buffer.put((byte) player.getWorldId());
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buffer.put((byte) names.size());
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for (String name : names) {
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buffer.putString(name);
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}
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server.getSession().write(buffer);
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}
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/**
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* Notifies the game server a player logged out.
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* @param server The game server to notify.
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* @param player The player logging out.
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*/
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public static void notifyLogout(GameServer server, PlayerSession player) {
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IoBuffer buffer = new IoBuffer(9, PacketHeader.BYTE);
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buffer.putString(player.getUsername());
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server.getSession().write(buffer);
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}
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/**
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* Sends the update countdown to the server.
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* @param server The server.
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* @param ticks The amount of ticks left.
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*/
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public static void sendUpdate(GameServer server, int ticks) {
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IoBuffer buffer = new IoBuffer(10);
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buffer.putInt(ticks);
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server.getSession().write(buffer);
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}
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/**
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* Sends the punishment update packet.
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* @param world The world to send the packet to.
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* @param key The punishment key.
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* @param type The punishment type.
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* @param duration The duration of the punishment.
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*/
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public static void sendPunishUpdate(GameServer world, String key, int type, long duration) {
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IoBuffer buffer = new IoBuffer(11, PacketHeader.BYTE);
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buffer.putString(key);
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buffer.put((byte) type);
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buffer.putLong(duration);
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world.getSession().write(buffer);
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}
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/**
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* Sends a configuration reload.
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* @param world the world.
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*/
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public static void sendConfigReload(GameServer world) {
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world.getSession().write(new IoBuffer(15, PacketHeader.BYTE));
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}
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/**
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* Handles incoming world packets.
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* @param session The I/O session.
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* @param opcode The opcode.
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* @param b The buffer to read from.
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*/
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public static void handleIncoming(IoSession session, int opcode, ByteBuffer b) {
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IoBuffer buffer = new IoBuffer(opcode, PacketHeader.NORMAL, b);
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GameServer server = session.getGameServer();
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switch (opcode) {
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case 0:
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handlePlayerRegistration(server, buffer);
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break;
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case 1:
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handlePlayerRemoval(server, buffer);
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break;
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case 2:
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handlePunishment(server, buffer);
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break;
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case 3:
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handleCommunicationRequest(server, buffer);
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break;
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case 4:
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case 5:
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handleContactUpdate(server, buffer, opcode == 5);
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break;
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case 6:
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handleJoinClan(server, buffer);
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break;
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case 7:
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handleClanRename(server, buffer);
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break;
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case 8:
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handleClanSetting(server, buffer);
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break;
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case 9:
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handleClanKick(server, buffer);
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break;
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case 10:
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handleClanMessage(server, buffer);
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break;
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case 11:
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handlePrivateMessage(server, buffer);
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break;
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case 12:
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handleClanInfoRequest(server, buffer);
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break;
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case 13:
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handleChatSetting(server, buffer);
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break;
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case 14:
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handleInfoUpdate(server, buffer);
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break;
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default:
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System.err.println("Handling incoming packet [opcode=" + opcode + ", size=" + b.limit() + "].");
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}
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}
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/**
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* Handles the info of a player update.
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* @param server the server.
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* @param buffer the buffer.
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*/
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private static void handleInfoUpdate(GameServer server, IoBuffer buffer) {
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String username = buffer.getString();
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PlayerSession player = server.getPlayers().get(username);
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if (player != null) {
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player.setChatIcon((int) buffer.get());
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}
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}
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/**
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* Handles a player registration.
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* @param server The game server.
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* @param buffer The buffer.
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*/
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private static void handlePlayerRegistration(GameServer server, IoBuffer buffer) {
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String username = buffer.getString();
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String password = buffer.getString();
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String ipAddress = buffer.getString();
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String macAddress = buffer.getString();
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String compName = buffer.getString();
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String serial = buffer.getString();
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int rights = server.getInfo().getRevision() == 498 ? 0 : buffer.getInt();
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int chatIcon = server.getInfo().getRevision() == 498 ? 0 : buffer.get();
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UIDInfo uid = new UIDInfo(ipAddress, compName, macAddress, serial);
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PlayerSession player = new PlayerSession(username, password, new UIDInfo(ipAddress, compName, macAddress, serial));
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if (WorldDatabase.isActivePlayer(username)) {
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sendRegistryResponse(server, player, Response.ALREADY_ONLINE);
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return;
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}
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player.setUid(uid);
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player.setRights(rights);
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player.setChatIcon(chatIcon);
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if (PunishmentStorage.isSystemBanned(uid)) {
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sendRegistryResponse(server, player, Response.BANNED);
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return;
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}
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player.parse();
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if (player.isBanned()) {
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sendRegistryResponse(server, player, Response.ACCOUNT_DISABLED);
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return;
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}
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if (player.getLastWorld() != server.getInfo().getWorldId() && player.hasMovedWorld()) {
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sendRegistryResponse(server, player, Response.MOVING_WORLD);
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return;
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}
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server.register(player);
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}
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/**
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* Handles the removal of a player.
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* @param server The game server.
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* @param buffer The buffer.
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*/
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private static void handlePlayerRemoval(GameServer server, IoBuffer buffer) {
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String username = buffer.getString();
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PlayerSession session = server.getPlayers().get(username);
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if (session != null) {
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session.setActive(false);
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PlayerSession player = server.getPlayers().remove(username);
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if (player != null) {
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session.remove();
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}
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session.setWorldId(0);
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}
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}
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/**
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* Handles a player registration.
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* @param server The game server.
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* @param buffer The buffer.
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*/
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private static void handlePunishment(GameServer server, IoBuffer buffer) {
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int type = buffer.get() & 0xFF;
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String target = buffer.getString();
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long duration = buffer.getLong();
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String staff = buffer.getString();
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PunishmentStorage.handlePunishment(staff, target, type, duration);
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}
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/**
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* Handles the communication info request packet.
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* @param server The game server.
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* @param buffer The buffer.
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*/
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private static void handleCommunicationRequest(GameServer server, IoBuffer buffer) {
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String username = buffer.getString();
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PlayerSession player = server.getPlayers().get(username);
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if (player == null) {
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return;
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}
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sendContactInformation(player);
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}
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/**
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* Handles a contact update packet.
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* @param server The server.
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* @param buffer The buffer to read from.
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* @param block If the list is for blocked players.
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*/
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private static void handleContactUpdate(GameServer server, IoBuffer buffer, boolean block) {
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String username = buffer.getString();
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PlayerSession player = server.getPlayers().get(username);
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if (player == null) {
|
||||
return;
|
||||
}
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||||
String contact = buffer.getString();
|
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switch (buffer.get()) {
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case 0:
|
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if (block) {
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player.getCommunication().block(contact);
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break;
|
||||
}
|
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player.getCommunication().add(contact);
|
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break;
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case 1:
|
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player.getCommunication().remove(contact, block);
|
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break;
|
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case 2:
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||||
player.getCommunication().updateClanRank(contact, ClanRank.values()[buffer.get()]);
|
||||
break;
|
||||
}
|
||||
}
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||||
|
||||
/**
|
||||
* Handles a clan related packet.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
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private static void handleJoinClan(GameServer server, IoBuffer buffer) {
|
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String name = buffer.getString();
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String clanName = buffer.getString();
|
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PlayerSession player = server.getPlayers().get(name);
|
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if (player == null || !player.isActive()) {
|
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System.err.println("Invalid player specified in clan packet!");
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||||
return;
|
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}
|
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if (player.getClan() != null) {
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player.getClan().leave(player, true);
|
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return;
|
||||
}
|
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if (clanName.length() < 1) {
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sendLeaveClan(player);
|
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return;
|
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}
|
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ClanRepository clan = ClanRepository.get(server, clanName);
|
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if (clan == null) {
|
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sendPlayerMessage(player, new String[]{ "The channel you tried to join does not exist.", "Try joining the main clan named '" + ServerConstants.SERVER_NAME + "'.:clan:" });
|
||||
return;
|
||||
}
|
||||
clan.enter(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles renaming a clan.
|
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* @param server The server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handleClanRename(GameServer server, IoBuffer buffer) {
|
||||
String username = buffer.getString();
|
||||
String name = buffer.getString();
|
||||
PlayerSession player = server.getPlayers().get(username);
|
||||
if (player == null || !player.isActive()) {
|
||||
return;
|
||||
}
|
||||
ClanRepository clan = ClanRepository.getClans().get(username);
|
||||
player.getCommunication().setClanName(name);
|
||||
if (clan != null) {
|
||||
if (name.length() < 1) {
|
||||
clan.clean(true);
|
||||
} else {
|
||||
clan.rename(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changing clan settings packet.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handleClanSetting(GameServer server, IoBuffer buffer) {
|
||||
String username = buffer.getString();
|
||||
int type = buffer.get();
|
||||
ClanRank rank = type < 4 ? ClanRank.values()[buffer.get() & 0xFF] : null;
|
||||
PlayerSession player = server.getPlayers().get(username);
|
||||
if (player == null || !player.isActive()) {
|
||||
return;
|
||||
}
|
||||
ClanRepository clan = ClanRepository.get(server,username);
|
||||
switch (type) {
|
||||
case 0:
|
||||
player.getCommunication().setJoinRequirement(rank);
|
||||
if (clan != null) {
|
||||
clan.clean(false);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
player.getCommunication().setMessageRequirement(rank);
|
||||
break;
|
||||
case 2:
|
||||
player.getCommunication().setKickRequirement(rank);
|
||||
if (clan != null) {
|
||||
clan.update();
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
player.getCommunication().setLootRequirement(rank);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles kicking a player from the clan.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handleClanKick(GameServer server, IoBuffer buffer) {
|
||||
String username = buffer.getString();
|
||||
String playerName = buffer.getString();
|
||||
PlayerSession player = server.getPlayers().get(username);
|
||||
if (player == null || !player.isActive() || player.getClan() == null) {
|
||||
return;
|
||||
}
|
||||
PlayerSession target = WorldDatabase.getPlayer(playerName);
|
||||
if (target == null || !target.isActive()) {
|
||||
return;
|
||||
}
|
||||
player.getClan().kick(player, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clan message.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handleClanMessage(GameServer server, IoBuffer buffer) {
|
||||
String username = buffer.getString();
|
||||
String message = buffer.getString();
|
||||
PlayerSession player = server.getPlayers().get(username);
|
||||
if (player == null || !player.isActive() || player.getClan() == null) {
|
||||
return;
|
||||
}
|
||||
player.getClan().message(player, message);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles a clan message.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handlePrivateMessage(GameServer server, IoBuffer buffer) {
|
||||
String username = buffer.getString();
|
||||
String receiver = buffer.getString();
|
||||
String message = buffer.getString();
|
||||
PlayerSession player = server.getPlayers().get(username);
|
||||
if (player == null || !player.isActive()) {
|
||||
return;
|
||||
}
|
||||
player.getCommunication().sendMessage(receiver, message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clan information request packet.
|
||||
* @param server The server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handleClanInfoRequest(GameServer server, IoBuffer buffer) {
|
||||
String name = buffer.getString();
|
||||
ClanRepository clan = ClanRepository.get(server, name);
|
||||
if (clan == null) {
|
||||
return;
|
||||
}
|
||||
sendClanInformation(server, clan);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a chat setting update packet.
|
||||
* @param server The server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private static void handleChatSetting(GameServer server, IoBuffer buffer) {
|
||||
String name = buffer.getString();
|
||||
int publicSetting = buffer.get();
|
||||
int privateSetting = buffer.get();
|
||||
int tradeSetting = buffer.get();
|
||||
PlayerSession player = server.getPlayers().get(name);
|
||||
if (player == null || !player.isActive()) {
|
||||
return;
|
||||
}
|
||||
player.getCommunication().updateSettings(publicSetting, privateSetting, tradeSetting);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,555 @@
|
||||
package ms.net.packet
|
||||
|
||||
import ms.net.IoSession
|
||||
import ms.system.PunishmentStorage
|
||||
import ms.system.communication.ClanRank
|
||||
import ms.system.communication.ClanRepository
|
||||
import ms.system.communication.CommunicationInfo
|
||||
import ms.system.util.ManagementConstants.Companion.WORLD_HOP_DELAY
|
||||
import ms.world.GameServer
|
||||
import ms.world.PlayerSession
|
||||
import ms.world.WorldDatabase
|
||||
import ms.world.info.Response
|
||||
import ms.world.info.UIDInfo
|
||||
import java.nio.ByteBuffer
|
||||
|
||||
/**
|
||||
* Repository class for world packets.
|
||||
* @author Emperor
|
||||
*/
|
||||
object WorldPacketRepository {
|
||||
/**
|
||||
* Sends the player registry response.
|
||||
* @param server The game server.
|
||||
* @param player The player session.
|
||||
* @param response The registry response.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendRegistryResponse(server: GameServer, player: PlayerSession, response: Response) {
|
||||
val buffer = IoBuffer(0, PacketHeader.BYTE)
|
||||
buffer.putString(player.username)
|
||||
buffer.put(response.opcode())//byte
|
||||
if (response == Response.MOVING_WORLD) {
|
||||
val delay: Long = WORLD_HOP_DELAY - (System.currentTimeMillis() - player.disconnectionTime)
|
||||
buffer.put((delay / 1000).toInt())
|
||||
}
|
||||
server.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the player.
|
||||
* @param player The player.
|
||||
* @param message The message to send.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendPlayerMessage(player: PlayerSession?, message: String?) {
|
||||
if (player == null) {
|
||||
return
|
||||
}
|
||||
val buffer = IoBuffer(2, PacketHeader.BYTE)
|
||||
buffer.putString(player.username)
|
||||
buffer.putString(message)
|
||||
player.world.session.write(buffer)
|
||||
}
|
||||
|
||||
fun sendPlayerMessage(player: PlayerSession?, messages: Array<String?>) {
|
||||
if (player == null) {
|
||||
return
|
||||
}
|
||||
for (message in messages) sendPlayerMessage(player, message)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the contact information.
|
||||
* @param player The player.
|
||||
*/
|
||||
fun sendContactInformation(player: PlayerSession) {
|
||||
val info = player.communication
|
||||
val buffer = IoBuffer(3, PacketHeader.SHORT)
|
||||
buffer.putString(player.username)
|
||||
buffer.put(info.contacts.size)
|
||||
for (contact in info.contacts.keys) {
|
||||
buffer.putString(contact)
|
||||
buffer.put(info.getRank(contact).ordinal)
|
||||
buffer.put(CommunicationInfo.getWorldId(player, contact))
|
||||
}
|
||||
buffer.put(info.blocked.size)
|
||||
for (contact in info.blocked) {
|
||||
buffer.putString(contact)
|
||||
}
|
||||
if (info.currentClan == null) {
|
||||
buffer.put(0)
|
||||
} else {
|
||||
buffer.put(1)
|
||||
buffer.putString(info.currentClan)
|
||||
}
|
||||
player.world.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a contact update.
|
||||
* @param player The player who's contacts we're changing.
|
||||
* @param contact The contact to update.
|
||||
* @param block If we're updating the blocked list.
|
||||
* @param remove If the contact should be removed.
|
||||
* @param worldId The world id of the contact.
|
||||
* @param rank The clan rank.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendContactUpdate(
|
||||
player: PlayerSession,
|
||||
contact: String?,
|
||||
block: Boolean,
|
||||
remove: Boolean,
|
||||
worldId: Int,
|
||||
rank: ClanRank?
|
||||
) {
|
||||
val buffer = IoBuffer(4, PacketHeader.BYTE)
|
||||
buffer.putString(player.username)
|
||||
buffer.putString(contact)
|
||||
buffer.put((if (block) 1 else 0))
|
||||
if (rank != null) {
|
||||
buffer.put((2 + rank.ordinal))
|
||||
} else {
|
||||
buffer.put((if (remove) 1 else 0))
|
||||
if (!block && !remove) {
|
||||
buffer.put(worldId)
|
||||
}
|
||||
}
|
||||
player.world.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a clan message.
|
||||
* @param player The player to send the message to.
|
||||
* @param p The player sending the message.
|
||||
* @param message The message to send.
|
||||
* @param type The message type.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendMessage(player: PlayerSession, p: PlayerSession, type: Int, message: String?) {
|
||||
val buffer = IoBuffer(5, PacketHeader.BYTE)
|
||||
buffer.putString(player.username)
|
||||
buffer.putString(p.username)
|
||||
buffer.put(type)
|
||||
buffer.put(p.chatIcon)
|
||||
buffer.putString(message)
|
||||
println("Send Message: ${player.username} -> ${p.username} T: $type ICO: ${p.chatIcon} $message")
|
||||
player.world.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends clan information to the server.
|
||||
* @param server The server.
|
||||
* @param clan The clan.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendClanInformation(server: GameServer, clan: ClanRepository) {
|
||||
val buffer = IoBuffer(6, PacketHeader.SHORT)
|
||||
buffer.putString(clan.owner.username)
|
||||
buffer.putString(clan.name)
|
||||
var length = clan.players.size
|
||||
if (length > ClanRepository.MAX_MEMBERS) {
|
||||
length = ClanRepository.MAX_MEMBERS
|
||||
}
|
||||
buffer.put(length)
|
||||
for (i in 0 until length) {
|
||||
val player = clan.players[i]
|
||||
buffer.putString(player.username)
|
||||
buffer.put(player.worldId)
|
||||
buffer.put(clan.getRank(player).ordinal)
|
||||
}
|
||||
buffer.put(clan.joinRequirement.ordinal)
|
||||
buffer.put(clan.kickRequirement.ordinal)
|
||||
buffer.put(clan.messageRequirement.ordinal)
|
||||
buffer.put(clan.lootRequirement.ordinal)
|
||||
server.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the leave clan packet.
|
||||
* @param player The player leaving the clan.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendLeaveClan(player: PlayerSession) {
|
||||
val buffer = IoBuffer(7, PacketHeader.BYTE)
|
||||
buffer.putString(player.username)
|
||||
player.world.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the player login notification.
|
||||
* @param server The server.
|
||||
* @param player The player logging in.
|
||||
* @param names The names.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun notifyPlayers(server: GameServer, player: PlayerSession, names: List<String?>) {
|
||||
val buffer = IoBuffer(8, PacketHeader.SHORT)
|
||||
buffer.putString(player.username)
|
||||
buffer.put(player.worldId)
|
||||
buffer.put(names.size)
|
||||
for (name in names) {
|
||||
buffer.putString(name)
|
||||
}
|
||||
server.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the game server a player logged out.
|
||||
* @param server The game server to notify.
|
||||
* @param player The player logging out.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun notifyLogout(server: GameServer, player: PlayerSession) {
|
||||
val buffer = IoBuffer(9, PacketHeader.BYTE)
|
||||
buffer.putString(player.username)
|
||||
server.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the update countdown to the server.
|
||||
* @param server The server.
|
||||
* @param ticks The amount of ticks left.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendUpdate(server: GameServer, ticks: Int) {
|
||||
val buffer = IoBuffer(10)
|
||||
buffer.putInt(ticks)
|
||||
server.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the punishment update packet.
|
||||
* @param world The world to send the packet to.
|
||||
* @param key The punishment key.
|
||||
* @param type The punishment type.
|
||||
* @param duration The duration of the punishment.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendPunishUpdate(world: GameServer, key: String?, type: Int, duration: Long) {
|
||||
val buffer = IoBuffer(11, PacketHeader.BYTE)
|
||||
buffer.putString(key)
|
||||
buffer.put(type)
|
||||
buffer.putLong(duration)
|
||||
world.session.write(buffer)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a configuration reload.
|
||||
* @param world the world.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun sendConfigReload(world: GameServer) {
|
||||
world.session.write(IoBuffer(15, PacketHeader.BYTE))
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles incoming world packets.
|
||||
* @param session The I/O session.
|
||||
* @param opcode The opcode.
|
||||
* @param b The buffer to read from.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun handleIncoming(session: IoSession, opcode: Int, b: ByteBuffer) {
|
||||
val buffer = IoBuffer(opcode, PacketHeader.NORMAL, b)
|
||||
val server = session.gameServer
|
||||
when (opcode) {
|
||||
0 -> handlePlayerRegistration(server, buffer)
|
||||
1 -> handlePlayerRemoval(server, buffer)
|
||||
2 -> handlePunishment(server, buffer)
|
||||
3 -> handleCommunicationRequest(server, buffer)
|
||||
4, 5 -> handleContactUpdate(server, buffer, opcode == 5)
|
||||
6 -> handleJoinClan(server, buffer)
|
||||
7 -> handleClanRename(server, buffer)
|
||||
8 -> handleClanSetting(server, buffer)
|
||||
9 -> handleClanKick(server, buffer)
|
||||
10 -> handleClanMessage(server, buffer)
|
||||
11 -> handlePrivateMessage(server, buffer)
|
||||
12 -> handleClanInfoRequest(server, buffer)
|
||||
13 -> handleChatSetting(server, buffer)
|
||||
14 -> handleInfoUpdate(server, buffer)
|
||||
else -> System.err.println("Handling incoming packet [opcode=" + opcode + ", size=" + b.limit() + "].")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the info of a player update.
|
||||
* @param server the server.
|
||||
* @param buffer the buffer.
|
||||
*/
|
||||
private fun handleInfoUpdate(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val player = server.players[username]
|
||||
if (player != null) {
|
||||
player.chatIcon = buffer.get()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a player registration.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handlePlayerRegistration(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val password = buffer.string
|
||||
val ipAddress = buffer.string
|
||||
val macAddress = buffer.string
|
||||
val compName = buffer.string
|
||||
val serial = buffer.string
|
||||
val rights = buffer.int
|
||||
val chatIcon = buffer.get()
|
||||
val uid = UIDInfo(ipAddress, compName, macAddress, serial)
|
||||
val player = PlayerSession(username, password, UIDInfo(ipAddress, compName, macAddress, serial))
|
||||
if (WorldDatabase.isActivePlayer(username)) {
|
||||
sendRegistryResponse(server, player, Response.ALREADY_ONLINE)
|
||||
return
|
||||
}
|
||||
player.uid = uid
|
||||
player.rights = rights
|
||||
player.chatIcon = chatIcon
|
||||
if (PunishmentStorage.isSystemBanned(uid)) {
|
||||
sendRegistryResponse(server, player, Response.BANNED)
|
||||
return
|
||||
}
|
||||
player.parse()
|
||||
if (player.isBanned) {
|
||||
sendRegistryResponse(server, player, Response.ACCOUNT_DISABLED)
|
||||
return
|
||||
}
|
||||
if (player.lastWorld != server.info.worldId && player.hasMovedWorld()) {
|
||||
sendRegistryResponse(server, player, Response.MOVING_WORLD)
|
||||
return
|
||||
}
|
||||
server.register(player)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the removal of a player.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handlePlayerRemoval(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val session = server.players[username]
|
||||
if (session != null) {
|
||||
session.isActive = false
|
||||
val player = server.players.remove(username)
|
||||
if (player != null) {
|
||||
session.remove()
|
||||
}
|
||||
session.worldId = 0
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a player registration.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handlePunishment(server: GameServer, buffer: IoBuffer) {
|
||||
val type = buffer.get() and 0xFF
|
||||
val target = buffer.string
|
||||
val duration = buffer.long
|
||||
val staff = buffer.string
|
||||
PunishmentStorage.handlePunishment(staff, target, type, duration)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the communication info request packet.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleCommunicationRequest(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val player = server.players[username] ?: return
|
||||
sendContactInformation(player)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a contact update packet.
|
||||
* @param server The server.
|
||||
* @param buffer The buffer to read from.
|
||||
* @param block If the list is for blocked players.
|
||||
*/
|
||||
private fun handleContactUpdate(server: GameServer, buffer: IoBuffer, block: Boolean) {
|
||||
val username = buffer.string
|
||||
val player = server.players[username] ?: return
|
||||
val contact = buffer.string
|
||||
when (buffer.get()) {
|
||||
0 -> {
|
||||
if (block) {
|
||||
player.communication.block(contact)
|
||||
}
|
||||
player.communication.add(contact)
|
||||
}
|
||||
1 -> player.communication.remove(contact, block)
|
||||
2 -> player.communication.updateClanRank(contact, ClanRank.values()[buffer.get()])
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clan related packet.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleJoinClan(server: GameServer, buffer: IoBuffer) {
|
||||
val name = buffer.string
|
||||
val clanName = buffer.string
|
||||
val player = server.players[name]
|
||||
if (player == null || !player.isActive) {
|
||||
System.err.println("Invalid player specified in clan packet!")
|
||||
return
|
||||
}
|
||||
if (player.clan != null) {
|
||||
player.clan.leave(player, true)
|
||||
return
|
||||
}
|
||||
if (clanName.length < 1) {
|
||||
sendLeaveClan(player)
|
||||
return
|
||||
}
|
||||
val clan = ClanRepository.get(server, clanName)
|
||||
if (clan == null) {
|
||||
sendPlayerMessage(
|
||||
player,
|
||||
arrayOf(
|
||||
"The channel you tried to join does not exist.",
|
||||
"Try joining the main clan named '2009Scape'.:clan:"
|
||||
)
|
||||
)
|
||||
return
|
||||
}
|
||||
clan.enter(player)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles renaming a clan.
|
||||
* @param server The server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleClanRename(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val name = buffer.string
|
||||
val player = server.players[username]
|
||||
if (player == null || !player.isActive) {
|
||||
return
|
||||
}
|
||||
val clan = ClanRepository.getClans()[username]
|
||||
player.communication.clanName = name
|
||||
if (clan != null) {
|
||||
if (name.isEmpty()) {
|
||||
clan.clean(true)
|
||||
} else {
|
||||
clan.rename(name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changing clan settings packet.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleClanSetting(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val type = buffer.get()
|
||||
val rank = if (type < 4) ClanRank.values()[buffer.get() and 0xFF] else null
|
||||
val player = server.players[username]
|
||||
if (player == null || !player.isActive) {
|
||||
return
|
||||
}
|
||||
val clan = ClanRepository.get(server, username)
|
||||
when (type) {
|
||||
0 -> {
|
||||
player.communication.joinRequirement = rank
|
||||
clan?.clean(false)
|
||||
}
|
||||
1 -> player.communication.messageRequirement = rank
|
||||
2 -> {
|
||||
player.communication.kickRequirement = rank
|
||||
clan?.update()
|
||||
}
|
||||
3 -> player.communication.lootRequirement = rank
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles kicking a player from the clan.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleClanKick(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val playerName = buffer.string
|
||||
val player = server.players[username]
|
||||
if (player == null || !player.isActive || player.clan == null) {
|
||||
return
|
||||
}
|
||||
val target = WorldDatabase.getPlayer(playerName)
|
||||
if (target == null || !target.isActive) {
|
||||
return
|
||||
}
|
||||
player.clan.kick(player, target)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clan message.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleClanMessage(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val message = buffer.string
|
||||
val player = server.players[username]
|
||||
if (player == null || !player.isActive || player.clan == null) {
|
||||
return
|
||||
}
|
||||
player.clan.message(player, message)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clan message.
|
||||
* @param server The game server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handlePrivateMessage(server: GameServer, buffer: IoBuffer) {
|
||||
val username = buffer.string
|
||||
val receiver = buffer.string
|
||||
val message = buffer.string
|
||||
val player = server.players[username]
|
||||
if (player == null || !player.isActive) {
|
||||
return
|
||||
}
|
||||
player.communication.sendMessage(receiver, message)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clan information request packet.
|
||||
* @param server The server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleClanInfoRequest(server: GameServer, buffer: IoBuffer) {
|
||||
val name = buffer.string
|
||||
val clan = ClanRepository.get(server, name) ?: return
|
||||
sendClanInformation(server, clan)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a chat setting update packet.
|
||||
* @param server The server.
|
||||
* @param buffer The buffer.
|
||||
*/
|
||||
private fun handleChatSetting(server: GameServer, buffer: IoBuffer) {
|
||||
val name = buffer.string
|
||||
val publicSetting = buffer.get()
|
||||
val privateSetting = buffer.get()
|
||||
val tradeSetting = buffer.get()
|
||||
val player = server.players[name]
|
||||
if (player == null || !player.isActive) {
|
||||
return
|
||||
}
|
||||
player.communication.updateSettings(publicSetting, privateSetting, tradeSetting)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user