Add API method for adding and removing logout listeners and converted existing usages.
This commit is contained in:
@@ -287,10 +287,12 @@ public final class RugMerchantDialogue extends DialoguePlugin {
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player.getInterfaceManager().hideTabs(0,1,2,3,4,5,6,7,8,9,10,11,12,13);
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player.getInterfaceManager().hideTabs(0,1,2,3,4,5,6,7,8,9,10,11,12,13);
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player.getEquipment().replace(new Item(Items.MAGIC_CARPET_5614),EquipmentContainer.SLOT_WEAPON);
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player.getEquipment().replace(new Item(Items.MAGIC_CARPET_5614),EquipmentContainer.SLOT_WEAPON);
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player.getPacketDispatch().sendInterfaceConfig(548,69,true);
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player.getPacketDispatch().sendInterfaceConfig(548,69,true);
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player.logoutListeners.put("magic-carpet", (pl) -> {
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ContentAPI.registerLogoutListener(player, "magic-carpet", (pl) -> {
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ContentAPI.removeItem(pl, Items.MAGIC_CARPET_5614, Container.EQUIPMENT);
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ContentAPI.removeItem(pl, Items.MAGIC_CARPET_5614, Container.EQUIPMENT);
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return Unit.INSTANCE;
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return Unit.INSTANCE;
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});
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});
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GameWorld.getPulser().submit(new Pulse(1, player) {
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GameWorld.getPulser().submit(new Pulse(1, player) {
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int count;
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int count;
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int index;
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int index;
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@@ -330,7 +332,9 @@ public final class RugMerchantDialogue extends DialoguePlugin {
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player.unlock();
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player.unlock();
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player.animate(new Animation(-1));
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player.animate(new Animation(-1));
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player.getConfigManager().set(499, 0);
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player.getConfigManager().set(499, 0);
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player.logoutListeners.remove("magic-carpet");
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ContentAPI.clearLogoutListener(player, "magic-carpet");
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break;
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break;
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case 902:
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case 902:
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player.moveStep();
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player.moveStep();
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@@ -1369,12 +1369,4 @@ public class Player extends Entity {
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state.getPulse().stop();
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state.getPulse().stop();
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states.remove(key);
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states.remove(key);
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}
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}
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public void addLogoutListener(String key, Function1<Player,Unit> listener){
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logoutListeners.put(key,listener);
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}
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public void removeLogoutListener(String key){
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logoutListeners.remove(key);
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}
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}
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}
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@@ -898,4 +898,24 @@ object ContentAPI {
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fun sendAnimationOnInterface(player: Player, anim: Int, iface: Int, child: Int){
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fun sendAnimationOnInterface(player: Player, anim: Int, iface: Int, child: Int){
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player.packetDispatch.sendAnimationInterface(anim,iface,child)
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player.packetDispatch.sendAnimationInterface(anim,iface,child)
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}
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}
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/**
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* Register a logout listener to a player. Logout listeners are methods that run when a player logs out.
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* @param player the player to register the listener for
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* @param handler the method to run when the listener is invoked (when the player logs out)
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*/
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@JvmStatic
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fun registerLogoutListener(player: Player, key: String, handler: (p: Player) -> Unit){
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player.logoutListeners[key] = handler
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}
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/**
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* Removes a logout listener based on the key from a player
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* @param player the player to remove the logout listner from
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* @param key the key of the logout listener to remove.
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*/
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@JvmStatic
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fun clearLogoutListener(player: Player, key: String){
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player.logoutListeners.remove(key)
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}
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}
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}
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@@ -1,5 +1,6 @@
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package rs09.game.content.ame.events.drilldemon
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package rs09.game.content.ame.events.drilldemon
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import api.ContentAPI
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import core.game.content.dialogue.FacialExpression
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import core.game.content.dialogue.FacialExpression
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.Player
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import core.game.node.item.GroundItemManager
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import core.game.node.item.GroundItemManager
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@@ -24,9 +25,11 @@ object DrillDemonUtils {
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fun teleport(player: Player){
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fun teleport(player: Player){
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player.setAttribute(DD_KEY_RETURN_LOC,player.location)
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player.setAttribute(DD_KEY_RETURN_LOC,player.location)
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player.properties.teleportLocation = Location.create(3163, 4819, 0)
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player.properties.teleportLocation = Location.create(3163, 4819, 0)
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player.addLogoutListener("drilldemon") { p ->
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p.location = player.getAttribute(DD_KEY_RETURN_LOC,p.location)
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ContentAPI.registerLogoutListener(player, "drilldemon"){p ->
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ContentAPI.teleport(p, player.getAttribute(DD_KEY_RETURN_LOC, p.location))
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}
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}
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changeSignsAndAssignTask(player)
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changeSignsAndAssignTask(player)
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}
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}
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@@ -72,7 +75,7 @@ object DrillDemonUtils {
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}
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}
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fun cleanup(player: Player){
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fun cleanup(player: Player){
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player.removeLogoutListener("drilldemon")
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ContentAPI.clearLogoutListener(player, "drilldemon")
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player.properties.teleportLocation = player.getAttribute(DD_KEY_RETURN_LOC)
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player.properties.teleportLocation = player.getAttribute(DD_KEY_RETURN_LOC)
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player.removeAttribute(DD_KEY_NPC)
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player.removeAttribute(DD_KEY_NPC)
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player.removeAttribute(DD_KEY_RETURN_LOC)
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player.removeAttribute(DD_KEY_RETURN_LOC)
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+6
-3
@@ -1,5 +1,6 @@
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package rs09.game.content.ame.events.supriseexam
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package rs09.game.content.ame.events.supriseexam
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import api.ContentAPI
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.Player
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import core.game.node.item.GroundItemManager
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import core.game.node.item.GroundItemManager
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import core.game.node.item.Item
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import core.game.node.item.Item
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@@ -28,15 +29,17 @@ object SurpriseExamUtils {
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fun teleport(player: Player){
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fun teleport(player: Player){
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player.setAttribute(SE_KEY_LOC,player.location)
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player.setAttribute(SE_KEY_LOC,player.location)
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player.addLogoutListener(SE_LOGOUT_KEY){p ->
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p.location = p.getAttribute(SE_KEY_LOC,null)
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ContentAPI.registerLogoutListener(player, SE_LOGOUT_KEY){p ->
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ContentAPI.teleport(p, p.getAttribute(SE_KEY_LOC, p.location))
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}
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}
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player.properties.teleportLocation = Location.create(1886, 5025, 0)
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player.properties.teleportLocation = Location.create(1886, 5025, 0)
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}
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}
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fun cleanup(player: Player){
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fun cleanup(player: Player){
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player.properties.teleportLocation = player.getAttribute(SE_KEY_LOC,null)
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player.properties.teleportLocation = player.getAttribute(SE_KEY_LOC,null)
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player.removeLogoutListener(SE_LOGOUT_KEY)
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ContentAPI.clearLogoutListener(player, SE_LOGOUT_KEY)
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player.removeAttribute(SE_KEY_LOC)
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player.removeAttribute(SE_KEY_LOC)
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player.removeAttribute(SE_KEY_INDEX)
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player.removeAttribute(SE_KEY_INDEX)
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player.removeAttribute(SE_KEY_CORRECT)
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player.removeAttribute(SE_KEY_CORRECT)
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+7
-2
@@ -1,5 +1,6 @@
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package rs09.game.interaction.region.dungeons.brimhaven
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package rs09.game.interaction.region.dungeons.brimhaven
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import api.ContentAPI
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import core.game.content.global.action.ClimbActionHandler
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import core.game.content.global.action.ClimbActionHandler
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import core.game.node.`object`.Scenery
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import core.game.node.`object`.Scenery
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import core.game.node.`object`.SceneryBuilder
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import core.game.node.`object`.SceneryBuilder
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@@ -47,7 +48,11 @@ object BrimhavenUtils {
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player.lock(12)
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player.lock(12)
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val dir = AgilityHandler.forceWalk(player, -1, player.location, node.location, Animation.create(769), 10, 0.0, null).direction
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val dir = AgilityHandler.forceWalk(player, -1, player.location, node.location, Animation.create(769), 10, 0.0, null).direction
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val loc = player.location
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val loc = player.location
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player.logoutListeners["steppingstone"] = { p -> p.properties.teleportLocation = loc }
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ContentAPI.registerLogoutListener(player, "steppingstone"){p ->
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ContentAPI.teleport(p, loc)
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}
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GameWorld.Pulser.submit(object : Pulse(3, player) {
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GameWorld.Pulser.submit(object : Pulse(3, player) {
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var stage = if (dir == Direction.NORTH) -1 else 0
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var stage = if (dir == Direction.NORTH) -1 else 0
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var direction = dir
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var direction = dir
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@@ -62,7 +67,7 @@ object BrimhavenUtils {
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}
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}
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if (stage == 6) {
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if (stage == 6) {
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player.achievementDiaryManager.finishTask(player, DiaryType.KARAMJA, 1, 15)
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player.achievementDiaryManager.finishTask(player, DiaryType.KARAMJA, 1, 15)
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player.logoutListeners.remove("steppingstone")
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ContentAPI.clearLogoutListener(player, "steppingstone")
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}
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}
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AgilityHandler.forceWalk(player, -1, l, l.transform(direction), Animation.create(769), 10, 0.0, null)
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AgilityHandler.forceWalk(player, -1, l, l.transform(direction), Animation.create(769), 10, 0.0, null)
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return stage == 6
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return stage == 6
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