Fixed a quirk with poison ivy bushes
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@@ -62,7 +62,7 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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PatchType.BUSH -> {
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PatchType.BUSH -> {
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if(isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset,getBushDeathValue())
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if(isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset,getBushDeathValue())
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else if(isDiseased && !isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset,getBushDiseaseValue())
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else if(isDiseased && !isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset,getBushDiseaseValue())
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else player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, plantable?.value ?: 0 + currentGrowthStage)
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//else player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, (plantable?.value ?: 0) + currentGrowthStage)
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}
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}
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PatchType.TREE -> {
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PatchType.TREE -> {
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if(isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset + 7,1)
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if(isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset + 7,1)
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@@ -100,7 +100,7 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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private fun getBushDiseaseValue(): Int{
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private fun getBushDiseaseValue(): Int{
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if(plantable == Plantable.POISON_IVY_SEED){
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if(plantable == Plantable.POISON_IVY_SEED){
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return (plantable?.value ?: 0) + currentGrowthStage + 13
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return (plantable?.value ?: 0) + currentGrowthStage + 12
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} else {
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} else {
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return (plantable?.value ?: 0) + currentGrowthStage + 65
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return (plantable?.value ?: 0) + currentGrowthStage + 65
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}
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}
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