Fix stability issues and a various assortment of other bugs
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@@ -40,8 +40,8 @@ import rs09.game.content.dialogue.SkillDialogueHandler
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import rs09.game.content.global.GlobalKillCounter;
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import rs09.game.system.SystemLogger
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import rs09.game.system.config.ItemConfigParser;
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import rs09.game.world.World
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import rs09.game.world.World.Pulser
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import rs09.game.world.GameWorld
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import rs09.game.world.GameWorld.Pulser
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import rs09.game.world.repository.Repository
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/**
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@@ -397,7 +397,7 @@ fun hasSpaceFor(player: Player, item: Item): Boolean {
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*/
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fun getWorldTicks(): Int {
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return World.ticks
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return GameWorld.ticks
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}
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/**
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@@ -962,7 +962,7 @@ fun <A,G> visualize(entity: Entity, anim: A, gfx: G){
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*/
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fun submitWorldPulse(pulse: Pulse){
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World.Pulser.submit(pulse)
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GameWorld.Pulser.submit(pulse)
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}
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/**
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