Fixed bug that could result in players losing Christmas event rewards if their inventory is full
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-1
@@ -38,7 +38,7 @@ class SantaHolidayRandomDialogue : DialogueFile() {
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30 -> npcl(FacialExpression.HAPPY, "Since you have been a good ${if (player!!.isMale) "boy" else "girl"} this year, you get a gift. Merry Christmas, ${player!!.username}!").also { stage = 31 }
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30 -> npcl(FacialExpression.HAPPY, "Since you have been a good ${if (player!!.isMale) "boy" else "girl"} this year, you get a gift. Merry Christmas, ${player!!.username}!").also { stage = 31 }
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31 -> {
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31 -> {
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val loot = Giftmas.MBOX_LOOT.roll().first()
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val loot = Giftmas.MBOX_LOOT.roll().first()
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addItem(player!!, loot.id, loot.amount)
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addItemOrDrop(player!!, loot.id, loot.amount)
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HolidayRandoms.terminateEventNpc(player!!)
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HolidayRandoms.terminateEventNpc(player!!)
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end()
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end()
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}
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}
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