Refactored bank logic
Removed some unnecessary complexity from bank logic Improved handling of banking actions Now correctly tracks the active bank tab
This commit is contained in:
@@ -1,36 +1,61 @@
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package core.api
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import com.moandjiezana.toml.Toml
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import content.data.consumables.*
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import content.data.skill.SkillingTool
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import content.global.handlers.iface.ge.StockMarket
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import content.global.skill.slayer.SlayerManager
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import content.global.skill.slayer.Tasks
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import content.global.skill.summoning.familiar.BurdenBeast
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import core.ServerConstants
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import core.api.utils.GlobalKillCounter
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import core.api.utils.Vector
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import core.cache.def.impl.AnimationDefinition
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import core.cache.def.impl.ItemDefinition
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import core.cache.def.impl.SceneryDefinition
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import core.cache.def.impl.VarbitDefinition
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import core.game.activity.Cutscene
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import core.game.component.Component
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import core.game.consumable.*
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import core.game.container.impl.EquipmentContainer
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import core.game.dialogue.DialogueFile
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import core.game.dialogue.SkillDialogueHandler
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import core.game.ge.GrandExchangeRecords
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import core.game.interaction.*
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import core.game.node.Node
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import core.game.node.entity.Entity
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import core.game.node.entity.combat.CombatSwingHandler
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import core.game.node.entity.combat.ImpactHandler
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import core.game.node.entity.impl.Animator
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import core.game.node.entity.impl.ForceMovement
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import core.game.node.entity.impl.Projectile
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.info.LogType
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import core.game.node.entity.player.info.PlayerMonitor
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import core.game.node.entity.player.link.HintIconManager
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import core.game.node.entity.player.link.IronmanMode
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import core.game.node.entity.player.link.TeleportManager
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import core.game.node.entity.player.link.audio.Audio
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import core.game.node.entity.player.link.emote.Emotes
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import core.game.node.entity.player.link.quest.QuestRepository
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import core.game.node.entity.player.link.prayer.PrayerType
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import core.game.node.entity.player.link.quest.Quest
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import core.game.node.entity.player.link.quest.QuestRepository
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import core.game.node.entity.skill.Skills
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import content.data.skill.SkillingTool
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import content.global.skill.slayer.Tasks
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import content.global.skill.summoning.familiar.BurdenBeast
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import core.game.node.item.GroundItem
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import core.game.node.item.GroundItemManager
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import core.game.node.item.Item
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import core.game.node.scenery.Scenery
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import core.game.node.scenery.SceneryBuilder
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import core.game.requirement.*
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import core.game.shops.Shops
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import core.game.system.config.ItemConfigParser
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import core.game.system.config.ServerConfigParser
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import core.game.system.task.Pulse
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import core.game.system.timer.*
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import core.game.system.timer.impl.*
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import core.game.world.GameWorld
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import core.game.world.GameWorld.Pulser
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import core.game.world.map.Direction
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import core.game.world.map.Location
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import core.game.world.map.RegionManager
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@@ -39,48 +64,21 @@ import core.game.world.map.path.Pathfinder
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import core.game.world.map.zone.MapZone
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import core.game.world.map.zone.ZoneBorders
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import core.game.world.map.zone.ZoneBuilder
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import core.game.world.repository.Repository
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import core.game.world.update.flag.*
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import core.game.world.update.flag.chunk.AnimateObjectUpdateFlag
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import core.game.world.update.flag.context.*
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import core.net.packet.PacketRepository
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import core.net.packet.context.DefaultContext
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import core.net.packet.context.MusicContext
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import core.net.packet.out.AudioPacket
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import core.net.packet.out.MusicPacket
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import core.tools.*
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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import core.game.dialogue.DialogueFile
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import core.game.dialogue.SkillDialogueHandler
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import core.api.utils.GlobalKillCounter
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import core.game.shops.Shops
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import core.game.ge.GrandExchangeRecords
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import core.game.interaction.InteractionListeners
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import content.global.handlers.iface.ge.StockMarket
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import content.global.skill.slayer.SlayerManager
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import content.data.consumables.*
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import core.game.activity.Cutscene
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import core.game.interaction.*
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import core.game.node.entity.player.info.LogType
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import core.game.node.entity.player.info.PlayerMonitor
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import core.tools.SystemLogger
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import core.game.system.config.ItemConfigParser
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import core.game.system.config.ServerConfigParser
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import core.game.world.GameWorld
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import core.game.world.GameWorld.Pulser
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import core.game.world.repository.Repository
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import core.game.consumable.*
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import core.ServerConstants
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import core.api.utils.Vector
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import core.cache.def.impl.AnimationDefinition
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import core.game.node.entity.player.link.quest.Quest
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import core.tools.*
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import core.game.world.update.flag.*
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import core.game.world.update.flag.context.*
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import core.game.requirement.*
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import core.net.packet.PacketRepository
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import core.net.packet.context.MusicContext
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import core.net.packet.out.MusicPacket
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import core.game.system.timer.*
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import core.game.system.timer.impl.*
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import core.game.node.entity.combat.CombatSwingHandler
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import core.net.packet.context.DefaultContext
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import core.net.packet.out.AudioPacket
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import org.rs09.consts.Sounds
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import java.util.regex.*
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import java.io.*
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import java.util.regex.*
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import kotlin.math.*
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/**
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@@ -1271,6 +1269,11 @@ fun setVarbit (player: Player, varbitId: Int, value: Int, save: Boolean = false)
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setVarbit (player, def, value, save)
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}
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fun setVarc (player: Player, varc: Int, value: Int)
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{
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player.packetDispatch.sendVarcUpdate(varc.toShort(), value)
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}
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fun reinitVarps (player: Player) {
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for ((index, value) in player.varpMap) {
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setVarp(player, index, value, player.saveVarp[index] ?: false)
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@@ -2068,7 +2071,7 @@ fun dumpContainer(player: Player, container: core.game.container.Container): Int
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}
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container.remove(item)
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bank.add(unnote(item))
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bank.add(unnote(item), false)
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dumpedCount++
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}
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}
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