Fixed maze reward chest amount
Fixed ToG quest point requirements
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@@ -160,7 +160,7 @@ class MazeInterface : InteractionListener, EventHook<TickEvent>, MapArea {
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animate(player, 536)
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// val actualScenery = RegionManager.getObject(node.location.z, node.location.x, node.location.y, 3626)
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val tableRoll = CHEST_REWARDS.roll()
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addItemOrBank(player, tableRoll[0].id)
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addItemOrBank(player, tableRoll[0].id, tableRoll[0].amount)
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when (tableRoll[0].id){
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Items.AIR_RUNE_556 -> sendItemDialogue(player, Items.AIR_RUNE_556, "You've found some air runes!")
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Items.WATER_RUNE_555 -> sendItemDialogue(player, Items.WATER_RUNE_555, "You've found some water runes!")
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+2
-1
@@ -51,6 +51,7 @@ class TearsOfGuthix : Quest(Quests.TEARS_OF_GUTHIX, 120, 119, 1, 449, 451, 0, 1,
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fun hasRequirements(player: Player): Boolean {
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return arrayOf(
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getQuestPoints(player) >= 43,
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hasLevelStat(player, Skills.FIREMAKING, 49),
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hasLevelStat(player, Skills.CRAFTING, 20),
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hasLevelStat(player, Skills.MINING, 20),
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@@ -71,7 +72,7 @@ class TearsOfGuthix : Quest(Quests.TEARS_OF_GUTHIX, 120, 119, 1, 449, 451, 0, 1,
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line(player, "Level 49 firemaking", line++, hasLevelStat(player, Skills.FIREMAKING, 49))
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line(player, "!!Level 20 crafting??", line++, hasLevelStat(player, Skills.CRAFTING, 20))
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line(player, "!!Level 20 mining??", line++, hasLevelStat(player, Skills.MINING, 20))
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line(player, "!!43 quest points??", line++, getQuestPoints(player) >= 55)
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line(player, "!!43 quest points??", line++, getQuestPoints(player) >= 43)
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line(player, "!!Level 49 crafting would be an advantage??", line++, hasLevelStat(player, Skills.CRAFTING, 49))
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line(player, "!!Level 49 smithing would be an advantage??", line++, hasLevelStat(player, Skills.SMITHING, 49))
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} else if (stage < 100) {
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