Minor quest function refactors

Quest journal text improvements
This commit is contained in:
bushtail
2023-07-23 14:08:18 +00:00
committed by Ryan
parent 2e6eed69e6
commit 58fff59f1b
91 changed files with 152 additions and 180 deletions
@@ -17,7 +17,7 @@ class GCItemOnCat : InteractionListener {
val BEND_DOWN = 827
onUseWith(IntType.NPC, Items.BUCKET_OF_MILK_1927, NPCs.GERTRUDES_CAT_2997) { player, used, with ->
if(questStage(player, GERTCAT) == 20 && removeItem(player, used.asItem())){
if(getQuestStage(player, GERTCAT) == 20 && removeItem(player, used.asItem())){
addItem(player, Items.BUCKET_1925)
animate(player, BEND_DOWN) //bend down
sendChat(with.asNpc(), "Mew!")
@@ -27,7 +27,7 @@ class GCItemOnCat : InteractionListener {
}
onUseWith(IntType.NPC, Items.DOOGLE_SARDINE_1552, NPCs.GERTRUDES_CAT_2997){ player, used, with ->
if(questStage(player, GERTCAT) == 30 && removeItem(player, used.asItem())){
if(getQuestStage(player, GERTCAT) == 30 && removeItem(player, used.asItem())){
animate(player, BEND_DOWN)
sendChat(with.asNpc(), "Mew!")
setQuestStage(player, GERTCAT, 40)
@@ -11,14 +11,14 @@ class RopeOnLadyKeli : InteractionListener {
val PAR = "Prince Ali Rescue"
onUseWith(IntType.NPC, Items.ROPE_954, NPCs.LADY_KELI_919) { player, used, with ->
if(questStage(player, PAR) in 40..50 && getAttribute(player, "guard-drunk", false)){
if(getQuestStage(player, PAR) in 40..50 && getAttribute(player, "guard-drunk", false)){
if(removeItem(player, used.asItem())){
sendDialogue(player, "You overpower Keli, tie her up, and put her in a cupboard.")
setQuestStage(player, PAR, 50)
setAttribute(player, "keli-gone", getWorldTicks() + 350)
}
} else {
if (questStage(player, PAR) == 40){
if (getQuestStage(player, PAR) == 40){
sendMessage(player, "You need to do something about the guard first.")
}
}
@@ -9,7 +9,6 @@ import core.plugin.Initializable;
import core.game.node.entity.player.Player;
import static core.api.ContentAPIKt.isQuestComplete;
import static core.api.ContentAPIKt.questStage;
import static core.tools.DialogueConstKt.END_DIALOGUE;
/**
@@ -4,7 +4,6 @@ import content.region.asgarnia.burthorpe.quest.deathplateau.DeathPlateau
import content.region.asgarnia.burthorpe.quest.deathplateau.DunstanDialogueFile
import core.api.isQuestInProgress
import core.api.openDialogue
import core.api.questStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.dialogue.Topic
@@ -2,8 +2,8 @@ package content.region.asgarnia.burthorpe.dialogue
import content.region.asgarnia.burthorpe.quest.deathplateau.DeathPlateau
import content.region.asgarnia.burthorpe.quest.deathplateau.EohricDialogueFile
import core.api.getQuestStage
import core.api.openDialogue
import core.api.questStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
@@ -19,7 +19,7 @@ import org.rs09.consts.NPCs
@Initializable
class EohricDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
if (questStage(player!!, DeathPlateau.questName) >= 5) {
if (getQuestStage(player!!, DeathPlateau.questName) >= 5) {
// Call the dialogue file for Eohric from the deathplateau quest folder.
openDialogue(player!!, EohricDialogueFile(), npc)
return true
@@ -1,7 +1,7 @@
package content.region.asgarnia.burthorpe.quest.deathplateau
import core.api.getQuestStage
import core.api.getScenery
import core.api.questStage
import core.api.sendDialogue
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
@@ -26,7 +26,7 @@ class DeathPlateauDoorDialogueFile(val door: Int) : DialogueFile() {
if(door == 2) {
npc = NPC(NPCs.TENZING_1071)
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
in 0 .. 19 -> {
when (stage) {
0 -> sendDialogue(player!!, "You knock on the door.").also { stage++ }
@@ -53,7 +53,7 @@ class DeathPlateauDoorDialogueFile(val door: Int) : DialogueFile() {
}
if(door == 3) {
npc = NPC(NPCs.TENZING_1071)
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
in 0..24 -> {
when (stage) {
0 -> npcl(FacialExpression.FRIENDLY, "Where do you think you're going? This is private property!").also { stage = END_DIALOGUE }
@@ -77,7 +77,7 @@ class DeathPlateauInteractionListener : InteractionListener {
GroundItemManager.get(Items.STONE_BALL_3111, location(2895, 3562, 0), player) != null &&
GroundItemManager.get(Items.STONE_BALL_3112, location(2895, 3563, 0), player) != null &&
GroundItemManager.get(Items.STONE_BALL_3113, location(2895, 3564, 0), player) != null) {
if (questStage(player, DeathPlateau.questName) == 16) {
if (getQuestStage(player, DeathPlateau.questName) == 16) {
sendMessage(player, "The equipment room door has unlocked.")
setQuestStage(player, DeathPlateau.questName, 19)
}
@@ -86,7 +86,7 @@ class DeathPlateauInteractionListener : InteractionListener {
}
on(Scenery.LARGE_DOOR_3743, SCENERY, "open") { player, node ->
if (questStage(player, DeathPlateau.questName) > 16) {
if (getQuestStage(player, DeathPlateau.questName) > 16) {
DoorActionHandler.handleAutowalkDoor(player, node as core.game.node.scenery.Scenery)
} else {
sendMessage(player, "The door is locked.")
@@ -20,7 +20,7 @@ import org.rs09.consts.NPCs
class DenulthDialogueFile : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
in 0..4 -> {
when (stage) {
0 -> playerl(FacialExpression.FRIENDLY, "Hello!").also { stage++ }
@@ -13,7 +13,7 @@ import org.rs09.consts.NPCs
class DunstanDialogueFile : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
21 -> {
when (stage) {
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage++ }
@@ -1,9 +1,6 @@
package content.region.asgarnia.burthorpe.quest.deathplateau
import core.api.getAttribute
import core.api.questStage
import core.api.setAttribute
import core.api.setQuestStage
import core.api.*
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
import core.game.dialogue.Topic
@@ -20,7 +17,7 @@ import org.rs09.consts.NPCs
*/
class EohricDialogueFile : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
in 5..9 -> {
when (stage) {
START_DIALOGUE -> player(FacialExpression.FRIENDLY, "Hi!").also { stage++ }
@@ -38,7 +38,7 @@ class HaroldDialogueFile : DialogueFile() {
setAttribute(player!!, ATTRIBUTE_JUMPSTAGE, 0)
}
println(getAttribute(player!!, ATTRIBUTE_HAROLD_MONEY, -1))
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
10 -> { // First time meeting.
when (stage) {
START_DIALOGUE -> player(FacialExpression.FRIENDLY, "Hello there.").also { stage++ }
@@ -9,7 +9,7 @@ import org.rs09.consts.Items
class IOUNoteDialogueFile : DialogueFile() {
var a = 0
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
in 15..16 -> {
when (stage) {
0 -> player(FacialExpression.NEUTRAL, "The IOU says that Harold owes me some money.").also { stage++ }
@@ -9,7 +9,7 @@ import core.tools.END_DIALOGUE
class SabaDialogueFile : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
19 -> {
when (stage) {
0 -> player(FacialExpression.FRIENDLY, "Hello!").also { stage++ }
@@ -11,7 +11,7 @@ class SecretWayLocation : MapArea {
}
override fun areaEnter(entity: Entity) {
if (entity is Player && questStage(entity, DeathPlateau.questName) == 25) {
if (entity is Player && getQuestStage(entity, DeathPlateau.questName) == 25) {
sendPlayerDialogue(entity, "I think this is far enough, I can see Death Plateau and it looks like the trolls haven't found the path. I'd better go and tell Denulth.")
setQuestStage(entity, DeathPlateau.questName, 26)
}
@@ -12,7 +12,7 @@ import org.rs09.consts.Items
class TenzingDialogueFile : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, DeathPlateau.questName)) {
when (getQuestStage(player!!, DeathPlateau.questName)) {
20 -> {
when (stage) {
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hello!").also { stage++ }
@@ -2,8 +2,8 @@ package content.region.asgarnia.trollheim.dialogue
import content.region.asgarnia.burthorpe.quest.deathplateau.DeathPlateau
import content.region.asgarnia.burthorpe.quest.deathplateau.SabaDialogueFile
import core.api.getQuestStage
import core.api.openDialogue
import core.api.questStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
@@ -20,7 +20,7 @@ import org.rs09.consts.NPCs
@Initializable
class SabaDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
if (questStage(player!!, DeathPlateau.questName) >= 19) {
if (getQuestStage(player!!, DeathPlateau.questName) >= 19) {
openDialogue(player!!, SabaDialogueFile(), npc)
return true
}
@@ -1,4 +1,4 @@
package content.region.desert.nardah.handlers;
package content.region.desert.nardah.dialogue;
import core.game.node.item.Item;
import core.cache.def.impl.NPCDefinition;
@@ -72,7 +72,7 @@ class TheGolemQuest : Quest("The Golem", 70, 69, 1, 437, 0, 1, 10) {
line(player, "The demon doesn't think its task is complete.", ln++, stage > 7)
}
if(stage >= 100) {
line(player, "QUEST COMPLETE", ln++, false)
line(player, "%%QUEST COMPLETE!&&", ln++, false)
}
}
@@ -1,7 +1,7 @@
package content.region.fremennik.rellekka.dialogue
import content.region.fremennik.rellekka.quest.thefremenniktrials.CouncilWorkerFTDialogue
import core.api.questStage
import core.api.getQuestStage
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
@@ -12,7 +12,7 @@ import core.plugin.Initializable
class CouncilWorkerDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin(player){
override fun open(vararg args: Any?): Boolean {
npc = args[0] as NPC
if(questStage(player, "Fremennik Trials") in 1..99){
if(getQuestStage(player, "Fremennik Trials") in 1..99){
player.dialogueInterpreter.open((CouncilWorkerFTDialogue(1)))
}
else if(player.achievementDiaryManager.getDiary(DiaryType.FREMENNIK).isComplete(0, true)){
@@ -32,7 +32,7 @@ class CouncilWorkerFTDialogue(val questStage: Int, var isBeerInteraction: Boolea
else if(questStage in 1..99){
when(stage){
START_DIALOGUE ->
if(questStage(player!!, "Fremennik Trials") > 0) {
if(getQuestStage(player!!, "Fremennik Trials") > 0) {
player("I know this is an odd question, but are you","a member of the elder council?"); stage = 1
} else {
end()
@@ -2,10 +2,8 @@ package content.region.fremennik.rellekka.quest.thefremenniktrials
import core.api.addItem
import core.api.dumpContainer
import core.api.questStage
import core.api.getQuestStage
import core.api.removeItem
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.diary.DiaryType
import core.plugin.Initializable
@@ -81,7 +79,7 @@ class PeerTheSeerDialogue(player: Player? = null) : core.game.dialogue.DialogueP
stage = 50
return true
}
if (questStage(player, "Fremennik Trials") == 0) {
if (getQuestStage(player, "Fremennik Trials") == 0) {
npc(core.game.dialogue.FacialExpression.SAD,"Uuuh... What was that dark presence I felt?").also { stage = 300 }
}
return true
@@ -167,7 +167,7 @@ class TFTInteractionListeners : InteractionListener {
on(LYRE_IDs, IntType.ITEM, "play"){ player, lyre ->
if(getAttribute(player,"onStage",false) && !getAttribute(player,"lyreConcertPlayed",false)){
Pulser.submit(LyreConcertPulse(player,lyre.id))
} else if(questStage(player, "Fremennik Trials") < 20 || !isQuestComplete(player, "Fremennik Trials")){
} else if(getQuestStage(player, "Fremennik Trials") < 20 || !isQuestComplete(player, "Fremennik Trials")){
sendMessage(player,"You lack the knowledge to play this.")
} else if(LYRE_IDs.isLast(lyre.id)){
sendMessage(player,"Your lyre is out of charges!")
@@ -378,7 +378,7 @@ class TFTInteractionListeners : InteractionListener {
"I've joined the Legends' Guild!"
)
var counter = 0
val questPoints = getQP(player)
val questPoints = getQuestPoints(player)
val champGuild = player.achievementDiaryManager?.hasCompletedTask(DiaryType.VARROCK, 1, 1)?: false
val legGuild = questPoints >= 111
val heroGuild = questPoints >= 5
@@ -24,7 +24,7 @@ class AlrenaDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
0 -> when (stage) {
1 -> npcl(FacialExpression.NEUTRAL, "Oh, hello there.").also { stage++ }
@@ -30,7 +30,7 @@ class BravekDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
13 -> when (stage) {
1 -> playerl(FacialExpression.FRIENDLY, "This is really important though!").also { stage = 2 }
@@ -1,6 +1,6 @@
package content.region.kandarin.ardougne.plaguecity.quest.elena
import core.api.questStage
import core.api.getQuestStage
import core.api.sendNPCDialogue
import core.api.setQuestStage
import core.game.dialogue.DialoguePlugin
@@ -21,7 +21,7 @@ class ClerkDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
11 -> when (stage) {
0 -> options("Who is through that door?", "I'm just looking thanks.").also { stage++ }
@@ -26,7 +26,7 @@ class EdmondDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
0 -> when (stage) {
1 -> npcl(FacialExpression.NEUTRAL, "Sorry, I can't stop to talk...").also { stage++ }
@@ -1,6 +1,6 @@
package content.region.kandarin.ardougne.plaguecity.quest.elena
import core.api.questStage
import core.api.getQuestStage
import core.api.setQuestStage
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
@@ -13,7 +13,7 @@ import org.rs09.consts.NPCs
class HeadMournerDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.HEAD_MOURNER_716)
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
in 8..10 -> when (stage) {
0 -> npcl(FacialExpression.FRIENDLY, "Hmmm, how did you get over here? You're not one of this rabble. Ah well, you'll have to stay. Can't risk you going back now.").also { stage++ }
@@ -24,7 +24,7 @@ class JethickDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
in 0..1 -> when (stage) {
1 -> npcl(FacialExpression.FRIENDLY, "Well King Tyras has wandered off into the west kingdom. He doesn't care about the mess he's left here. The city warder Bravek is in charge at the moment... He's not much better.").also { stage = END_DIALOGUE }
@@ -1,6 +1,6 @@
package content.region.kandarin.ardougne.plaguecity.quest.elena
import core.api.questStage
import core.api.getQuestStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
@@ -23,7 +23,7 @@ class MarthaRehnisonDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
9 -> when (stage) {
1 -> npcl(FacialExpression.FRIENDLY, "Yes she was staying here, but slightly over a week ago she was getting ready to go back.").also { stage++ }
@@ -1,6 +1,6 @@
package content.region.kandarin.ardougne.plaguecity.quest.elena
import core.api.questStage
import core.api.getQuestStage
import core.api.setQuestStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
@@ -24,7 +24,7 @@ class MilliRehnisonDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
9 -> when(stage) {
1 -> npcl(FacialExpression.NEUTRAL, "*sniff* Yes I was near the south east corner when I saw Elena walking by. I was about to run to greet her when some men jumped out. They shoved a sack over her head and dragged her into a building.").also { stage++ }
@@ -14,7 +14,7 @@ import org.rs09.consts.NPCs
class MournerDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.MOURNER_3216)
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
in 0..6 -> when (stage) {
0 -> playerl(FacialExpression.FRIENDLY, "Hello.").also { stage++ }
@@ -1,6 +1,6 @@
package content.region.kandarin.ardougne.plaguecity.quest.elena
import core.api.questStage
import core.api.getQuestStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
@@ -25,7 +25,7 @@ class TedRehnisonDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, PlagueCity.PlagueCityQuest)) {
when (getQuestStage(player!!, PlagueCity.PlagueCityQuest)) {
9 -> when (stage) {
1 -> npcl(FacialExpression.FRIENDLY, "Yes she was staying here, but slightly over a week ago she was getting ready to go back. However she never managed to leave. My daughter Milli was playing near the west wall when she saw some shadowy figures jump").also { stage++ }
@@ -81,7 +81,7 @@ class FightArena : Quest("Fight Arena", 61, 60, 2, 17, 0, 1, 14) {
}
if (stage == 100) {
line++
line(player, "!!QUEST COMPLETE??", line)
line(player, "%%QUEST COMPLETE!&&", line)
}
}
@@ -15,7 +15,7 @@ import org.rs09.consts.NPCs
class ALazyGuardDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.A_LAZY_KHAZARD_GUARD_8498)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
in 40..49 -> when (stage) {
0 -> {
@@ -16,7 +16,7 @@ import org.rs09.consts.NPCs
class GeneralKhazardDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.GENERAL_KHAZARD_258)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
in 68..70 -> when(stage){
0 -> npcl(FacialExpression.FRIENDLY, "Out of the way, guard! I don't tolerate disruption when I'm watching slaves being slaughtered.").also { stage = END_DIALOGUE }
@@ -11,7 +11,7 @@ import org.rs09.consts.NPCs
class HengradDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.HENGRAD_263)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
in 72..87 -> when (stage) {
0 -> {
@@ -13,7 +13,7 @@ class JeremyServilADialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.JEREMY_SERVIL_265)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
20 -> when (stage) {
0 -> {
@@ -12,7 +12,7 @@ class JeremyServilBDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.JEREMY_SERVIL_266)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
in 1..84 -> when (stage) {
0 -> {
@@ -3,7 +3,7 @@ package content.region.kandarin.ardougne.quest.arena.dialogue
import content.region.kandarin.ardougne.quest.arena.FightArena
import core.api.face
import core.api.findNPC
import core.api.questStage
import core.api.getQuestStage
import core.api.sendNPCDialogue
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
@@ -14,7 +14,7 @@ import org.rs09.consts.NPCs
class JustinServilDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.JUSTIN_SERVIL_267)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
in 1..68 -> when (stage) {
0 -> playerl(FacialExpression.FRIENDLY, "Hello.").also { stage++ }
@@ -2,7 +2,7 @@ package content.region.kandarin.ardougne.quest.arena.dialogue
import content.region.kandarin.ardougne.quest.arena.FightArena
import core.api.addItem
import core.api.questStage
import core.api.getQuestStage
import core.api.removeItem
import core.api.setQuestStage
import core.game.dialogue.DialogueFile
@@ -17,7 +17,7 @@ import org.rs09.consts.NPCs
class KhazardBarmanDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.KHAZARD_BARMAN_259)
when (questStage(player!!, FightArena.FightArenaQuest)) {
when (getQuestStage(player!!, FightArena.FightArenaQuest)) {
in 0..49 -> {
when (stage) {
0 -> playerl(FacialExpression.HAPPY, "Hello. I'll have a beer please.").also { stage = 1 }
@@ -1,7 +1,7 @@
package content.region.kandarin.ardougne.quest.arena.dialogue
import content.region.kandarin.ardougne.quest.arena.FightArena.Companion.FightArenaQuest
import core.api.questStage
import core.api.getQuestStage
import core.api.setQuestStage
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
@@ -29,7 +29,7 @@ class LadyServilDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun handle(componentID: Int, buttonID: Int): Boolean {
when (questStage(player!!, FightArenaQuest)) {
when (getQuestStage(player!!, FightArenaQuest)) {
0 -> when (stage) {
0 -> npcl(FacialExpression.SAD, "Oh I wish this broken cart was my only problem. *sob* I've got to find my family.. **sob**").also { stage++ }
@@ -53,7 +53,7 @@ class BouncerNPC(id: Int = 0, location: Location? = null) : AbstractNPC(id, loca
override fun finalizeDeath(killer: Entity?) {
if (killer is Player) {
val quest = "Fight Arena"
if (questStage(killer, quest) >= 89) {
if (getQuestStage(killer, quest) >= 89) {
setQuestStage(killer, FightArena.FightArenaQuest, 91)
}
removeAttribute(killer, "spawn-bouncer")
@@ -4,7 +4,7 @@ import content.region.kandarin.ardougne.quest.arena.FightArena
import content.region.kandarin.ardougne.quest.arena.FightArenaListeners.Companion.General
import content.region.kandarin.ardougne.quest.arena.dialogue.JeremyServilBDialogue
import core.api.openDialogue
import core.api.questStage
import core.api.getQuestStage
import core.api.setQuestStage
import core.game.node.entity.Entity
import core.game.node.entity.npc.AbstractNPC
@@ -32,7 +32,7 @@ class GeneralNPC(id: Int = 0, location: Location? = null) : AbstractNPC(id, loca
override fun finalizeDeath(killer: Entity?) {
if (killer is Player) {
val quest = "Fight Arena"
if (questStage(killer, quest) == 97) {
if (getQuestStage(killer, quest) == 97) {
setQuestStage(killer, FightArena.FightArenaQuest, 98)
}
openDialogue(killer, JeremyServilBDialogue())
@@ -54,7 +54,7 @@ class OgreNPC(id: Int = 0, location: Location? = null) : AbstractNPC(id, locatio
override fun finalizeDeath(killer: Entity?) {
if (killer is Player) {
val quest = "Fight Arena"
if (questStage(killer, quest) == 68 || questStage(killer, quest) == 88) {
if (getQuestStage(killer, quest) == 68 || getQuestStage(killer, quest) == 88) {
setQuestStage(killer, FightArena.FightArenaQuest, 72)
}
clearHintIcon(killer)
@@ -53,7 +53,7 @@ class ScorpionNPC(id: Int = 0, location: Location? = null) : AbstractNPC(id, loc
override fun finalizeDeath(killer: Entity?) {
if (killer is Player) {
val quest = "Fight Arena"
if (questStage(killer, quest) == 88) {
if (getQuestStage(killer, quest) == 88) {
setQuestStage(killer, FightArena.FightArenaQuest, 89)
}
removeAttribute(killer, "spawn-scorpion")
@@ -1,6 +1,6 @@
package content.region.kandarin.ardougne.quest.monksfriend
import core.api.questStage
import core.api.getQuestStage
import core.api.sendItemDialogue
import core.api.setQuestStage
import core.game.node.entity.npc.NPC
@@ -19,7 +19,7 @@ import core.tools.END_DIALOGUE
class BrotherCedricDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
val questName = "Monk's Friend"
val questStage = questStage(player!!, questName)
val questStage = getQuestStage(player!!, questName)
when {
questStage < 30 -> {
when(stage) {
@@ -23,7 +23,7 @@ import core.tools.END_DIALOGUE
class BrotherOmadDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
val questName = "Monk's Friend"
val questStage = questStage(player!!, questName)
val questStage = getQuestStage(player!!, questName)
when (questStage) {
0 -> {
when(stage) {
@@ -48,6 +48,8 @@ class MonksFriend: Quest("Monk's Friend", 89, 88, 1, 30, 0, 1, 80) {
}
if(stage == 100){
line(player, "I had a party with the Monks. There were party balloons and we danced the night away!", line++, true)
line++
line(player, "%%QUEST COMPLETE!&&", line++)
}
}
@@ -66,7 +66,7 @@ public class SheepHerder extends Quest {
case 100:
line(player,"I helped Councillor Halgrive by putting down",line++,true);
line(player,"plague-bearing sheep.",line++,true);
line(player,"!!QUEST COMPLETE",line++);
line(player,"%%QUEST COMPLETE!&&",line++);
break;
}
}
@@ -103,7 +103,7 @@ class ChompyBird : Quest("Big Chompy Bird Hunting", 35, 34, 2, Vars.VARP_QUEST_C
line(player, "- ${if(getAttribute(player, ATTR_FYCIE_ASKED, false)) "Fycie wants: !!${getItemName(getAttribute(player, ATTR_ING_FYCIE, -1))}??" else "I still need to ask !!Fycie??."}", ln++, false)
} else if (stage > 70) {
line(player, "I seasoned and cooked the chompy bird for Rantz and his kids.", ln++, true)
line(player, "!!QUEST COMPLETE!??", ln++, false)
line(player, "%%QUEST COMPLETE!&&", ln++, false)
}
}
}
@@ -37,7 +37,7 @@ public class FishingContest extends Quest {
line(player,"I should return to !!Austri?? or !!Vestri??.",line++);
if(stage >= 100){
line(player,"!!QUEST COMPLETE",line++);
line(player,"%%QUEST COMPLETE!&&",line++);
}
}
}
@@ -1,7 +1,7 @@
package content.region.kandarin.quest.grandtree
import core.api.addItemOrDrop
import core.api.questStage
import core.api.getQuestStage
import core.api.sendDialogue
import core.game.dialogue.DialogueFile
import core.game.node.item.Item
@@ -10,7 +10,7 @@ import org.rs09.consts.Items
class AnitaDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
when(questStage(player!!, TheGrandTree.questName)){
when(getQuestStage(player!!, TheGrandTree.questName)){
60 -> {
if(player!!.hasItem(Item(Items.GLOUGHS_KEY_788)) && stage < 12){
when(stage){
@@ -1,8 +1,7 @@
package content.region.kandarin.quest.grandtree
import content.global.travel.glider.Gliders
import core.api.questStage
import core.api.setQuestStage
import core.api.getQuestStage
import core.api.teleport
import core.game.component.Component
import core.game.dialogue.DialogueFile
@@ -11,7 +10,7 @@ import core.tools.END_DIALOGUE
class CaptainErrdoDialogue: DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
when(questStage(player!!, TheGrandTree.questName)){
when(getQuestStage(player!!, TheGrandTree.questName)){
55 -> {
if(player!!.location.regionId == 11567){
when(stage){
@@ -1,28 +1,23 @@
package content.region.kandarin.quest.grandtree
import content.region.kandarin.quest.grandtree.TheGrandTree.Companion.questName
import content.region.misthalin.varrock.quest.familycrest.doDoor
import core.api.*
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
import core.game.global.action.DoorActionHandler
import core.game.node.entity.npc.NPC
import core.game.node.item.Item
import core.game.node.scenery.SceneryBuilder
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.map.Direction
import core.game.world.map.Location
import core.game.world.update.flag.context.Animation
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import org.rs09.consts.Scenery
class CharlieDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, questName)) {
when (getQuestStage(player!!, questName)) {
46 -> {
when (stage) {
0 -> playerl("Tell me. Why would you want to kill the Grand Tree?").also { stage++ }
@@ -12,14 +12,9 @@ import core.plugin.Initializable
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import core.game.interaction.InteractionListener
import core.game.interaction.MovementPulse
import core.game.node.entity.impl.PulseType
import core.game.node.entity.npc.NPC
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.map.Direction
import core.game.world.map.RegionManager
import core.game.world.map.path.Pathfinder
import core.tools.END_DIALOGUE
import org.rs09.consts.Components
@@ -42,7 +37,7 @@ class ForemanNPC(id: Int = 0, location: Location? = null) : AbstractNPC(id,locat
}
override fun finalizeDeath(killer: Entity?) {
if(questStage(killer as Player, TheGrandTree.questName) == 55) {
if(getQuestStage(killer as Player, TheGrandTree.questName) == 55) {
sendMessage(killer,"The foreman drops a piece of paper as he dies.")
produceGroundItem(killer, Items.LUMBER_ORDER_787, 1, this.location)
}
@@ -4,27 +4,18 @@ import content.region.kandarin.quest.grandtree.TheGrandTree.Companion.questName
import core.api.*
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
import core.game.interaction.MovementPulse
import core.game.node.entity.impl.PulseType
import core.game.node.entity.npc.NPC
import core.game.node.item.Item
import core.game.node.scenery.Scenery
import core.game.node.scenery.SceneryBuilder
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.map.Direction
import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.map.path.Pathfinder
import core.game.world.update.flag.context.Animation
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
import org.rs09.consts.NPCs
class GloughDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, questName)) {
when (getQuestStage(player!!, questName)) {
40 -> {
when (stage) {
0 -> playerl("Hello.").also { stage++ }
@@ -114,7 +114,7 @@ class GrandTreeListeners: InteractionListener {
SceneryBuilder.replace(Scenery(2436, Location(2482,3462,1)),Scenery(2437, Location(2482,3462,1)),2)
sendDialogue(player,"You found a scroll!")
addItemOrDrop(player, Items.INVASION_PLANS_794)
if(questStage(player!!, questName) < 60)
if(getQuestStage(player!!, questName) < 60)
setQuestStage(player!!, questName, 60)
return@onUseWith true
}
@@ -164,7 +164,7 @@ class GrandTreeListeners: InteractionListener {
return@on true
}
on(2435, IntType.SCENERY, "search"){ player, _ ->
if(questStage(player, questName) == 47){
if(getQuestStage(player, questName) == 47){
sendItemDialogue(player, Items.GLOUGHS_JOURNAL_785,"You've found Glough's Journal!")
addItemOrDrop(player, Items.GLOUGHS_JOURNAL_785)
}
@@ -173,7 +173,7 @@ class GrandTreeListeners: InteractionListener {
// Roots for Daconia rock
on(32319, IntType.SCENERY, "search"){ player, node ->
if(questStage(player, questName) < 99 || player.hasItem(Item(Items.DACONIA_ROCK_793))){ return@on true; }
if(getQuestStage(player, questName) < 99 || player.hasItem(Item(Items.DACONIA_ROCK_793))){ return@on true; }
// RNG for which root the rock is under
if(node.location == roots[getAttribute(player,"grandtree:rock",1)]){
sendItemDialogue(player, Item(Items.DACONIA_ROCK_793), "You've found a Daconia rock!")
@@ -3,26 +3,14 @@ package content.region.kandarin.quest.grandtree
import content.region.kandarin.quest.grandtree.TheGrandTree.Companion.questName
import core.api.*
import core.game.dialogue.DialogueFile
import core.game.interaction.MovementPulse
import core.game.node.entity.impl.PulseType
import core.game.node.item.Item
import core.game.node.scenery.Scenery
import core.game.node.scenery.SceneryBuilder
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.map.Direction
import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.map.path.Pathfinder
import core.game.world.update.flag.context.Animation
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
import org.rs09.consts.NPCs
class HazelmereDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, questName)) {
when (getQuestStage(player!!, questName)) {
10 -> {
if(player!!.hasItem(Item(Items.BARK_SAMPLE_783))){
when (stage) {
@@ -67,7 +67,7 @@ class KingNarnodeDialogue : DialogueFile() {
})
}
override fun handle(componentID: Int, buttonID: Int) {
when (questStage(player!!, questName)) {
when (getQuestStage(player!!, questName)) {
0 -> {
when (stage) {
0 -> npcl("Welcome Traveller. I am King Narnode. It's nice to see an outsider.").also { stage++ }
@@ -383,7 +383,7 @@ class KingNarnodeUnderGroundDialogue : DialogueFile() {
})
}
override fun handle(componentID: Int, buttonID: Int) {
when(questStage(player!!, questName)) {
when(getQuestStage(player!!, questName)) {
98 -> when (stage) {
0 -> npcl("Traveller, you're wounded! What happened?").also { stage++ }
1 -> playerl("It's Glough! He set a demon on me!").also { stage++ }
@@ -1,7 +1,7 @@
package content.region.kandarin.quest.grandtree
import core.api.getAttribute
import core.api.questStage
import core.api.getQuestStage
import core.api.setAttribute
import core.game.dialogue.DialogueFile
import core.game.global.action.DoorActionHandler
@@ -13,7 +13,7 @@ class ShipyardWorkerDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
when(stage){
0 -> npcl("Hey you! What are you up to?").also {
if(questStage(player!!, TheGrandTree.questName) == 55) {
if(getQuestStage(player!!, TheGrandTree.questName) == 55) {
setAttribute(player!!, "/save:grandtree:opt1", false)
setAttribute(player!!, "/save:grandtree:opt2", false)
setAttribute(player!!, "/save:grandtree:opt3", false)
@@ -6,7 +6,7 @@ import core.tools.END_DIALOGUE
class BallistaDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
if (questStage > 30) {
when (stage) {
0 -> sendDialogue(player!!, "The Khazard stronghold has already been breached.").also { stage = END_DIALOGUE }
@@ -7,7 +7,7 @@ import core.tools.END_DIALOGUE
class CommanderMontaiDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
if (questStage == 10) {
when(stage) {
0 -> playerl("Hello.").also { stage++ }
@@ -38,7 +38,7 @@ class ElkoyDialogue : DialogueFile(){
})
}
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, questName)
val questStage = getQuestStage(player!!, questName)
val locY = player!!.location.y
val followLocation = if(locY > 3161) "village" else "exit"
when {
@@ -1,12 +1,12 @@
package content.region.kandarin.quest.tree
import core.api.questStage
import core.api.getQuestStage
import core.game.dialogue.DialogueFile
import core.tools.END_DIALOGUE
class KhazardWarlordDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
if(questStage == 31){
when(stage) {
0 -> playerl("Hello there.").also { stage++ }
@@ -1,7 +1,7 @@
package content.region.kandarin.quest.tree
import core.api.addItemOrDrop
import core.api.questStage
import core.api.getQuestStage
import core.api.sendDialogue
import core.game.node.entity.Entity
import core.game.node.entity.npc.AbstractNPC
@@ -27,7 +27,7 @@ class KhazardWarlordNPC(id: Int = 0, location: Location? = null) : AbstractNPC(i
}
override fun finalizeDeath(killer: Entity?) {
if(questStage(killer as Player, TreeGnomeVillage.questName) == 40) {
if(getQuestStage(killer as Player, TreeGnomeVillage.questName) == 40) {
sendDialogue(killer,"As the warlord falls to the ground, a ghostly vapour floats upwards from his battle-worn armour. You search his satchel and find the orbs of protection.")
addItemOrDrop(killer, Items.ORBS_OF_PROTECTION_588)
}
@@ -15,7 +15,7 @@ import core.tools.END_DIALOGUE
class KingBolrenDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, questName)
val questStage = getQuestStage(player!!, questName)
when {
questStage < 10 -> {
when (stage) {
@@ -1,14 +1,14 @@
package content.region.kandarin.quest.tree
import core.api.inInventory
import core.api.questStage
import core.api.getQuestStage
import org.rs09.consts.Items
import core.game.dialogue.DialogueFile
import core.tools.END_DIALOGUE
class RemsaiDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
when {
inInventory(player!!,Items.ORBS_OF_PROTECTION_588) -> {
when(stage) {
@@ -7,7 +7,7 @@ import core.tools.END_DIALOGUE
class TrackerGnomeOneDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
when {
questStage >= 40 -> {
when (stage) {
@@ -13,7 +13,7 @@ class TrackerGnomeThreeDialogue : DialogueFile(){
4 to "My legs and your legs.")
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
when {
questStage == 30 -> {
when(stage) {
@@ -7,7 +7,7 @@ import core.tools.END_DIALOGUE
class TrackerGnomeTwoDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
val questStage = questStage(player!!, TreeGnomeVillage.questName)
val questStage = getQuestStage(player!!, TreeGnomeVillage.questName)
when {
questStage == 30 -> {
when (stage) {
@@ -85,7 +85,7 @@ class TreeGnomeVillage: Quest("Tree Gnome Village", 125, 124, 2, 111, 0, 1, 9)
line++
}
if (stage == 100) {
line(player,"QUEST COMPLETE", line, stage > 99)
line(player,"%%QUEST COMPLETE!&&", line, stage > 99)
}
}
companion object {
@@ -1,7 +1,6 @@
package content.region.kandarin.quest.tree
import core.api.*
import core.game.node.entity.impl.ForceMovement
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import content.global.skill.agility.AgilityHandler
@@ -133,7 +132,7 @@ class TreeGnomeVillageListeners : InteractionListener {
val climbAnimation = Animation(839)
val wallLoc = Location(2509,3253,0)
override fun handle(componentID: Int, buttonID: Int) {
if(questStage(player!!, TreeGnomeVillage.questName) > 30){
if(getQuestStage(player!!, TreeGnomeVillage.questName) > 30){
val northSouth = if (player!!.location.y <= wallLoc.y) Direction.NORTH else Direction.SOUTH
when(stage){
0 -> sendDialogue(player!!,"The wall has been reduced to rubble. It should be possible to climb over the remains").also{ stage++ }
@@ -17,7 +17,6 @@ import content.region.kandarin.seers.quest.elementalworkshop.EWUtils.currentStag
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.tools.Log
import core.tools.SystemLogger
/**
* Listeners for the Elemental Workshop I quest
@@ -179,7 +178,7 @@ class EWListeners : InteractionListener {
return@on true
}
// Increment quest stage
if (questStage(player, "Elemental Workshop I") < 5) {
if (getQuestStage(player, "Elemental Workshop I") < 5) {
setQuestStage(player, "Elemental Workshop I", 5)
}
// Allow player through the wall
@@ -86,7 +86,7 @@ class ElementalWorkshopQuest : Quest("Elemental Workshop I", 52, 51, 1), Command
line(player, "---After fixing up the old workshop machinery, collecting ore", line++)
line(player, "---and smelting it I was able to create an Elemental Shield./--", line++)
line++
line(player, "!!QUEST COMPLETE!??", line++)
line(player, "%%QUEST COMPLETE!&&", line++)
}
}
}
@@ -8,14 +8,13 @@ import core.game.global.action.DropListener
import core.game.node.entity.npc.NPC
import core.game.node.entity.impl.ForceMovement
import org.rs09.consts.Items
import org.rs09.consts.NPCs
class MerlinListeners : InteractionListener {
private val BONE_DROP_LOCATION = Location(2780, 3515, 0)
override fun defineListeners() {
on (Items.BAT_BONES_530, IntType.ITEM, "drop") { player, node ->
val merlinStage = questStage(player, "Merlin's Crystal")
val merlinStage = getQuestStage(player, "Merlin's Crystal")
var doingQuest = player.location == BONE_DROP_LOCATION && merlinStage == 80
var hasAuxiliaryRequirements = inInventory(player, Items.LIT_BLACK_CANDLE_32) && getAttribute<NPC?>(player, "thrantax_npc", null) == null
@@ -83,7 +83,7 @@ class LostTribe : Quest("Lost Tribe",84,83,1) {
line(player,"the cave goblins. I should do so at once!",line++,stage >= 51)
}
if(stage >= 100){
line(player,"!!QUEST COMPLETE!??",line++)
line(player,"%%QUEST COMPLETE!&&",line++)
}
}
@@ -20,8 +20,8 @@ class FredTheFarmerDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun open(vararg args: Any): Boolean {
npc = args[0] as NPC
if (questStage(player, "Sheep Shearer") in 1..99) {
openDialogue(player, SSFredTheFarmerDialogue(questStage(player, "Sheep Shearer")), npc)
if (getQuestStage(player, "Sheep Shearer") in 1..99) {
openDialogue(player, SSFredTheFarmerDialogue(getQuestStage(player, "Sheep Shearer")), npc)
} else {
npc(FacialExpression.ANGRY, "What are you doing on my land? You're not the one", "who keeps leaving all my gates open and letting out all", "my sheep are you?").also { stage = START_DIALOGUE }
}
@@ -31,7 +31,7 @@ class FredTheFarmerDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
START_DIALOGUE -> showTopics(
IfTopic(FacialExpression.NEUTRAL, "I'm looking for a quest.", 1000, questStage(player!!, "Sheep Shearer") == 0),
IfTopic(FacialExpression.NEUTRAL, "I'm looking for a quest.", 1000, getQuestStage(player!!, "Sheep Shearer") == 0),
Topic(FacialExpression.HALF_GUILTY, "I'm looking for something to kill.", 100),
Topic(FacialExpression.HALF_GUILTY, "I'm lost.", 200)
)
@@ -40,7 +40,7 @@ class FredTheFarmerDialogue(player: Player? = null) : DialoguePlugin(player) {
200 -> npc(FacialExpression.HALF_GUILTY, "How can you be lost? Just follow the road east and", "south. You'll end up in Lumbridge fairly quickly.").also { stage = END_DIALOGUE }
1000 -> openDialogue(player, SSFredTheFarmerDialogue(questStage(player, "Sheep Shearer")), npc)
1000 -> openDialogue(player, SSFredTheFarmerDialogue(getQuestStage(player, "Sheep Shearer")), npc)
}
return true
}
@@ -3,7 +3,7 @@ package content.region.misthalin.lumbridge.diary
import content.global.skill.magic.TeleportMethod
import content.global.skill.magic.spellconsts.Modern
import core.api.inBorders
import core.api.questStage
import core.api.getQuestStage
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.diary.DiaryType
@@ -346,7 +346,7 @@ class LumbridgeAchivementDiary : DiaryEventHookBase(DiaryType.LUMBRIDGE) {
override fun onDialogueOptionSelected(player: Player, event: DialogueOptionSelectionEvent) {
when (event.dialogue) {
is DukeHoracioDSDialogue -> {
val dragonSlayerStage = questStage(player, "Dragon Slayer")
val dragonSlayerStage = getQuestStage(player, "Dragon Slayer")
if ((dragonSlayerStage == 100 && event.currentStage == 4)
|| event.currentStage == 12) {
@@ -7,7 +7,7 @@ import core.game.world.map.Location
import org.rs09.consts.NPCs
import org.rs09.consts.Scenery as Sceneries
import core.game.interaction.InteractionListener
import core.api.questStage
import core.api.getQuestStage
import core.api.sendMessage
import core.game.interaction.IntType
@@ -16,7 +16,7 @@ class DramenTreeListener : InteractionListener {
override fun defineListeners() {
on(Sceneries.DRAMEN_TREE_1292, IntType.SCENERY, "chop down"){ player, node ->
val questStage = questStage(player,"Lost City")
val questStage = getQuestStage(player,"Lost City")
if (SkillingTool.getHatchet(player) == null) {
sendMessage(player,"You do not have an axe which you have the level to use.")
return@on true
@@ -28,7 +28,7 @@ class LostCityListeners : InteractionListener {
core.game.global.action.DoorActionHandler.handleAutowalkDoor(player,node as Scenery)
val quest = "Lost City"
val isOutsideShed = player.location.x < node.location.x
val canDramenTeleport = inEquipment(player,Items.DRAMEN_STAFF_772) && ( questStage(player,quest) > 20 ) && isOutsideShed
val canDramenTeleport = inEquipment(player,Items.DRAMEN_STAFF_772) && ( getQuestStage(player,quest) > 20 ) && isOutsideShed
if(canDramenTeleport) {
var count = 0
// pulser to handle the teleport. after 2 ticks it checks if the player hasnt completed lost city; if so, then it finishes the quest after the teleport
@@ -1,11 +1,9 @@
package content.region.misthalin.lumbridge.quest.lostcity
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.plugin.Initializable
import org.rs09.consts.NPCs
import core.api.questStage
import core.api.getQuestStage
import core.api.setQuestStage
/**
@@ -25,7 +23,7 @@ class ShamusDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when(questStage(player,quest)) {
when(getQuestStage(player,quest)) {
0 -> when(stage++) {
0 -> playerl(core.game.dialogue.FacialExpression.THINKING, "I'm not sure.")
1 -> npcl(core.game.dialogue.FacialExpression.ANNOYED,"Well you'll have to be catchin' me again when yer are, elephant!")
@@ -7,7 +7,7 @@ import core.game.node.entity.player.Player
import core.game.world.map.Location
import core.plugin.Initializable
import org.rs09.consts.NPCs
import core.api.questStage
import core.api.getQuestStage
import core.api.sendDialogue
import core.api.setQuestStage
@@ -48,7 +48,7 @@ class TreeSpiritNPC(id: Int = 0, location: Location? = null) : AbstractNPC(id, l
super.finalizeDeath(killer)
if (killer is Player) {
val quest = "Lost City"
if (questStage(killer,quest) == 20) {
if (getQuestStage(killer,quest) == 20) {
setQuestStage(killer,quest,21)
sendDialogue(killer, "With the Tree Spirit defeated you can now chop the tree.")
}
@@ -1,13 +1,11 @@
package content.region.misthalin.lumbridge.quest.lostcity
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.plugin.Initializable
import org.rs09.consts.NPCs
import core.game.dialogue.Topic
import core.tools.END_DIALOGUE
import core.api.questStage
import core.api.getQuestStage
import core.api.startQuest
/**
@@ -19,7 +17,7 @@ import core.api.startQuest
class WarriorDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
override fun open(vararg args: Any?): Boolean {
when(questStage(player,"Lost City")) {
when(getQuestStage(player,"Lost City")) {
10 -> playerl(core.game.dialogue.FacialExpression.THINKING,"So let me get this straight: I need to search the trees around here for a leprechaun; and then when I find him, he will tell me where this 'Zanaris' is?").also { stage = 1000 }
20, 21 -> playerl(core.game.dialogue.FacialExpression.HAPPY,"Have you found anything yet?").also { stage = 2000 }
100 -> playerl(core.game.dialogue.FacialExpression.HAPPY,"Hey, thanks for all the information. It REALLY helped me out in finding the lost city of Zanaris and all.").also { stage = 3000 }
@@ -4,7 +4,7 @@ import content.global.skill.agility.AgilityHandler
import content.region.misthalin.lumbridge.dialogue.DukeHoracioDialogue
import core.api.Event
import core.api.LoginListener
import core.api.questStage
import core.api.getQuestStage
import core.game.component.Component
import core.game.event.EventHook
import core.game.event.PickUpEvent
@@ -323,7 +323,7 @@ class DragonSlayer : Quest("Dragon Slayer", 18, 17, 2, 176, 0, 1, 10), LoginList
}
override fun login(player: Player) {
if (questStage(player, this.name) == 20) {
if (getQuestStage(player, this.name) == 20) {
player.hook(Event.SpellCast, SpellCastHook)
player.hook(Event.PickedUp, PickedUpHook)
}
@@ -2,7 +2,6 @@ package content.region.misthalin.varrock.quest.familycrest
import core.api.*
import core.game.dialogue.DialoguePlugin
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.plugin.Initializable
@@ -23,7 +22,7 @@ class DimintheisDialogue(player: Player? = null): core.game.dialogue.DialoguePlu
override fun open(vararg args: Any?): Boolean {
npc = (args[0] as NPC).getShownNPC(player)
val questStage = questStage(player, questName)
val questStage = getQuestStage(player, questName)
val questComplete = isQuestComplete(player, questName)
if (questStage == 20 && inInventory(player, Items.FAMILY_CREST_782)) {
@@ -88,7 +88,7 @@ class FamilyCrest: Quest("Family Crest", 59, 58, 1, 148, 0, 1, 11) {
line(player, "and would always return to !!Dimintheis??", line++)
line(player, "for me to reclaim if I ever lost them.", line++)
line++
line(player, "!!QUEST COMPLETE!??.", line++)
line(player, "%%QUEST COMPLETE!&&.", line++)
}
@@ -14,7 +14,7 @@ class JohnathonAntiPosionInteraction: InteractionListener {
onUseWith(IntType.NPC, poisons, NPCs.JOHNATHON_668){ player, used, with ->
val npc = with.asNpc()
val antip = used.asItem()
val stage = questStage(player, "Family Crest")
val stage = getQuestStage(player, "Family Crest")
val index = poisons.indexOf(used.id)
val returnItem = if(index + 1 == poisons.size) Items.VIAL_229 else poisons[index + 1]
@@ -100,7 +100,7 @@ class NatureSpiritQuest : Quest("Nature Spirit", 95, 94, 2, 307, 0, 1, 110 ) {
}
if(stage >= 100){
line(player,"!!QUEST COMPLETE!??",line++)
line(player,"%%QUEST COMPLETE!&&",line++)
}
}
}
+15 -3
View File
@@ -66,6 +66,7 @@ import core.game.world.repository.Repository
import core.game.consumable.*
import core.ServerConstants
import core.api.utils.Vector
import core.game.node.entity.player.link.quest.Quest
import core.tools.*
import core.game.world.update.flag.*
import core.game.world.update.flag.context.*
@@ -1478,6 +1479,18 @@ fun sendItemOnInterface(player: Player, iface: Int, child: Int, item: Int, amoun
player.packetDispatch.sendItemOnInterface(item, amount, iface, child)
}
/**
* Sends a zoomed item to a specific child on an interface
* @param player the player to send the packet to
* @param iface the ID of the interface to send the item onto
* @Param child the index of the child on the interface to send the item onto
* @param item the ID of the item to send
* @param zoom the amount of zoom to apply to the item - defaults to 230
*/
fun sendItemZoomOnInterface(player: Player, iface: Int, child: Int, item: Int, zoom: Int = 230) {
player.packetDispatch.sendItemZoomOnInterface(item, zoom, iface, child)
}
/**
* Sends a dialogue box with a single item and some text
* @param player the player to send it to
@@ -1588,14 +1601,14 @@ fun runTask(entity: Entity, delay: Int = 0, repeatTimes: Int = 1, task: () -> Un
* @param player the player to get the QP for
* @return the number of QP the player has
*/
fun getQP(player: Player): Int {
fun getQuestPoints(player: Player): Int {
return player.questRepository.points
}
/**
* Gets the stage for the given quest for the given player
*/
fun questStage(player: Player, quest: String): Int {
fun getQuestStage(player: Player, quest: String): Int {
return player.questRepository.getStage(quest)
}
@@ -1621,7 +1634,6 @@ fun isQuestComplete(player: Player, quest: String): Boolean {
return player.questRepository.getStage(quest) == 100
}
/**
* Check if a player meets the requirements to start a quest, and then starts it if they do. Returns success bool
*/
@@ -21,6 +21,11 @@ public abstract class Quest implements Plugin<Object> {
*/
public static final String RED = "<col=8A0808>";
/**
* Represents the bright red string.
*/
public static final String BRIGHT_RED = "<col=FF0000>";
/**
* Represents the blue string.
*/
@@ -151,7 +156,7 @@ public abstract class Quest implements Plugin<Object> {
line++;
}
} else {
send = send.replace("!!",RED).replace("??",BLUE).replace("---",BLACK + "<str>").replace("/--", BLUE);
send = send.replace("!!", RED).replace("??", BLUE).replace("---", BLACK + "<str>").replace("/--", BLUE).replace("%%", BRIGHT_RED).replace("&&", BLUE);
line(player, send, line, false);
}
}
@@ -164,12 +169,13 @@ public abstract class Quest implements Plugin<Object> {
* @param crossed True if the message should be crossed out.
*/
public void line(Player player, String message, int line, final boolean crossed) {
String send = message;
String send;
if(!crossed){
send = BLUE + "" + message.replace("<n>", "<br><br>").replace("<blue>", BLUE).replace("<red>", RED);
send = send.replace("!!",RED).replace("??",BLUE);
send = send.replace("!!", RED).replace("??", BLUE).replace("%%", BRIGHT_RED).replace("&&", BLUE);
} else {
send = BLUE + "" + message.replace("??","").replace("!!","");
send = BLACK + "" + message.replace("<n>", "<br><br>").replace("<blue>", "").replace("<red>", "RED");
send = send.replace("!!", "").replace("??", "").replace("%%", "").replace("&&", "");
}
player.getPacketDispatch().sendString(crossed ? "<str>" + send + "</str>" : send, JOURNAL_COMPONENT, line);
}
+1 -2
View File
@@ -14,7 +14,6 @@ import core.ServerConstants
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.game.interaction.InterfaceListener
import core.tools.SystemLogger
import core.game.system.command.Privilege
import java.io.FileReader
import core.tools.*
@@ -138,7 +137,7 @@ class Shops : StartupListener, TickListener, InteractionListener, InterfaceListe
}
on(NPCs.SIEGFRIED_ERKLE_933, IntType.NPC, "trade"){ player, node ->
val points = getQP(player)
val points = getQuestPoints(player)
if(points < 40){
sendNPCDialogue(player, NPCs.SIEGFRIED_ERKLE_933, "I'm sorry, adventurer, but you need 40 quest points to buy from me.")
return@on true