Fixed players getting kicked to their POH every time they relog
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@@ -96,12 +96,12 @@ public final class HouseZone extends MapZone {
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Player p = (Player) e;
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Player p = (Player) e;
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// if the player is moving between the dungeon and main house, don't trigger the leave sequence
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// if the player is moving between the dungeon and main house, don't trigger the leave sequence
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if (!logout) {
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if (house.getDungeonRegion() != null && !logout) {
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// current loc
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// current loc
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Location dest = p.getProperties().getTeleportLocation();
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Location dest = p.getProperties().getTeleportLocation();
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int currentRegionId = p.getLocation().getRegionId();
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int currentRegionId = p.getLocation().getRegionId();
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int houseId = house.getHouseRegion().getId();
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int houseId = house.getHouseRegion().getId();
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int dungeonId = (house.getDungeonRegion() != null) ? house.getDungeonRegion().getId() : -1;
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int dungeonId = house.getDungeonRegion().getId();
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// check if still in house
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// check if still in house
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boolean currentlyInHouse = (currentRegionId == houseId || currentRegionId == dungeonId);
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boolean currentlyInHouse = (currentRegionId == houseId || currentRegionId == dungeonId);
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