Merge branch 'herb-sfx' into 'master'
Add sound effects for cleaning herbs. See merge request 2009scape/2009scape!317
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@@ -3,13 +3,14 @@ package core.game.node.entity.skill.herblore;
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import api.Container;
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import api.ContentAPI;
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import core.cache.def.impl.ItemDefinition;
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import core.game.node.entity.skill.Skills;
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import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.skill.Skills;
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import core.game.node.item.Item;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import core.tools.RandomFunction;
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/**
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* Represents the cleaning of a dirty herb.
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@@ -18,6 +19,7 @@ import core.plugin.Plugin;
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*/
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@Initializable
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public final class HerbCleanPlugin extends OptionHandler {
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private static final int[] SFX_IDS = new int[] { 5153, 5155, 5157 };
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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@@ -40,6 +42,7 @@ public final class HerbCleanPlugin extends OptionHandler {
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if (ContentAPI.removeItem(player, node.asItem(), Container.INVENTORY)){
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player.getSkills().addExperience(Skills.HERBLORE, exp, true);
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ContentAPI.addItem(player, herb.getProduct().getId(), 1);
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player.getAudioManager().send(SFX_IDS[RandomFunction.random(SFX_IDS.length)], 1);
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player.getPacketDispatch().sendMessage("You clean the dirt from the " + herb.getProduct().getName().toLowerCase().replace("clean", "").trim() + " leaf.");
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}
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player.lock(1);
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