Immersive sound update

Fixed all skills to play their correct level up jingles
All skills except agility have 2 level up jingles
Most skills play a different jingle for new unlocks
Some skills have specific jingles based on level/range (Strength, Hitpoints, Hunter, Construction, Summoning)
Implemented furnace sound when crafting silver and gold jewelry at a furnace using moulds
Implemented emptying sound for fishbowls
Fixed cow milking sound so it plays for more than one bucket
Implemented sound when pushing a canoe into the water from a canoe station
Fixed quest complete jingles to play a random 1 of 3 quest jingles
Implemented jingle that plays when changing clothes at Thessalia in Varrock
Implemented jingle that plays when spying on a penguin
Implemented jingle that plays on login with completed grand exchange offers
Implemented sound when spinning items at a spinning wheel
This commit is contained in:
Zerken
2023-07-29 05:14:11 +00:00
committed by Ryan
parent 421c419f69
commit 686a2c9141
13 changed files with 98 additions and 12 deletions
@@ -1,5 +1,6 @@
package content.global.activity.penguinhns
import core.api.*
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
@@ -17,6 +18,7 @@ class PenguinSpyingHandler : InteractionListener {
player.sendMessage("You've already tagged this penguin.")
} else {
GameWorld.submit(SpyPulse(player, npc))
playJingle(player, 345)
}
return@on true
}
@@ -1,5 +1,6 @@
package content.global.handlers.iface
import core.api.playJingle
import core.game.component.Component
import core.game.component.ComponentDefinition
import core.game.component.ComponentPlugin
@@ -154,6 +155,7 @@ class ThessaliaInterface : ComponentPlugin(){
component.setCloseEvent{pl,_ ->
pl?.toggleWardrobe(false)
pl.attributes.remove("thes-type")
playJingle(pl, 266)
if(!pl.getAttribute("thes-paid",false)){
pl.appearance.torso.changeLook(pl.getAttribute("orig-torso",0))
pl.appearance.torso.changeColor(pl.getAttribute("orig-torso-color",0))
@@ -20,6 +20,9 @@ import core.tools.RandomFunction;
import core.game.dialogue.DialogueInterpreter;
import core.game.dialogue.DialoguePlugin;
import core.game.node.entity.skill.Skills;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.*;
// Sources:
// https://www.youtube.com/watch?v=xu7Err9YUgw
@@ -71,6 +74,7 @@ public class FishbowlPlugin extends OptionHandler {
if (player.getInventory().remove(item)) {
player.lock(2);
player.getInventory().add(new Item(FISHBOWL_EMPTY));
playAudio(player, Sounds.LIQUID_2401, 1);
player.getPacketDispatch().sendMessage("You empty the contents of the fishbowl onto the ground.");
}
break;
@@ -15,6 +15,8 @@ import core.plugin.Initializable;
import core.plugin.ClassScanner;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.*;
/**
* Represents the plugin used to milk a cow.
* @author 'Vexia
@@ -56,7 +58,7 @@ public final class CowMilkingPlugin extends OptionHandler {
}
player.animate(ANIMATION);
player.getAudioManager().send(Sounds.MILK_COW_372);
playAudio(player, Sounds.MILK_COW_372);
player.getPulseManager().run(new Pulse(8, player) {
@Override
public boolean pulse() {
@@ -66,6 +68,7 @@ public final class CowMilkingPlugin extends OptionHandler {
}
if (player.getInventory().contains(1925, 1) || player.getInventory().contains(3727, 1)) {
player.animate(ANIMATION);
playAudio(player, Sounds.MILK_COW_372);
return false;
}
return true;
@@ -5,6 +5,9 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.*;
/**
* Represents the pulse used to craft jewllery.
@@ -55,6 +58,7 @@ public final class JewelleryPulse extends SkillPulse<Item> {
public void animate() {
if (ticks % 5 == 0) {
player.animate(ANIMATION);
playAudio(player, Sounds.FURNACE_2725, 1);
}
}
@@ -8,6 +8,7 @@ import core.game.node.scenery.Scenery
import core.game.system.task.Pulse
import org.rs09.consts.Animations
import org.rs09.consts.Items
import org.rs09.consts.Sounds
/**
* Handles tick-based silver crafting logic.
@@ -28,6 +29,7 @@ class SilverCraftingPulse(
}
animate(player, Animations.HUMAN_FURNACE_SMELTING_3243)
playAudio(player, Sounds.FURNACE_2725, 1)
if (removeItem(player, Items.SILVER_BAR_2355, Container.INVENTORY)) {
addItem(player, product.producedItemId, product.amountProduced)
@@ -9,6 +9,9 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playAudio;
/**
* Represents the pulse used to spin an item.
@@ -67,6 +70,7 @@ public final class SpinningPulse extends SkillPulse<Item> {
public void animate() {
if (ticks % 5 == 0) {
player.animate(ANIMATION);
playAudio(player, Sounds.SPINNING_2590, 1);
}
}
@@ -10,6 +10,7 @@ import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.api.*
import org.rs09.consts.Sounds
class CanoeStationListener : InteractionListener {
@@ -80,6 +81,7 @@ class CanoeStationListener : InteractionListener {
val canoe = CanoeUtils.getCanoeFromVarbit(player, varbit)
player.animator.animate(PUSH)
lock(player, 2)
playAudio(player, Sounds.CANOE_ROLL_2731)
player.faceLocation(CanoeUtils.getFaceLocation(player.location))
player.pulseManager.run(object : Pulse(){
override fun pulse(): Boolean {
@@ -1,5 +1,6 @@
package content.region.misthalin.varrock.dialogue
import core.api.playJingle
import core.game.component.Component
import core.plugin.Initializable
import core.game.dialogue.DialoguePlugin
@@ -22,6 +23,7 @@ class ThessaliaDialogue(player: Player? = null): core.game.dialogue.DialoguePlug
end()
player.interfaceManager.open(Component(Components.THESSALIA_CLOTHES_FEMALE_594))
}
playJingle(player, 273)
} else { //Has some armour equipped
interpreter.sendDialogues(548, core.game.dialogue.FacialExpression.WORRIED, "You can't try them on while wearing armour. Take", "it off and speak to me again.")
stage = 52
@@ -213,6 +213,7 @@ class GrandExchangeRecords(private val player: Player? = null) : PersistPlayer,
}
if (updated) {
sendMessage(player!!, "You have items from the Grand Exchange waiting in your collection box.")
playJingle(player, 284)
}
}
@@ -7,6 +7,9 @@ import core.plugin.PluginManifest;
import core.plugin.PluginType;
import java.util.Arrays;
import java.util.Random;
import static core.api.ContentAPIKt.*;
/**
* A skeleton plugin for a quest.
@@ -138,7 +141,8 @@ public abstract class Quest implements Plugin<Object> {
player.getPacketDispatch().sendString("" + player.getQuestRepository().getPoints() + "", 277, 7);
player.getPacketDispatch().sendString("You have completed the " + getName() + " Quest!", 277, 4);
player.getPacketDispatch().sendMessage("Congratulations! Quest complete!");
player.getPacketDispatch().sendTempMusic(152);
int questJingles[] = {152, 153, 154};
playJingle(player, questJingles[new Random().nextInt(3)]);
}
/**
@@ -10,6 +10,7 @@ import core.net.packet.context.MusicContext;
import core.net.packet.out.MusicPacket;
import static core.api.ContentAPIKt.*;
import static core.game.node.entity.skill.LevelUpJinglesKt.getSkillJingle;
/**
@@ -18,11 +19,6 @@ import static core.api.ContentAPIKt.*;
*/
public final class LevelUp {
/**
* Level up sound ids.
*/
private static final int[] SOUND_EFFECTS = { 29, 37, 65, 48, 57, 55, 52, 33, 69, 44, 41, 39, 35, 43, 53, 45, 28, 34, 62, 11, 60, 49, 31, 300 };
/**
* The skillcapes data.
*/
@@ -118,10 +114,7 @@ public final class LevelUp {
if (!player.getAttribute("tutorial:complete", false)) {
return;
}
int soundId = SOUND_EFFECTS[slot];
if (soundId > -1) {
PacketRepository.send(MusicPacket.class, new MusicContext(player, soundId, true));
}
playJingle(player, getSkillJingle(player, slot));
handleMilestones(player, slot, amount);
player.getPacketDispatch().sendGraphic(199);
player.getPacketDispatch().sendString("<col=00008B>Congratulations, you've just advanced a " + Skills.SKILL_NAME[slot] + " level!", 740, 0);
@@ -0,0 +1,63 @@
package core.game.node.entity.skill
import core.api.getStatLevel
import core.game.node.entity.player.Player
/**
* Skill levels with unlocks
**/
private val attack: IntArray = intArrayOf(5, 10, 15, 20, 30, 40, 50, 60, 70, 75 ,78, 99)
private val mining: IntArray = intArrayOf(6, 10, 15, 20, 21, 30, 31, 35, 40, 41, 45, 46, 50, 55, 60, 70, 80, 85, 90, 99)
private val smithing: IntArray = intArrayOf(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 46, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 68, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99)
private val defence: IntArray = intArrayOf(5, 10, 20, 25, 30, 40, 45, 50, 55, 60, 65, 70, 75, 78, 80, 99)
private val herblore: IntArray = intArrayOf(3, 5, 8, 11, 12, 19, 20, 22, 25, 26, 30, 31, 34, 35, 36, 38, 39, 40, 44, 45, 48, 50, 52, 53, 54, 55, 57, 59, 60, 63, 65, 66, 67, 68, 69, 70, 72, 73, 75, 76, 78, 80, 81, 82, 99)
private val fishing: IntArray = intArrayOf(5, 10, 15, 16, 20, 23, 25, 28, 30, 33, 35, 38, 40, 46, 48, 50, 53, 55, 58, 62, 65, 68, 70, 76, 79, 81, 90, 96, 99)
private val ranged: IntArray = intArrayOf(5, 10, 16, 19, 20, 21, 25, 26, 28, 31, 30, 33, 35, 36, 37, 39, 40, 42, 45, 46, 50, 55, 60, 61, 65, 70, 78, 80, 99)
private val thieving: IntArray = intArrayOf(2, 5, 10, 13, 15, 20, 22, 25, 27, 28, 30, 32, 35, 36, 38, 40, 42, 43, 44, 45, 47, 49, 50, 52, 53, 55, 59, 63, 65, 70, 72, 75, 78, 80, 82, 85, 99)
private val cooking: IntArray = intArrayOf(4, 5, 6, 7, 8, 10, 11, 12, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34, 35, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 53, 54, 55, 57, 58, 59, 60, 62, 64, 65, 67, 68, 70, 80, 82, 85, 91, 95, 99)
private val prayer: IntArray = intArrayOf(2, 4, 7, 8, 9, 10, 13, 16, 19, 22, 25, 26, 28, 31, 34, 35, 37, 40, 43, 44, 45, 46, 49, 52, 60, 70, 85, 90, 99)
private val crafting: IntArray = intArrayOf(3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 60, 62, 63, 64, 66, 67, 68, 70, 71, 73, 74, 75, 77, 79, 80, 82, 84, 85, 87, 90, 99)
private val firemaking: IntArray = intArrayOf(4, 5, 11, 12, 15, 20, 21, 25, 26, 30, 33, 35, 40, 42, 43, 45, 47, 48, 49, 50, 52, 53, 55, 58, 59, 60, 62, 63, 65, 68, 70, 72, 75, 76, 78, 79, 80, 83, 85, 87, 89, 92, 95, 99)
private val magic: IntArray = intArrayOf(4, 5, 7, 9, 11, 13, 14, 15, 17, 19, 20, 21, 23, 24, 25, 27, 29, 30, 31, 32, 33, 35, 37, 39, 40, 43, 45, 47, 49, 50, 51, 52, 53, 54, 55, 56, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 90, 91, 92, 93, 94, 95, 96, 97, 99)
private val fletching: IntArray = intArrayOf(5, 7, 9, 10, 11, 15, 18, 20, 22, 24, 25, 26, 30, 32, 33, 35, 37, 38, 39, 40, 41, 42, 43, 45, 46, 48, 49, 50, 51, 52, 53, 54, 55, 55, 56, 58, 59, 60, 61, 62, 63, 65, 67, 69, 70, 71, 73, 75, 77, 80, 81, 85, 90, 95, 99)
private val woodcutting: IntArray = intArrayOf(6, 10, 12, 15, 20, 21, 27, 30, 31, 35, 37, 40, 41, 42, 44, 45, 50, 54, 56, 57, 58, 60, 61, 75, 80, 82, 99)
private val runecrafting: IntArray = intArrayOf(2, 5, 6, 9, 10, 11, 13, 14, 15, 19, 20, 22, 23, 26, 27, 28, 33, 35, 38, 40, 42, 44, 46, 52, 54, 55, 56, 57, 59, 65, 66, 70, 74, 76, 77, 78, 82, 84, 91, 92, 95, 98, 99)
private val slayer: IntArray = intArrayOf(5, 7, 10, 15, 17, 20, 22, 25, 30, 32, 33, 35, 37, 39, 40, 42, 45, 47, 50, 51, 52, 55, 56, 57, 58, 59, 60, 63, 65, 68, 70, 72, 75, 80, 83, 85, 90, 99)
private val farming: IntArray = intArrayOf(2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 36, 38, 39, 42, 44, 45, 47, 48, 50, 51, 52, 53, 55, 56, 57, 59, 60, 62, 63, 67, 68, 70, 72, 73, 75, 79, 83, 85, 99)
/**
* Gets the jingleId to play based on skill slot id and skill level
* @param player the player
* @param slot the skill slot id
**/
fun getSkillJingle(player: Player, slot: Int) : Int {
val skillLevel = getStatLevel(player, slot)
when (slot) {
0 -> return if (attack.contains(skillLevel)) 30 else 29
1 -> return if (defence.contains(skillLevel)) 38 else 37
2 -> return if (skillLevel < 50) 65 else 66 //Strength
3 -> return if (skillLevel < 50) 47 else 48 //Hitpoints
4 -> return if (ranged.contains(skillLevel)) 58 else 57
5 -> return if (prayer.contains(skillLevel)) 56 else 55
6 -> return if (magic.contains(skillLevel)) 52 else 51
7 -> return if (cooking.contains(skillLevel)) 34 else 33
8 -> return if (woodcutting.contains(skillLevel)) 70 else 69
9 -> return if (fletching.contains(skillLevel)) 44 else 43
10 -> return if (fishing.contains(skillLevel)) 42 else 41
11 -> return if (firemaking.contains(skillLevel)) 40 else 39
12 -> return if (crafting.contains(skillLevel)) 36 else 35
13 -> return if (smithing.contains(skillLevel)) 64 else 63
14 -> return if (mining.contains(skillLevel)) 54 else 53
15 -> return if (herblore.contains(skillLevel)) 46 else 45
16 -> return 28 //Agility
17 -> return if (thieving.contains(skillLevel)) 68 else 67
18 -> return if (slayer.contains(skillLevel)) 62 else 61
19 -> return if (farming.contains(skillLevel)) 11 else 10
20 -> return if (runecrafting.contains(skillLevel)) 60 else 59
21 -> return if ((skillLevel % 2 == 0)) 49 else 50 //Hunter
22 -> return if ((skillLevel % 10 == 0)) 31 else 32 //Construction
23 -> return if ((skillLevel < 50)) 300 else 301 //Summoning
}
return 40
}