Wilderness improvements
Added an extra option to the deep wilderness gate warning: "I wish to proceed, and don't ask me again" Reused the same warning, with appropriate changes, for the edge/ardy levers due to the pvp mechanics Removed the interface warning when crossing the ditch until doomsayer is implemented Removed the inauthentic threat revenant and restricted brawler/pvp drops to revenants and chaos elemental only Now require 100k risk to obtain the boosted deep-wildy drop rates Hid our inauthentic mechanics behind a new server config option enhanced_deep_wilderness
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@@ -102,8 +102,10 @@ holiday_event_randoms = true
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#force holiday randoms (can only force one at a time)
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force_halloween_randoms = false
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force_christmas_randoms = false
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# runecrafting formula revision (573 introduced probabilistic multiple runes, 581 extrapolated probabilistic runes past 99)
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#runecrafting formula revision (573 introduced probabilistic multiple runes, 581 extrapolated probabilistic runes past 99)
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runecrafting_formula_revision = 581
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#enable the enhanced deep wilderness, where the area past the members' fence applies a red skull that boosts brawler/pvp drop rates
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enhanced_deep_wilderness = true
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[paths]
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#path to the data folder, which contains the cache subfolder and such
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