Wilderness improvements

Added an extra option to the deep wilderness gate warning: "I wish to proceed, and don't ask me again"
Reused the same warning, with appropriate changes, for the edge/ardy levers due to the pvp mechanics
Removed the interface warning when crossing the ditch until doomsayer is implemented
Removed the inauthentic threat revenant and restricted brawler/pvp drops to revenants and chaos elemental only
Now require 100k risk to obtain the boosted deep-wildy drop rates
Hid our inauthentic mechanics behind a new server config option enhanced_deep_wilderness
This commit is contained in:
Player Name
2024-07-13 05:46:17 +00:00
committed by Ryan
parent 30f1cbf710
commit 6b152bcc8c
9 changed files with 98 additions and 228 deletions
+3 -1
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@@ -102,8 +102,10 @@ holiday_event_randoms = true
#force holiday randoms (can only force one at a time)
force_halloween_randoms = false
force_christmas_randoms = false
# runecrafting formula revision (573 introduced probabilistic multiple runes, 581 extrapolated probabilistic runes past 99)
#runecrafting formula revision (573 introduced probabilistic multiple runes, 581 extrapolated probabilistic runes past 99)
runecrafting_formula_revision = 581
#enable the enhanced deep wilderness, where the area past the members' fence applies a red skull that boosts brawler/pvp drop rates
enhanced_deep_wilderness = true
[paths]
#path to the data folder, which contains the cache subfolder and such