Fixed a bug where an NPC could not attack an entity that was already set as their target

Fixed a regression that prevents some NPCs from walking back to their spawn point
Fixed a longstanding issue that didn't properly reset NPCs who wandered too far out of their natural movement radius (now disables combat + walks them back to their spawn point + fully heals them)
This commit is contained in:
Ceikry
2022-07-02 07:48:46 +00:00
committed by Ryan
parent c23c7d0617
commit 6dd30896f0
4 changed files with 61 additions and 32 deletions
@@ -412,13 +412,42 @@ public class NPC extends Entity {
*/
public void handleTickActions() {
if (!getLocks().isInteractionLocked()) {
if (!pathBoundMovement && walkRadius > 0 && !getLocation().withinDistance(getProperties().getSpawnLocation(), walkRadius)) {
if(!isNeverWalks()){
if(walkRadius == 0)
walkRadius = 3;
if (!getLocks().isMovementLocked()) {
if (
!pathBoundMovement
&& walkRadius > 0
&& !getLocation().withinDistance(getProperties().getSpawnLocation(), (int)(walkRadius * 1.5))
)
{
if(!isNeverWalks()){
if(walkRadius == 0)
walkRadius = 3;
}
if (aggressiveHandler != null) {
aggressiveHandler.setPauseTicks(walkRadius + 1);
}
nextWalk = GameWorld.getTicks() + walkRadius + 1;
getLocks().lockMovement(100);
getImpactHandler().setDisabledTicks(100);
setAttribute("return-to-spawn", true);
GameWorld.getPulser().submit(new MovementPulse(this, getProperties().getSpawnLocation(), Pathfinder.SMART) {
@Override
public boolean pulse() {
getProperties().getCombatPulse().stop();
getLocks().unlockMovement();
fullRestore();
getImpactHandler().setDisabledTicks(0);
removeAttribute("return-to-spawn");
return true;
}
});
return;
}
if (aggressiveHandler != null) {
aggressiveHandler.setPauseTicks(walkRadius + 1);
if (dialoguePlayer == null || !dialoguePlayer.isActive() || !dialoguePlayer.getInterfaceManager().hasChatbox()) {
dialoguePlayer = null;
if (walks && !getPulseManager().hasPulseRunning() && !getProperties().getCombatPulse().isAttacking() && !getProperties().getCombatPulse().isInCombat() && nextWalk < GameWorld.getTicks()) {
if (walkToNextDest()) return;
}
}
}
if (aggressive && aggressiveHandler != null && aggressiveHandler.selectTarget()) {
@@ -428,29 +457,26 @@ public class NPC extends Entity {
return;
}
}
if (!getLocks().isMovementLocked()) {
if (dialoguePlayer == null || !dialoguePlayer.isActive() || !dialoguePlayer.getInterfaceManager().hasChatbox()) {
dialoguePlayer = null;
if (walks && !getPulseManager().hasPulseRunning() && !getProperties().getCombatPulse().isAttacking() && !getProperties().getCombatPulse().isInCombat() && nextWalk < GameWorld.getTicks()) {
if (RandomFunction.nextBool()) return;
setNextWalk();
Location l = getMovementDestination();
if (canMove(l)) {
if((Boolean) definition.getHandlers().getOrDefault("water_npc",false)){
Pathfinder.findWater(this,l,true,Pathfinder.DUMB).walk(this);
} else {
Pathfinder.find(this, l, true, Pathfinder.DUMB).walk(this);
}
}
}
}
}
if (forceTalk != null && getAttribute("lastForceTalk", 0) < GameWorld.getTicks()) {
sendChat(forceTalk);
setAttribute("lastForceTalk", GameWorld.getTicks() + RandomFunction.random(15, 30));
}
}
private boolean walkToNextDest() {
if (RandomFunction.nextBool()) return true;
setNextWalk();
Location l = getMovementDestination();
if (canMove(l)) {
if((Boolean) definition.getHandlers().getOrDefault("water_npc",false)){
Pathfinder.findWater(this,l,true,Pathfinder.DUMB).walk(this);
} else {
Pathfinder.find(this, l, true, Pathfinder.DUMB).walk(this);
}
}
return false;
}
/**
* Sets the next walk.
*/
@@ -90,15 +90,13 @@ public final class AggressiveHandler {
}
if (target != null) {
target.setAttribute("aggressor", entity);
if (target != entity.getProperties().getCombatPulse().getVictim()) {
if (entity.getProperties().getCombatPulse().isAttacking()) {
entity.getProperties().getCombatPulse().setVictim(target);
entity.face(target);
} else {
entity.getProperties().getCombatPulse().attack(target);
}
return true;
if (entity.getProperties().getCombatPulse().isAttacking()) {
entity.getProperties().getCombatPulse().setVictim(target);
entity.face(target);
} else {
entity.getProperties().getCombatPulse().attack(target);
}
return true;
}
return entity.getProperties().getCombatPulse().isAttacking();
}
@@ -286,7 +286,8 @@ class CombatPulse(
victim.skills.updateLevel(Skills.DEFENCE, -drain, victim.skills.getStaticLevel(Skills.DEFENCE) - drain)
}
}
victim.walkingQueue.reset()
if (!victim.locks.isMovementLocked)
victim.walkingQueue.reset()
}
setVictim(victim)
entity.onAttack(victim as Entity?)
@@ -210,6 +210,10 @@ abstract class CombatSwingHandler(var type: CombatStyle?) {
* @return `True` if so.
*/
open fun isAttackable(entity: Entity, victim: Entity): InteractionType? {
if (victim.getAttribute("return-to-spawn", false)) {
return InteractionType.NO_INTERACT
}
if (type == CombatStyle.MELEE) {
val stepType = canStepTowards(entity, victim)
if (stepType != InteractionType.STILL_INTERACT) return stepType