Fixed an off-by-one error that made cooking brawlers unobtainable
Reworked the ::npc admin command to take an optional amount argument. Usage: ::npc id [amount] [shouldWalk] Summoning points now no longer regenerate automatically Rewrote the ring of life Reverting a slayer ring to an enchanted gem no longer destroys the item if inventory is full The inauthentic mounted glory in a POH now respects teleblock Fixed revenents infinite healing Winkins' farm exit message is now split correctly Added egg spawn in front of the chicken shrine in Zanaris and added its authentic use handler to the shrine
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@@ -2,8 +2,10 @@ package content.data
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import content.global.skill.magic.TeleportMethod
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import content.global.skill.slayer.SlayerManager.Companion.getInstance
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import core.ServerConstants
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import core.api.*
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import core.game.event.TeleportEvent
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import core.game.interaction.QueueStrength
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.link.TeleportManager
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import core.game.node.item.Item
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@@ -18,7 +20,7 @@ import java.util.*
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/**
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* Represents an enchanted jewellery.
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* @author Vexia & downthecrop
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* @author Vexia, downthecrop, Player Name
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*/
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enum class EnchantedJewellery(
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@@ -186,6 +188,13 @@ enum class EnchantedJewellery(
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Items.RING_OF_WEALTH2_14642,
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Items.RING_OF_WEALTH1_14640,
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Items.RING_OF_WEALTH_14638
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),
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RING_OF_LIFE(arrayOf<String>(),
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arrayOf(
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Location.create(ServerConstants.HOME_LOCATION)
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),
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true,
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Items.RING_OF_LIFE_2570
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);
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val isCrumble: Boolean = crumble
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@@ -199,7 +208,7 @@ enum class EnchantedJewellery(
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constructor(options: Array<String>, locations: Array<Location>, vararg ids: Int) : this(options, locations, false, *ids)
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/**
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* Method used to teleport the player to the desired location.
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* Method used when the player "Use"s the jewellery piece.
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* @param player the player.
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* @param item the used jewellery item.
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* @param buttonID the button id.
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@@ -212,39 +221,52 @@ enum class EnchantedJewellery(
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}
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return
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}
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attemptTeleport(player, item, buttonID, isEquipped)
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}
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/**
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* Method used to actually teleport the player to the desired location.
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* @param player the player.
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* @param item the used jewellery item.
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* @param buttonID the button id.
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* @param isEquipped If the player is operating.
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*/
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fun attemptTeleport(player: Player, item: Item, buttonID: Int, isEquipped: Boolean): Boolean {
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val itemIndex = getItemIndex(item)
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val nextJewellery = Item(getNext(itemIndex))
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if (canTeleport(player, nextJewellery)) {
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Pulser.submit(object : Pulse(0) {
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private var count = 0
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private var location = getLocation(buttonID)
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override fun pulse(): Boolean {
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when (count) {
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0 -> {
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lock(player,4)
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visualize(player, ANIMATION, GRAPHICS)
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playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
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player.impactHandler.disabledTicks = 4
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closeInterface(player)
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}
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3 -> {
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teleport(player,location)
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resetAnimator(player)
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if (isLastItemIndex(itemIndex)) {
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if (isCrumble) crumbleJewellery(player, item, isEquipped)
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} else {
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replaceJewellery(player, item, nextJewellery, isEquipped)
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}
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unlock(player)
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player.dispatch(TeleportEvent(TeleportManager.TeleportType.NORMAL, TeleportMethod.JEWELRY, item, location))
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return true
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}
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}
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count += 1
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return false
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}
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})
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if (!canTeleport(player, nextJewellery)) {
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return false
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}
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Pulser.submit(object : Pulse(0) {
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private var count = 0
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private var location = getLocation(buttonID)
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override fun pulse(): Boolean {
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when (count) {
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0 -> {
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lock(player,4)
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visualize(player, ANIMATION, GRAPHICS)
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playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
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player.impactHandler.disabledTicks = 4
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closeInterface(player)
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}
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3 -> {
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teleport(player,location)
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resetAnimator(player)
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if (isLastItemIndex(itemIndex)) {
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if (isCrumble) crumbleJewellery(player, item, isEquipped)
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} else {
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replaceJewellery(player, item, nextJewellery, isEquipped)
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}
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unlock(player)
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player.dispatch(TeleportEvent(TeleportManager.TeleportType.NORMAL, TeleportMethod.JEWELRY, item, location))
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return true
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}
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}
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count += 1
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return false
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}
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})
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return true
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}
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private fun replaceJewellery(player: Player, item: Item, nextJewellery: Item, isEquipped: Boolean) {
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@@ -262,8 +284,11 @@ enum class EnchantedJewellery(
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removeItem(player, item)
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}
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if (isSlayerRing(item)) {
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addItem(player, Items.ENCHANTED_GEM_4155)
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sendMessage(player, "Your Ring of Slaying reverts back into a regular enchanted gem.")
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queueScript(player, 1, QueueStrength.SOFT) {
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addItemOrDrop(player, Items.ENCHANTED_GEM_4155)
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sendMessage(player, "Your Ring of Slaying reverts back into a regular enchanted gem.")
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return@queueScript stopExecuting(player)
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}
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}
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}
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