Fixed edge cases introduced by recent combat changes

This commit is contained in:
dam
2026-04-01 17:02:38 +03:00
committed by Ryan
parent 9ac738d1ea
commit 6dee708263
8 changed files with 207 additions and 64 deletions
@@ -35,6 +35,7 @@ import java.util.ArrayList;
import java.util.List;
import static core.api.ContentAPIKt.*;
import static core.api.ContentAPIKt.sendMessage;
/**
* Represents a familiar.
@@ -258,7 +259,10 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
if (victim == null) {
victim = owner.getAttribute("combat-attacker");
}
if (combat.getVictim() != this && victim != null && !victim.isInvisible() && getProperties().isMultiZone() && owner.getProperties().isMultiZone() && isCombatFamiliar() && !isBurdenBeast() && !isPeacefulFamiliar()) {
if (combat.getVictim() != this && victim != null && !victim.isInvisible()
&& getProperties().isMultiZone() && owner.getProperties().isMultiZone()
&& victim.getProperties().isMultiZone() && isCombatFamiliar()
&& !isBurdenBeast() && !isPeacefulFamiliar()) { // Are you serious my brotha?
getProperties().getCombatPulse().attack(victim);
}
}
@@ -271,58 +275,120 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
}
handleFamiliarTick();
}
@Override
public boolean isAttackable(Entity entity, CombatStyle style, boolean message) {
if (isInvalidTarget(entity, style, message)) return false;
if (isAttackableBy(entity, style, message)) return false;
return super.isAttackable(entity, style, message);
}
@Override
public boolean continueAttack(Entity target, CombatStyle style, boolean message) {
return !isInvalidTarget(target, style, message);
if (getProperties().getCombatPulse().getVictim() == target) {
return canAttackTarget(target, style, message);
}
if (target == owner) {
if (message) {
sendMessage(owner, "You can't just betray your own familiar like that!");
}
return false;
}
return true;
}
private boolean isInvalidTarget(Entity entity, CombatStyle style, boolean message) {
if (entity == owner) {
/**
* Checks if the familiar can attack the target (familiar as attacker).
* Called from continueAttack() when familiar initiates combat.
*
* @param target The target to attack.
* @param style The combat style.
* @param message Whether to send messages.
*
* @return true if the familiar can attack the target.
*/
private boolean canAttackTarget(Entity target, CombatStyle style, boolean message) {
if (target == owner) {
if (message) {
sendMessage(owner, "You can't just betray your own familiar like that!");
}
return false;
}
if (target instanceof Player) {
Player targetPlayer = (Player) target;
if (!targetPlayer.getSkullManager().isWilderness()) {
if (message) {
sendMessage(owner, "You have to be in the wilderness to attack a player's familiar.");
}
return false;
}
if (!owner.getSkullManager().isWilderness()) {
if (message) {
sendMessage(owner, "This familiar's owner is not in the wilderness.");
}
return false;
}
if (!owner.isAttackable(target, style, false)) {
return false;
}
if (!owner.getProperties().isMultiZone()) {
if (message) {
sendMessage(owner, "You have to be in a multicombat zone to attack another player with your familiar.");
}
return false;
}
}
return true;
}
/**
* Checks if the entity can attack this familiar (familiar as target).
* Called from isAttackable() when someone attacks the familiar.
*
* @param attacker The entity trying to attack the familiar.
* @param style The combat style.
* @param message Whether to send messages.
*
* @return true if the attacker cannot attack the familiar (invalid target).
*/
private boolean isAttackableBy(Entity attacker, CombatStyle style, boolean message) {
if (attacker == owner) {
if (message) {
sendMessage(owner, "You can't just betray your own familiar like that!");
}
return true;
}
if (entity instanceof Player) {
if (!owner.isAttackable(entity, style, message)) {
return true;
}
}
if (!getProperties().isMultiZone()) {
if (entity instanceof Player && !((Player) entity).getProperties().isMultiZone()) {
if (attacker instanceof Player) {
Player attackingPlayer = (Player) attacker;
if (!attackingPlayer.getSkullManager().isWilderness()) {
if (message) {
sendMessage((Player) entity, "You have to be in multicombat to attack a player's familiar.");
}
return true;
}
if (entity instanceof Player) {
if (message) {
sendMessage((Player) entity, "This familiar is not in the a multicombat zone.");
}
}
return true;
}
if (entity instanceof Player) {
if (!((Player) entity).getSkullManager().isWilderness()) {
if (message) {
sendMessage((Player) entity, "You have to be in the wilderness to attack a player's familiar.");
sendMessage(attackingPlayer, "You have to be in the wilderness to attack a player's familiar.");
}
return true;
}
if (!owner.getSkullManager().isWilderness()) {
if (message) {
sendMessage((Player) entity, "This familiar's owner is not in the wilderness.");
sendMessage(attackingPlayer, "This familiar's owner is not in the wilderness.");
}
return true;
}
if (!owner.isAttackable(attackingPlayer, style, false)) {
return true;
}
if (!attackingPlayer.getProperties().isMultiZone()) {
if (message) {
sendMessage(attackingPlayer, "You have to be in a multicombat zone to attack a player's familiar.");
}
return true;
}
if (!this.getProperties().isMultiZone()) {
if (message) {
sendMessage(attackingPlayer, "This familiar is not in a multicombat zone.");
}
return true;
}
}
return false;
}
@@ -440,9 +506,10 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
public void visualizeSpecialMove() {
owner.visualize(Animation.create(7660), Graphics.create(1316));
}
/**
* Sends a familiar hit.
*
* @param target the target.
* @param maxHit the max hit.
* @param graphics the graphics.
@@ -459,6 +526,13 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
hit = RandomFunction.randomize(maxHit);
}
state.setEstimatedHit(hit);
if (target instanceof NPC && ((NPC) target).getTask() != null && ((NPC) target).getTask().levelReq > owner.getSkills().getLevel(Skills.SLAYER)) {
state.neutralizeHits();
state.setPoisonDamage(-1);
if (state.getStyle() == CombatStyle.MAGIC) {
state.setEstimatedHit(-1);
}
}
target.getImpactHandler().handleImpact(owner, hit, CombatStyle.MELEE, state);
if (graphics != null) {
target.graphics(graphics);
@@ -484,7 +558,7 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
public void sendFamiliarHit(final Entity target, final int maxHit) {
sendFamiliarHit(target, maxHit, null);
}
/**
* Checks if this familiar can attack the target (used mainly for special
* moves).
@@ -495,11 +569,17 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
}
if (target.getLocation().getDistance(getLocation()) > 8) {
if (message) {
owner.getPacketDispatch().sendMessage("That target is too far.");
sendMessage(owner, "That target is too far.");
}
return false;
}
if (target.getLocks().isInteractionLocked() || !target.isAttackable(this, CombatStyle.MAGIC, true)) {
if (target instanceof Player && !owner.getProperties().isMultiZone()) {
if (message) {
sendMessage(owner, "You have to be in a multicombat zone to attack another player with your familiar.");
}
return false;
}
if (target.getLocks().isInteractionLocked() || !target.isAttackable(this, CombatStyle.MAGIC, message)) {
return false;
}
return isCombatFamiliar();
@@ -509,11 +589,13 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
public boolean canAttack(Entity target) {
return canAttack(target, true);
}
/**
* Checks if a familiar can perform a combat special attack.
*
* @param target the target.
* @param message show message.
*
* @return {@code True} if so.
*/
public boolean canCombatSpecial(Entity target, boolean message) {
@@ -526,6 +608,10 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
if (getAttribute("special-delay", 0) > GameWorld.getTicks()) {
return false;
}
// The special move probably should go through but with all harmful effects neutralized, but for now just block the damn thing
if (target instanceof NPC && ((NPC) target).getTask() != null && ((NPC) target).getTask().levelReq > owner.getSkills().getLevel(Skills.SLAYER)) {
return false;
}
return true;
}