Fixed edge cases introduced by recent combat changes

This commit is contained in:
dam
2026-04-01 17:02:38 +03:00
committed by Ryan
parent 9ac738d1ea
commit 6dee708263
8 changed files with 207 additions and 64 deletions
@@ -35,6 +35,7 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
import static core.api.ContentAPIKt.*; import static core.api.ContentAPIKt.*;
import static core.api.ContentAPIKt.sendMessage;
/** /**
* Represents a familiar. * Represents a familiar.
@@ -258,7 +259,10 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
if (victim == null) { if (victim == null) {
victim = owner.getAttribute("combat-attacker"); victim = owner.getAttribute("combat-attacker");
} }
if (combat.getVictim() != this && victim != null && !victim.isInvisible() && getProperties().isMultiZone() && owner.getProperties().isMultiZone() && isCombatFamiliar() && !isBurdenBeast() && !isPeacefulFamiliar()) { if (combat.getVictim() != this && victim != null && !victim.isInvisible()
&& getProperties().isMultiZone() && owner.getProperties().isMultiZone()
&& victim.getProperties().isMultiZone() && isCombatFamiliar()
&& !isBurdenBeast() && !isPeacefulFamiliar()) { // Are you serious my brotha?
getProperties().getCombatPulse().attack(victim); getProperties().getCombatPulse().attack(victim);
} }
} }
@@ -274,55 +278,117 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
@Override @Override
public boolean isAttackable(Entity entity, CombatStyle style, boolean message) { public boolean isAttackable(Entity entity, CombatStyle style, boolean message) {
if (isInvalidTarget(entity, style, message)) return false; if (isAttackableBy(entity, style, message)) return false;
return super.isAttackable(entity, style, message); return super.isAttackable(entity, style, message);
} }
@Override @Override
public boolean continueAttack(Entity target, CombatStyle style, boolean message) { public boolean continueAttack(Entity target, CombatStyle style, boolean message) {
return !isInvalidTarget(target, style, message); if (getProperties().getCombatPulse().getVictim() == target) {
return canAttackTarget(target, style, message);
}
if (target == owner) {
if (message) {
sendMessage(owner, "You can't just betray your own familiar like that!");
}
return false;
}
return true;
} }
private boolean isInvalidTarget(Entity entity, CombatStyle style, boolean message) { /**
if (entity == owner) { * Checks if the familiar can attack the target (familiar as attacker).
* Called from continueAttack() when familiar initiates combat.
*
* @param target The target to attack.
* @param style The combat style.
* @param message Whether to send messages.
*
* @return true if the familiar can attack the target.
*/
private boolean canAttackTarget(Entity target, CombatStyle style, boolean message) {
if (target == owner) {
if (message) {
sendMessage(owner, "You can't just betray your own familiar like that!");
}
return false;
}
if (target instanceof Player) {
Player targetPlayer = (Player) target;
if (!targetPlayer.getSkullManager().isWilderness()) {
if (message) {
sendMessage(owner, "You have to be in the wilderness to attack a player's familiar.");
}
return false;
}
if (!owner.getSkullManager().isWilderness()) {
if (message) {
sendMessage(owner, "This familiar's owner is not in the wilderness.");
}
return false;
}
if (!owner.isAttackable(target, style, false)) {
return false;
}
if (!owner.getProperties().isMultiZone()) {
if (message) {
sendMessage(owner, "You have to be in a multicombat zone to attack another player with your familiar.");
}
return false;
}
}
return true;
}
/**
* Checks if the entity can attack this familiar (familiar as target).
* Called from isAttackable() when someone attacks the familiar.
*
* @param attacker The entity trying to attack the familiar.
* @param style The combat style.
* @param message Whether to send messages.
*
* @return true if the attacker cannot attack the familiar (invalid target).
*/
private boolean isAttackableBy(Entity attacker, CombatStyle style, boolean message) {
if (attacker == owner) {
if (message) { if (message) {
sendMessage(owner, "You can't just betray your own familiar like that!"); sendMessage(owner, "You can't just betray your own familiar like that!");
} }
return true; return true;
} }
if (entity instanceof Player) { if (attacker instanceof Player) {
if (!owner.isAttackable(entity, style, message)) { Player attackingPlayer = (Player) attacker;
return true; if (!attackingPlayer.getSkullManager().isWilderness()) {
}
}
if (!getProperties().isMultiZone()) {
if (entity instanceof Player && !((Player) entity).getProperties().isMultiZone()) {
if (message) { if (message) {
sendMessage((Player) entity, "You have to be in multicombat to attack a player's familiar."); sendMessage(attackingPlayer, "You have to be in the wilderness to attack a player's familiar.");
}
return true;
}
if (entity instanceof Player) {
if (message) {
sendMessage((Player) entity, "This familiar is not in the a multicombat zone.");
}
}
return true;
}
if (entity instanceof Player) {
if (!((Player) entity).getSkullManager().isWilderness()) {
if (message) {
sendMessage((Player) entity, "You have to be in the wilderness to attack a player's familiar.");
} }
return true; return true;
} }
if (!owner.getSkullManager().isWilderness()) { if (!owner.getSkullManager().isWilderness()) {
if (message) { if (message) {
sendMessage((Player) entity, "This familiar's owner is not in the wilderness."); sendMessage(attackingPlayer, "This familiar's owner is not in the wilderness.");
}
return true;
}
if (!owner.isAttackable(attackingPlayer, style, false)) {
return true;
}
if (!attackingPlayer.getProperties().isMultiZone()) {
if (message) {
sendMessage(attackingPlayer, "You have to be in a multicombat zone to attack a player's familiar.");
}
return true;
}
if (!this.getProperties().isMultiZone()) {
if (message) {
sendMessage(attackingPlayer, "This familiar is not in a multicombat zone.");
} }
return true; return true;
} }
} }
return false; return false;
} }
@@ -443,6 +509,7 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
/** /**
* Sends a familiar hit. * Sends a familiar hit.
*
* @param target the target. * @param target the target.
* @param maxHit the max hit. * @param maxHit the max hit.
* @param graphics the graphics. * @param graphics the graphics.
@@ -459,6 +526,13 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
hit = RandomFunction.randomize(maxHit); hit = RandomFunction.randomize(maxHit);
} }
state.setEstimatedHit(hit); state.setEstimatedHit(hit);
if (target instanceof NPC && ((NPC) target).getTask() != null && ((NPC) target).getTask().levelReq > owner.getSkills().getLevel(Skills.SLAYER)) {
state.neutralizeHits();
state.setPoisonDamage(-1);
if (state.getStyle() == CombatStyle.MAGIC) {
state.setEstimatedHit(-1);
}
}
target.getImpactHandler().handleImpact(owner, hit, CombatStyle.MELEE, state); target.getImpactHandler().handleImpact(owner, hit, CombatStyle.MELEE, state);
if (graphics != null) { if (graphics != null) {
target.graphics(graphics); target.graphics(graphics);
@@ -495,11 +569,17 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
} }
if (target.getLocation().getDistance(getLocation()) > 8) { if (target.getLocation().getDistance(getLocation()) > 8) {
if (message) { if (message) {
owner.getPacketDispatch().sendMessage("That target is too far."); sendMessage(owner, "That target is too far.");
} }
return false; return false;
} }
if (target.getLocks().isInteractionLocked() || !target.isAttackable(this, CombatStyle.MAGIC, true)) { if (target instanceof Player && !owner.getProperties().isMultiZone()) {
if (message) {
sendMessage(owner, "You have to be in a multicombat zone to attack another player with your familiar.");
}
return false;
}
if (target.getLocks().isInteractionLocked() || !target.isAttackable(this, CombatStyle.MAGIC, message)) {
return false; return false;
} }
return isCombatFamiliar(); return isCombatFamiliar();
@@ -512,8 +592,10 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
/** /**
* Checks if a familiar can perform a combat special attack. * Checks if a familiar can perform a combat special attack.
*
* @param target the target. * @param target the target.
* @param message show message. * @param message show message.
*
* @return {@code True} if so. * @return {@code True} if so.
*/ */
public boolean canCombatSpecial(Entity target, boolean message) { public boolean canCombatSpecial(Entity target, boolean message) {
@@ -526,6 +608,10 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
if (getAttribute("special-delay", 0) > GameWorld.getTicks()) { if (getAttribute("special-delay", 0) > GameWorld.getTicks()) {
return false; return false;
} }
// The special move probably should go through but with all harmful effects neutralized, but for now just block the damn thing
if (target instanceof NPC && ((NPC) target).getTask() != null && ((NPC) target).getTask().levelReq > owner.getSkills().getLevel(Skills.SLAYER)) {
return false;
}
return true; return true;
} }
@@ -450,6 +450,9 @@ public abstract class Entity extends Node {
if (!entity.getZoneMonitor().continueAttack(this, style, message)) { if (!entity.getZoneMonitor().continueAttack(this, style, message)) {
return false; return false;
} }
if (!this.getZoneMonitor().continueAttack(entity, style, message)) {
return false;
}
return true; return true;
} }
@@ -229,11 +229,19 @@ public enum BoltEffect {
/** /**
* Checks if the effect can fire. * Checks if the effect can fire.
*
* @param state the state. * @param state the state.
*
* @return {@code True} if so. * @return {@code True} if so.
*/ */
public boolean canFire(BattleState state) { public boolean canFire(BattleState state) {
return RandomFunction.random(13) == 5; // Never fires on slayer monster that player lacks level requirement for. Inauthentic(?)
// and should be considered a TODO: temporary abuse prevention measure (bolt effect on slayer monsters)
boolean rollSuccess = RandomFunction.random(13) == 5;
if (!(state.getVictim() instanceof NPC)) return rollSuccess;
if (!(state.getAttacker() instanceof Player) && ((NPC) state.getVictim()).getTask() == null) return rollSuccess;
if (state.getVictim().asNpc().getTask().levelReq > state.getAttacker().asPlayer().getSkills().getLevel(Skills.SLAYER)) return false;
return rollSuccess;
} }
/** /**
@@ -391,6 +391,17 @@ public class NPC extends Entity {
behavior.beforeDamageReceived(this, entity, state); behavior.beforeDamageReceived(this, entity, state);
if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getLevel(Skills.SLAYER)) { if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getLevel(Skills.SLAYER)) {
state.neutralizeHits(); state.neutralizeHits();
state.setPoisonDamage(-1);
if (state.getStyle() == CombatStyle.MAGIC) {
state.setEstimatedHit(-1);
}
}
if (task != null && entity instanceof Familiar && task.levelReq > ((Familiar) entity).getOwner().getSkills().getLevel(Skills.SLAYER)) {
state.neutralizeHits();
state.setPoisonDamage(-1);
if (state.getStyle() == CombatStyle.MAGIC) {
state.setEstimatedHit(-1);
}
} }
} }
@@ -400,12 +411,11 @@ public class NPC extends Entity {
return false; return false;
} }
if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getLevel(Skills.SLAYER)) { if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getLevel(Skills.SLAYER)) {
if(message) { if (message) {
((Player) entity).getPacketDispatch().sendMessage("You need a higher slayer level to know how to wound this monster."); ((Player) entity).getPacketDispatch().sendMessage("You need a higher slayer level to know how to wound this monster.");
} }
} }
if (!behavior.canBeAttackedBy(this, entity, style, message)) if (!behavior.canBeAttackedBy(this, entity, style, message)) return false;
return false;
return super.isAttackable(entity, style, message); return super.isAttackable(entity, style, message);
} }
@@ -414,13 +424,7 @@ public class NPC extends Entity {
if (isInvisible()) { if (isInvisible()) {
return false; return false;
} }
if (task != null && target instanceof Player && task.levelReq > target.getSkills().getLevel(Skills.SLAYER)) { return true;
if (message) {
((Player) target).getPacketDispatch().sendMessage("You need a higher slayer level to know how to wound this monster.");
}
return false;
}
return behavior.canBeAttackedBy(this, target, style, message);
} }
@Override @Override
@@ -762,7 +762,7 @@ public class Player extends Entity {
return false; return false;
if (skullManager.hasWildernessProtection()) if (skullManager.hasWildernessProtection())
return false; return false;
return true; return super.isAttackable(entity, style, message);
} else return false; } else return false;
} }
return super.isAttackable(entity, style, message); return super.isAttackable(entity, style, message);
@@ -1,10 +1,13 @@
package core.game.system.timer.impl package core.game.system.timer.impl
import content.global.skill.summoning.familiar.Familiar
import core.game.system.timer.* import core.game.system.timer.*
import core.api.* import core.api.*
import core.game.node.entity.Entity import core.game.node.entity.Entity
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.entity.combat.ImpactHandler import core.game.node.entity.combat.ImpactHandler
import core.game.node.entity.npc.NPC
import core.game.node.entity.skill.Skills
import core.game.world.repository.Repository import core.game.world.repository.Repository
import org.json.simple.* import org.json.simple.*
@@ -31,14 +34,27 @@ class Poison : PersistTimer (30, "poison", flags = arrayOf(TimerFlag.ClearOnDeat
severity = root["severity"].toString().toInt() severity = root["severity"].toString().toInt()
} }
override fun onRegister (entity: Entity) { override fun onRegister(entity : Entity) {
if (entity is Player) { if (entity is Player) {
sendMessage(entity, "You have been poisoned.") sendMessage(entity, "You have been poisoned.")
entity.debug ("[Poison] -> Received for $severity severity.") entity.debug("[Poison] -> Received for $severity severity.")
} }
if (damageSource is Player) if (damageSource is Player) {
(damageSource as? Player)?.debug ("[Poison] -> Applied for $severity severity.") (damageSource as? Player)?.debug("[Poison] -> Applied for $severity severity.")
} // this is ass, and preventing poisoning slayer monster player lacks lv req for should be done but prob not here & not like this. same for familiars
if (entity is NPC && entity.task != null && entity.task.levelReq > damageSource.skills.getLevel(Skills.SLAYER)) {
(damageSource as? Player)?.debug("[Poison] -> Removed poison from ${entity.name} ${entity.location} due to Slayer reqs!")
removeTimer(entity, this)
}
}
if (damageSource is Familiar) {
val owner : Player? = (damageSource as Familiar).owner
if (owner != null && entity is NPC && entity.task != null && entity.task.levelReq > owner.skills.getLevel(Skills.SLAYER)) {
owner.debug("[Poison] -> Removed poison from ${entity.name} ${entity.location} due to Slayer reqs!")
removeTimer(entity, this)
}
}
}
override fun run (entity: Entity) : Boolean { override fun run (entity: Entity) : Boolean {
entity.impactHandler.manualHit ( entity.impactHandler.manualHit (
@@ -177,14 +177,23 @@ public abstract class MapZone implements Zone {
if (multi || e.isIgnoreMultiBoundaries(t) || e.getZoneMonitor().isIgnoreMultiBoundaries(t)) { if (multi || e.isIgnoreMultiBoundaries(t) || e.getZoneMonitor().isIgnoreMultiBoundaries(t)) {
return true; return true;
} }
Entity attacker = e instanceof Familiar ? ((Familiar) e).getOwner() : e;
Entity target = t.getAttribute("combat-attacker", e); Entity target = t.getAttribute("combat-attacker", e);
if (t.getAttribute("combat-time", -1L) > time && target != e && target.isActive()) { if (target instanceof Familiar) {
target = ((Familiar) target).getOwner();
}
if (t.getAttribute("combat-time", -1L) > time && target != attacker && target.isActive()) {
if (message && e instanceof Player) { if (message && e instanceof Player) {
((Player) e).getPacketDispatch().sendMessage("Someone else is already fighting this" + (t instanceof Player ? " player." : ".")); ((Player) e).getPacketDispatch().sendMessage("Someone else is already fighting this" + (t instanceof Player ? " player." : "."));
} }
return false; return false;
} }
if (e.getAttribute("combat-time", -1L) > time && (target = e.getAttribute("combat-attacker", t)) != t && target.isActive()) { Entity attackerOnE = e.getAttribute("combat-attacker", t);
if (attackerOnE instanceof Familiar) {
attackerOnE = ((Familiar) attackerOnE).getOwner();
}
Entity tResolved = t instanceof Familiar ? ((Familiar) t).getOwner() : t;
if (e.getAttribute("combat-time", -1L) > time && attackerOnE != tResolved && attackerOnE.isActive()) {
if (t.getId() == 1614 || t.getId() == 1613) { if (t.getId() == 1614 || t.getId() == 1613) {
return true; return true;
} }
@@ -263,6 +263,23 @@ public final class WildernessZone extends MapZone {
return false; return false;
} }
} }
if (e instanceof Player && target instanceof NPC && ((NPC) target).getName().contains("Revenant")) {
Player p = (Player) e;
NPC npc = (NPC) target;
int level = p.getSkullManager().getLevel();
int npcWildLevel = getWilderness(npc);
if (npcWildLevel < level) {
level = npcWildLevel;
}
int combat = p.getProperties().getCurrentCombatLevel();
int npcCombat = npc.getDefinition().getCombatLevel();
if (combat - level > npcCombat || combat + level < npcCombat) {
if (message) {
p.getPacketDispatch().sendMessage("The level difference between you and your opponent is too great.");
}
return false;
}
}
return true; return true;
} }