Disabled the ability to create new HCIM accounts
Disabled the ability to select HCIM 10x xp rate Existing HCIM will turn back to standard players after their next death (all permadeath rules still apply for that death) Players on HCIM 10x will be reverted to 5x after their next death If the player is in combat and disconnects via AFK timeout, then their forced logout timer has been reduced to 30 seconds from 15 minutes If the player is in combat and x-logs or disconnects via network issues, then their forced logout timer has been reduced to 5 minutes from 15 minutes
This commit is contained in:
+22
-17
@@ -1,22 +1,22 @@
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package content.region.misc.tutisland.dialogue
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package content.region.misc.tutisland.dialogue
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import content.global.handlers.iface.RulesAndInfo
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import content.region.misc.tutisland.handlers.*
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import content.region.misc.tutisland.handlers.*
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import core.ServerConstants
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import core.api.*
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import core.api.*
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.link.IronmanMode
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import core.game.node.entity.player.link.IronmanMode
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import core.game.node.entity.player.link.TeleportManager
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import core.game.node.entity.player.link.TeleportManager
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import core.game.node.item.Item
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import core.game.node.item.Item
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import core.game.world.GameWorld
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import core.game.world.map.Location
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import core.game.world.map.Location
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import core.plugin.Initializable
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import core.plugin.Initializable
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import core.tools.END_DIALOGUE
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import core.worker.ManagementEvents
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import org.rs09.consts.Items
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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import org.rs09.consts.NPCs
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import proto.management.JoinClanRequest
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import proto.management.JoinClanRequest
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import core.ServerConstants
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import content.global.handlers.iface.RulesAndInfo
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import core.game.world.GameWorld
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import core.tools.END_DIALOGUE
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import core.worker.ManagementEvents
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/**
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/**
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* Handles the magic tutor's dialogue
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* Handles the magic tutor's dialogue
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@@ -95,8 +95,8 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
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71 -> when(stage){
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71 -> when(stage){
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0 -> options("Set Ironman Mode (current: ${player.ironmanManager.mode.name})", "Change XP Rate (current: ${player.skills.experienceMultiplier}x)", "I'm ready now.").also { stage++ }
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0 -> options("Set Ironman Mode (current: ${player.ironmanManager.mode.name})", "Change XP Rate (current: ${player.skills.experienceMultiplier}x)", "I'm ready now.").also { stage++ }
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1 -> when(buttonId){
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1 -> when(buttonId){
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1 -> options("None","Standard","Hardcore (Permadeath!)","Ultimate","Nevermind.").also { stage = 10 }
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1 -> options("None","Standard","Ultimate","Nevermind.").also { stage = 10 }
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2 -> options("1.0x","2.5x","5.0x","10x").also { stage = 20 }
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2 -> options("1.0x","2.5x","5.0x").also { stage = 20 }
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3 -> npcl(core.game.dialogue.FacialExpression.FRIENDLY, "Well, you're all finished here now. I'll give you a reasonable number of starting items when you leave.").also { stage = 30 }
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3 -> npcl(core.game.dialogue.FacialExpression.FRIENDLY, "Well, you're all finished here now. I'll give you a reasonable number of starting items when you leave.").also { stage = 30 }
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}
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}
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@@ -104,22 +104,31 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
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stage = 0
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stage = 0
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if(buttonId < 5)
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if(buttonId < 5)
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{
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{
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val mode = IronmanMode.values()[buttonId - 1]
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val mode = when (buttonId - 1)
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{
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0 -> IronmanMode.NONE
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1 -> IronmanMode.STANDARD
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2 -> IronmanMode.ULTIMATE
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else -> IronmanMode.NONE
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}
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if (mode != IronmanMode.NONE) stage = 11
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player.dialogueInterpreter.sendDialogue("You set your ironman mode to: ${mode.name}.")
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player.dialogueInterpreter.sendDialogue("You set your ironman mode to: ${mode.name}.")
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player.ironmanManager.mode = mode
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player.ironmanManager.mode = mode
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if (player.skills.experienceMultiplier == 10.0 && mode != IronmanMode.HARDCORE) player.skills.experienceMultiplier = 5.0
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if (player.skills.experienceMultiplier == 10.0) player.skills.experienceMultiplier = 5.0
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}
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}
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else
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else
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{
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{
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handle(interfaceId, 0)
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handle(interfaceId, 0)
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}
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}
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}
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}
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11 -> player.dialogueInterpreter.sendPlainMessage(false, *splitLines("WARNING: You have selected an ironman mode. This is an uncompromising mode that WILL completely restrict your ability to trade. This MAY leave you unable to complete certain content, including quests.")).also { stage = 0 }
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20 -> {
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20 -> {
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val rates = arrayOf(1.0,2.5,5.0,10.0)
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val rates = arrayOf(1.0,2.5,5.0)
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val rate = rates[buttonId - 1]
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val rate = rates[buttonId - 1]
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if(rate == 10.0 && player.ironmanManager.mode != IronmanMode.HARDCORE) {
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if(rate == 10.0) {
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player.dialogueInterpreter.sendDialogue("10.0x is only available to Hardcore Ironmen!")
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player.dialogueInterpreter.sendDialogue("10.0x is no longer available!")
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player.skills.experienceMultiplier = 5.0
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stage = 0
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stage = 0
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return true
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return true
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}
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}
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@@ -150,11 +159,7 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
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player.inventory.add(*STARTER_PACK)
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player.inventory.add(*STARTER_PACK)
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player.bank.add(*STARTER_BANK)
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player.bank.add(*STARTER_BANK)
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if(player.ironmanManager.mode == IronmanMode.HARDCORE)
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if(player.skills.experienceMultiplier == 10.0)
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{
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setAttribute(player, "/save:permadeath", true)
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}
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else if(player.skills.experienceMultiplier == 10.0)
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{
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{
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player.skills.experienceMultiplier = 5.0
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player.skills.experienceMultiplier = 5.0
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}
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}
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@@ -130,6 +130,8 @@ public class Player extends Entity {
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public HashMap<String,Function1<Player, Unit>> logoutListeners = new HashMap<>();
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public HashMap<String,Function1<Player, Unit>> logoutListeners = new HashMap<>();
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public Boolean isAfkLogout;
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/**
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/**
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* The inventory.
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* The inventory.
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*/
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*/
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@@ -4,11 +4,9 @@ import core.api.log
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.info.login.PlayerParser
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import core.game.node.entity.player.info.login.PlayerParser
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import core.game.system.task.TaskExecutor
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import core.game.system.task.TaskExecutor
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import core.tools.SystemLogger
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import core.game.world.GameWorld
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import core.game.world.GameWorld
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import core.tools.Log
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import core.tools.Log
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import java.util.*
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import core.tools.secondsToTicks
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import java.util.concurrent.ConcurrentHashMap
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/**
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/**
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* Handles disconnecting players queuing.
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* Handles disconnecting players queuing.
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@@ -37,7 +35,10 @@ class DisconnectionQueue {
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else {
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else {
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//Make sure there's no room for the disconnection queue to stroke out and leave someone logged in for 10 years.
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//Make sure there's no room for the disconnection queue to stroke out and leave someone logged in for 10 years.
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queueTimers[it.key] = (queueTimers[it.key] ?: 0) + 3
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queueTimers[it.key] = (queueTimers[it.key] ?: 0) + 3
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if ((queueTimers[it.key] ?: Int.MAX_VALUE) >= 1500) {
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val isValidAFKLogout = it.value?.player?.isAfkLogout == true
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val seconds = if (isValidAFKLogout) 30 else 5 * 60 //30 seconds for AFK logout, 5 minutes for normal logout
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val ticksNeeded = secondsToTicks(seconds)
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if ((queueTimers[it.key] ?: Int.MAX_VALUE) >= ticksNeeded) {
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it.value?.player?.let { player ->
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it.value?.player?.let { player ->
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player.finishClear()
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player.finishClear()
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Repository.removePlayer(player)
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Repository.removePlayer(player)
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@@ -308,7 +308,10 @@ object PacketProcessor {
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}
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}
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is Packet.TrackingAfkTimeout -> {
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is Packet.TrackingAfkTimeout -> {
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if (pkt.player.details.rights != Rights.ADMINISTRATOR)
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if (pkt.player.details.rights != Rights.ADMINISTRATOR)
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{
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pkt.player.isAfkLogout = true
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pkt.player.packetDispatch.sendLogout()
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pkt.player.packetDispatch.sendLogout()
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}
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}
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}
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is Packet.TrackingCameraPos -> {
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is Packet.TrackingCameraPos -> {
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//TODO Refactor the player monitor to be actually useful and log this
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//TODO Refactor the player monitor to be actually useful and log this
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