Fix Seaweed, Ectofuntus Pot Filling, and Quest Typos
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@@ -27,7 +27,7 @@ public final class MerlinCrystal extends Quest {
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line(player, "<blue>I can start this quest by speaking to <red>King Arthur<blue> at<n> <red>Camelot Castle<blue>, just <red>North West of Catherby<n><blue>I must be able to defeat a <red>level 37 enemy", 11);
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break;
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case 10:// after talking to arthur
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line(player, "<str>I spoke to King Arthur and he said I would be worthy of <n><str>becoming a Knight of the Round Table if I could free Merlin<n><str>from a giant crystal that he has been trapped in.</str>" + "<n><br><br><br><blue> I should ask the <red>other Knights<blue> if they have any <red>advice<blue> for<n><blue>me on how I should go about doing this.", 11);
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line(player, "<str>I spoke to King Arthur and he said I would be worthy of <n><str>becoming a Knight of the Round Table if I could free Merlin<n><str>from a giant crystal that he has been trapped in.</str>" + "<n><blue> I should ask the<red> other Knights<blue> if they have any <red>advice<blue> for<n><blue>me on how I should go about doing this.", 11);
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break;
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case 20:// upon talking to kay/gawain and learning how merlin got trapped
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line(player, "<str>I spoke to King Arthur and he said I would be worthy of <n><str>becoming a Knight of the Round Table if I could free Merlin<n><str>from a giant crystal that he has been trapped in.</str>" + "<n><blue>Gawain told me it was the work of <red>Morgan Le Faye<blue>.", 11);
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@@ -61,7 +61,7 @@ public class AlmeraDialogue extends DialoguePlugin {
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}
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break;
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case 3:
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interpreter.sendDialogues(304, FacialExpression.DISGUSTED, "It's my son Hudon, he's always getting to trouble, the", "boy's convinced there's hidden treasure in the river and", "I'm a bit worried about his safety, the poor lad can't", "even swim.");
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interpreter.sendDialogues(304, FacialExpression.DISGUSTED, "It's my son Hudon, he's always getting into trouble, the", "boy's convinced there's hidden treasure in the river and", "I'm a bit worried about his safety, the poor lad can't", "even swim.");
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stage = 4;
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break;
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case 4:
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@@ -89,7 +89,8 @@ public enum CookableItems {
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//Miscellaneous
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RAW_OOMLIE(Items.RAW_OOMLIE_2337, 0, Items.BURNT_OOMLIE_2426, 50, 0, 999,0,0), // always burns
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OOMLIE_WRAP(Items.COOKED_OOMLIE_WRAP_2343, Items.WRAPPED_OOMLIE_2341, Items.BURNT_OOMLIE_WRAP_2345, 50, 110, 999,0,0);
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OOMLIE_WRAP(Items.COOKED_OOMLIE_WRAP_2343, Items.WRAPPED_OOMLIE_2341, Items.BURNT_OOMLIE_WRAP_2345, 50, 110, 999,0,0),
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SEAWEED(Items.SEAWEED_401,0,Items.SODA_ASH_1781,0,0,999,0,0);
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public final static HashMap<Integer,CookableItems>cookingMap = new HashMap<>();
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public final static HashMap<Integer, CookableItems>intentionalBurnMap = new HashMap<>();
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@@ -35,10 +35,6 @@ class CookingRewrite : InteractionListener() {
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player.dialogueInterpreter.open(CookingDialogue(item.id,9436,true,obj))
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return@onUseWith true
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}
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SEAWEED_401 -> if (range) {
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player.dialogueInterpreter.open(CookingDialogue(item.id,1781,false,obj))
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return@onUseWith true
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}
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BREAD_DOUGH_2307, UNCOOKED_CAKE_1889 -> if (!range) {
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player.packetDispatch.sendMessage("You need to cook this on a range.")
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return@onUseWith false
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@@ -212,15 +212,15 @@ public class StandardCookingPulse extends Pulse {
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if (food.getId() == Items.RAW_OOMLIE_2337) {
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return "The meat is far too delicate to cook like this. Perhaps you should wrap something around it to protect it from the heat.";
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}
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if (CookableItems.intentionalBurn(food.getId())) {
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return "You deliberately burn the perfectly good piece of meat.";
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}
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switch (product.getId()) {
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case Items.SINEW_9436:
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return "You dry the meat into sinew.";
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case Items.SODA_ASH_1781:
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return "You burn the seaweed into soda ash.";
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}
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if (CookableItems.intentionalBurn(food.getId())) {
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return "You deliberately burn the perfectly good piece of meat.";
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}
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if (!burned) {
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return "You manage to cook some " + food.getName().replace("Raw ", "");
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} else {
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