Refactor more old object naming to scenery

This commit is contained in:
ceikry
2021-08-28 21:53:12 -05:00
parent 0f83943d4f
commit 72c426a466
319 changed files with 2580 additions and 989 deletions
@@ -5,7 +5,7 @@ import core.cache.def.Definition;
import core.cache.misc.buffer.ByteBufferUtils;
import core.game.interaction.OptionHandler;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import rs09.game.system.SystemLogger;
import rs09.game.world.GameWorld;
@@ -16,7 +16,7 @@ import core.game.node.entity.npc.agg.AggressiveHandler;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.ActivityData;
import core.game.node.entity.skill.summoning.familiar.Familiar;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -4,7 +4,7 @@ import core.game.content.global.action.DigAction;
import core.game.content.global.action.DigSpadeHandler;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Direction;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -5,7 +5,7 @@ import core.game.content.activity.ActivityManager;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;
@@ -16,8 +16,8 @@ import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.impl.PulseManager;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.ConfigurationManager.Configuration;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.communication.ClanEntry;
import core.game.system.communication.ClanRepository;
import core.game.system.task.Pulse;
@@ -4,7 +4,7 @@ import core.game.interaction.Option;
import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.zone.MapZone;
import core.game.world.map.zone.ZoneBorders;
import core.game.world.map.zone.ZoneBuilder;
@@ -9,8 +9,8 @@ import core.game.node.entity.Entity;
import core.game.node.entity.impl.ForceMovement;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -12,7 +12,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -9,7 +9,7 @@ import core.game.node.entity.skill.Skills;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Plugin;
@@ -11,7 +11,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.update.flag.context.Animation;
import core.plugin.Plugin;
import core.plugin.Initializable;
@@ -8,7 +8,7 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
@@ -28,7 +28,7 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -12,7 +12,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -9,7 +9,7 @@ import core.game.node.Node;
import core.game.node.entity.impl.ForceMovement;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -14,7 +14,7 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.info.Rights;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -11,7 +11,7 @@ import core.game.node.entity.skill.agility.AgilityHandler;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.map.Direction;
import core.game.world.map.Location;
@@ -12,8 +12,8 @@ import core.game.node.entity.Entity;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -13,7 +13,7 @@ import core.game.node.entity.player.Player;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -10,8 +10,8 @@ import core.game.node.entity.Entity;
import core.game.node.entity.combat.ImpactHandler.HitsplatType;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -12,8 +12,8 @@ import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -18,8 +18,8 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import kotlin.Unit;
import rs09.game.world.GameWorld;
@@ -4,7 +4,7 @@ import core.game.interaction.Option;
import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.zone.MapZone;
import core.game.world.map.zone.ZoneBorders;
import core.game.world.map.zone.ZoneRestriction;
@@ -9,8 +9,8 @@ import core.game.node.entity.player.Player;
import rs09.game.ai.pvmbots.PvMBotsBuilder;
import core.game.node.entity.player.info.Rights;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Direction;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -11,7 +11,7 @@ import core.game.content.dialogue.FacialExpression;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.ConfigurationManager.Configuration;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.game.world.map.Point;
import core.game.world.map.RegionPlane;
@@ -6,8 +6,8 @@ import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -8,8 +8,8 @@ import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -17,8 +17,8 @@ import core.game.node.entity.impl.ForceMovement;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.TeleportManager.TeleportType;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -1,7 +1,7 @@
package core.game.content.activity.pyramidplunder;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
/**
* Object wrapper for pyramid plunder nodes
@@ -9,7 +9,7 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
import core.game.node.item.Item;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.LocationLogoutTask;
import core.game.system.task.LogoutTask;
import core.game.world.map.Location;
@@ -8,10 +8,8 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import kotlin.Unit;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.plugin.Plugin;
@@ -15,7 +15,7 @@ import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -20,8 +20,8 @@ import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.emote.Emotes;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.plugin.Plugin;
@@ -4,7 +4,7 @@ import core.game.component.CloseEvent;
import core.game.component.Component;
import core.game.component.ComponentPlugin;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.net.packet.PacketRepository;
import core.net.packet.context.CameraContext;
@@ -12,7 +12,7 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.skill.slayer.Tasks;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
import core.game.world.map.build.DynamicRegion;
@@ -22,7 +22,7 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -10,7 +10,7 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Plugin;
import core.plugin.Initializable;
@@ -7,7 +7,7 @@ import core.game.node.entity.impl.ForceMovement;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.ItemLogoutTask;
import core.game.system.task.LogoutTask;
import core.game.system.task.Pulse;
@@ -13,7 +13,7 @@ import core.game.node.entity.combat.ImpactHandler.HitsplatType;
import core.game.node.entity.lock.Lock;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.zone.MapZone;
@@ -19,8 +19,8 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -17,7 +17,7 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -8,8 +8,8 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -16,7 +16,7 @@ import core.game.node.entity.player.Player;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -19,8 +19,8 @@ import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.item.ItemPlugin;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -4,8 +4,8 @@ import core.game.content.activity.ActivityPlugin;
import core.game.content.activity.CutscenePlugin;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.game.world.map.build.DynamicRegion;
@@ -4,8 +4,8 @@ import core.game.node.entity.player.link.diary.DiaryType;
import core.game.content.activity.ActivityPlugin;
import core.game.content.activity.CutscenePlugin;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -4,7 +4,7 @@ import core.game.content.global.action.DoorActionHandler;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.game.world.map.RegionManager;
@@ -4,7 +4,7 @@ import core.game.content.global.action.DoorActionHandler;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.plugin.Initializable;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
/**
* Represents the door peril dialogue.
@@ -7,8 +7,7 @@ import core.game.node.entity.skill.runecrafting.EnchantTiaraPulse;
import core.game.node.entity.skill.runecrafting.Talisman;
import core.game.interaction.NodeUsageEvent;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.RunScript;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import kotlin.Unit;
/**
@@ -6,8 +6,8 @@ import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -2,8 +2,8 @@ package core.game.content.dialogue;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;
@@ -5,8 +5,8 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.RegionManager;
@@ -4,8 +4,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -5,7 +5,7 @@ import core.game.node.entity.player.Player;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -5,7 +5,7 @@ import org.rs09.consts.Items;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.content.dialogue.DialoguePlugin;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -1,13 +1,12 @@
package core.game.content.global.action;
import core.game.interaction.DestinationFlag;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.object.Constructed;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Constructed;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.LocationLogoutTask;
import core.game.system.task.LogoutTask;
import core.game.system.task.Pulse;
@@ -30,8 +30,8 @@ import core.game.node.entity.player.link.TeleportManager.TeleportType;
import core.game.node.entity.player.link.emote.Emotes;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -33,7 +33,7 @@ import core.game.node.entity.player.link.emote.Emotes;
import core.game.node.entity.player.link.request.RequestType;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.LocationLogoutTask;
import core.game.system.task.LogoutTask;
import core.game.system.task.Pulse;
@@ -5,7 +5,7 @@ import core.game.interaction.Option;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import java.util.HashMap;
@@ -5,8 +5,8 @@ import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.game.world.map.RegionManager;
@@ -8,7 +8,7 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -13,8 +13,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -9,8 +9,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.plugin.Plugin;
@@ -6,8 +6,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -6,7 +6,7 @@ import core.game.node.entity.player.link.quest.Quest;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.skill.agility.AgilityHandler;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -15,13 +15,12 @@ import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Animation;
import core.plugin.Plugin;
import rs09.game.interaction.InteractionListeners;
import java.util.List;
@@ -12,8 +12,8 @@ import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.player.Player;
import core.game.node.item.GroundItemManager;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -9,7 +9,7 @@ import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import rs09.game.world.GameWorld;
import core.plugin.Plugin;
import rs09.plugin.PluginManager;
@@ -12,7 +12,7 @@ import core.game.node.entity.player.link.HintIconManager;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Plugin;
@@ -8,7 +8,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
import core.plugin.Initializable;
@@ -13,8 +13,8 @@ import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Animation;
@@ -10,8 +10,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -3,7 +3,7 @@ package core.game.content.quest.free.therestlessghost;
import core.game.interaction.NodeUsageEvent;
import core.game.interaction.UseWithHandler;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -5,7 +5,7 @@ import core.game.interaction.NodeUsageEvent;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -4,7 +4,7 @@ import core.game.interaction.MovementPulse;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.plugin.Initializable;
import core.plugin.Plugin;
import core.game.content.quest.PluginInteraction;
@@ -3,7 +3,7 @@ package core.game.content.quest.members.fishingcontest;
import core.game.interaction.MovementPulse;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -5,8 +5,8 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.skill.herblore.Herbs;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import core.game.world.update.flag.context.Animation;
import rs09.plugin.PluginManager;
@@ -7,8 +7,8 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.plugin.Plugin;
@@ -13,7 +13,7 @@ import core.game.node.entity.player.link.quest.Quest;
import core.game.node.entity.skill.gather.GatheringSkillPulse;
import core.game.node.entity.skill.gather.SkillingTool;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
import core.plugin.Plugin;
@@ -5,8 +5,8 @@ import core.game.content.activity.CutscenePlugin;
import core.game.content.dialogue.DialoguePlugin;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.map.build.DynamicRegion;
@@ -6,7 +6,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.plugin.Plugin;
/**
@@ -20,8 +20,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -5,7 +5,7 @@ import core.game.interaction.MovementPulse;
import core.game.interaction.NodeUsageEvent;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -4,8 +4,8 @@ import core.game.content.dialogue.DialoguePlugin;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -23,8 +23,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -19,8 +19,8 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.LocationLogoutTask;
import core.game.system.task.LogoutTask;
import core.game.system.task.Pulse;
@@ -9,8 +9,8 @@ import core.game.node.entity.Entity;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -11,10 +11,8 @@ import core.game.node.entity.combat.ImpactHandler;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;
@@ -9,7 +9,7 @@ import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
@@ -4,7 +4,7 @@ import core.game.component.Component;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.HintIconManager;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import rs09.game.system.SystemLogger;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
@@ -12,7 +12,7 @@ import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import org.json.simple.JSONObject;
import rs09.ServerStore;
import rs09.game.world.GameWorld;
@@ -13,8 +13,8 @@ import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Direction;
@@ -10,8 +10,8 @@ import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.skill.agility.AgilityHandler;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import core.game.world.map.Direction;
import core.game.world.map.Location;
@@ -1,8 +1,6 @@
package core.game.content.zone.rellekka;
import core.cache.def.impl.NPCDefinition;
import core.cache.def.impl.SceneryDefinition;
import core.game.component.Component;
import core.plugin.Initializable;
import core.game.node.entity.skill.agility.AgilityHandler;
import core.game.interaction.Option;
@@ -12,11 +10,7 @@ import core.game.node.entity.Entity;
import core.game.node.entity.impl.ForceMovement;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.system.task.LocationLogoutTask;
import core.game.system.task.LogoutTask;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.game.world.map.zone.MapZone;
import core.game.world.map.zone.ZoneBorders;
@@ -17,7 +17,7 @@ import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.SceneryBuilder;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.map.Location;
@@ -3,7 +3,7 @@ package core.game.interaction;
import core.game.content.global.action.DoorActionHandler;
import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Direction;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
@@ -5,7 +5,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import core.game.world.update.flag.player.FaceLocationFlag;
import core.net.packet.PacketRepository;
@@ -6,7 +6,7 @@ import core.cache.def.impl.SceneryDefinition;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
/**
* Represents an Interaction option.
@@ -5,7 +5,7 @@ import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import rs09.game.system.SystemLogger;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
@@ -6,8 +6,8 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.object.SceneryBuilder;
import core.game.node.scenery.Scenery;
import core.game.node.scenery.SceneryBuilder;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.plugin.Initializable;
@@ -5,7 +5,7 @@ import core.game.content.global.action.ClimbActionHandler;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;

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