Refactor more old object naming to scenery

This commit is contained in:
ceikry
2021-08-28 21:53:12 -05:00
parent 0f83943d4f
commit 72c426a466
319 changed files with 2580 additions and 989 deletions
@@ -1,7 +1,7 @@
package core.net.packet.context;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.net.packet.Context;
/**
@@ -12,7 +12,7 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.net.packet.IncomingPacket;
@@ -10,7 +10,7 @@ import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import rs09.game.node.entity.skill.magic.SpellListener;
import rs09.game.node.entity.skill.magic.SpellListeners;
import rs09.game.node.entity.skill.magic.SpellUtils;
@@ -8,7 +8,7 @@ import core.game.interaction.UseWithHandler;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.RegionManager;
import core.net.packet.IncomingPacket;
import core.net.packet.IoBuffer;
@@ -1,7 +1,7 @@
package core.net.packet.out;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.net.packet.IoBuffer;
@@ -1,7 +1,7 @@
package core.net.packet.out;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.net.packet.IoBuffer;
import core.net.packet.OutgoingPacket;
@@ -1,7 +1,7 @@
package core.net.packet.out;
import core.game.node.entity.player.Player;
import core.game.node.object.Scenery;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.net.packet.IoBuffer;
import core.net.packet.OutgoingPacket;