Moved demon slayer cutscene trigger to its own MapArea

This commit is contained in:
Ceikry
2022-07-04 13:26:10 +00:00
committed by Ryan
parent f94fb24608
commit 7300e746b1
4 changed files with 35 additions and 3 deletions
@@ -0,0 +1,28 @@
package rs09.game.content.quest.free.demonslayer
import api.*
import core.game.world.map.zone.ZoneBorders
import core.game.content.activity.ActivityManager
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import org.rs09.consts.Items
class DSCutsceneTrigger : MapArea {
override fun defineAreaBorders() : Array<ZoneBorders> {
return arrayOf(ZoneBorders(3222, 3364, 3234, 3375))
}
override fun areaEnter(entity: Entity) {
if (entity !is Player) return
val quest = entity.questRepository.getQuest("Demon Slayer")
val alreadyInCutscene = getAttribute(entity, "demon-slayer:cutscene", false)
val hasSilverlight = inInventory(entity, Items.SILVERLIGHT_2402) || inEquipment(entity, Items.SILVERLIGHT_2402)
if (quest.getStage(entity) == 30 && !alreadyInCutscene && hasSilverlight) {
ActivityManager.start(entity, "Demon Slayer Cutscene", false)
setAttribute(entity, "demon-slayer:cutscene", true)
}
}
}