Fix: Fletching EXP corrections, 3a/infinity gear requirement corrections
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@@ -30,7 +30,7 @@ public class BarrowsBoatPlugin extends OptionHandler {
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switch (option) {
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case "board":
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final Location dest = node.getId() == 6970 ? new Location(3522, 3285, 0) : new Location(3500, 3380, 0);
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final String name = node.getId() == 6970 ? "Mort'on." : "the swamp";
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final String name = node.getId() == 6970 ? "Mort'ton." : "the swamp";
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player.lock();
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player.getInterfaceManager().open(new Component(321));
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GameWorld.getPulser().submit(new Pulse(7, player) {
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@@ -128,7 +128,7 @@ public class Fletching {
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WILLOW_LONGBOW((byte) 1,58,847,40, 41.5, new Animation(6686)),
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MAPLE_SHORTBOW((byte) 1,64,853,50, 50, new Animation(6681)),
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MAPLE_LONGBOW((byte) 1,62,851,55, 58.3, new Animation(6687)),
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YEW_SHORTBOW((byte) 1,68,857,65, 66, new Animation(6682)),
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YEW_SHORTBOW((byte) 1,68,857,65, 67.5, new Animation(6682)),
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YEW_LONGBOW((byte) 1,66,855,70, 75, new Animation(6688)),
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MAGIC_SHORTBOW((byte) 1,72,861,80, 83.3, new Animation(6683)),
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MAGIC_LONGBOW((byte) 1,70,859,85, 91.5, new Animation(6689)),
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@@ -163,12 +163,12 @@ public class Fletching {
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}
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}
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public enum GemBolts {
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OPAL(877, org.rs09.consts.Items.OPAL_1609, 45, 879, 11, 1.5),
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OPAL(877, org.rs09.consts.Items.OPAL_1609, 45, 879, 11, 1.6),
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PEARL(9140, org.rs09.consts.Items.OYSTER_PEARL_411, 46, 880, 41, 3.2),
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PEARLS(9140, org.rs09.consts.Items.OYSTER_PEARLS_413, 46, 880, 41, 3.2),
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JADE(9139, org.rs09.consts.Items.JADE_1611, 9187, 9335, 26, 2.4),
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RED_TOPAZ(9141, org.rs09.consts.Items.RED_TOPAZ_1613, 9188, 9336, 48, 3.9),
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SAPPHIRE(9142, org.rs09.consts.Items.SAPPHIRE_1607, 9189, 9337, 56, 4),
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SAPPHIRE(9142, org.rs09.consts.Items.SAPPHIRE_1607, 9189, 9337, 56, 4.7),
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EMERALD(9142, org.rs09.consts.Items.EMERALD_1605, 9190, 9338, 58, 5.5),
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RUBY(9143, org.rs09.consts.Items.RUBY_1603, 9191, 9339, 63, 6.3),
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DIAMOND(9143, org.rs09.consts.Items.DIAMOND_1601, 9192, 9340, 65, 7),
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@@ -192,10 +192,10 @@ public class Fletching {
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IRON_ARROW(40, 884, 15, 3.8),
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STEEL_ARROW(41, 886, 30, 6.3),
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MITHRIL_ARROW(42, 888, 45, 8.8),
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ADAMANT_ARROW(43, 890, 60, 10),
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ADAMANT_ARROW(43, 890, 60, 11.3),
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RUNE_ARROW(44, 892, 75, 13.8),
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DRAGON_ARROW(11237, 11212, 90, 16.3),
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BROAD_ARROW(13278, 4160, 52, 10);
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BROAD_ARROW(13278, 4160, 52, 15);
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public int unfinished,finished,level;
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public double experience;
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@@ -294,7 +294,7 @@ public class Fletching {
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}
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public enum FletchingItems {
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//Standard logs
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ARROW_SHAFT(52, 15, 1, 15),
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ARROW_SHAFT(52, 5, 1, 15),
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SHORT_BOW(50, 5, 5, 1),
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LONG_BOW(48, 10, 10, 1),
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WOODEN_STOCK(9440, 6, 9, 1),
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