Slight improvements to server shutdown
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@@ -35,6 +35,7 @@ public final class SystemTermination {
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public void terminate() {
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public void terminate() {
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SystemLogger.logInfo("[SystemTerminator] Initializing termination sequence - do not shutdown!");
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SystemLogger.logInfo("[SystemTerminator] Initializing termination sequence - do not shutdown!");
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try {
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try {
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Server.setRunning(false);
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for(Player player : Repository.getPlayers()){
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for(Player player : Repository.getPlayers()){
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DMCHandler dmc = player.getAttribute("dmc",null);
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DMCHandler dmc = player.getAttribute("dmc",null);
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if(dmc != null){
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if(dmc != null){
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@@ -35,6 +35,7 @@ object Server {
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var lastHeartbeat = System.currentTimeMillis()
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var lastHeartbeat = System.currentTimeMillis()
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@JvmStatic
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var running = false
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var running = false
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/**
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/**
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@@ -102,9 +103,8 @@ object Server {
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GlobalScope.launch {
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GlobalScope.launch {
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delay(20000)
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delay(20000)
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while(running){
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while(running){
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if(System.currentTimeMillis() - lastHeartbeat > 1800){
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if(System.currentTimeMillis() - lastHeartbeat > 1800 && running){
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SystemLogger.logErr("Triggering reboot due to heartbeat timeout")
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SystemLogger.logErr("Triggering reboot due to heartbeat timeout")
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running = false
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exitProcess(0)
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exitProcess(0)
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}
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}
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delay(625)
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delay(625)
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