Auth Configurability Improvements
Decoupled the no-auth authenticator from dev_mode setting Decoupled the in-memory storage provider from dev_mode setting Decoupled the no_auth authenticator from the in-memory storage provider Bonus: included an extremely useful dump that lists all linked models/anims/gfx
This commit is contained in:
@@ -6,7 +6,13 @@ write_logs = true
|
||||
msip = "127.0.0.1"
|
||||
#preload the map (Increases memory usage by 2GB but makes game ticks smoother)
|
||||
preload_map = false
|
||||
|
||||
#--------Note: If both of the below are false, no database is required to run the server.--------------
|
||||
#true = login requires password to be correct, passwords are hashed before stored. false = login does not care about the correctness of a password.
|
||||
use_auth = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
|
||||
#true - account data (credits, playtime, etc) is persisted, false - account data is purely temporary
|
||||
#NOTE: this does not affect actual save data, like stats, inventory, etc.
|
||||
persist_accounts = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
|
||||
#------------------------------------------------------------------------------------------------------
|
||||
|
||||
[database]
|
||||
database_name = "global"
|
||||
|
||||
Reference in New Issue
Block a user