Implemented the proper interaction for low-alchemy option on the Explorer's Ring
Implemented a generic item selection ContentAPI method Added ContentAPI method for running CS2 scripts Added development command for running CS2 scripts
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@@ -221,19 +221,19 @@ class ModernListeners : SpellListener("modern"){
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setDelay(player,false)
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}
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private fun alchemize(player: Player,item: Item,high:Boolean){
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if(item.name == "Coins") player.sendMessage("You can't alchemize something that's already gold!").also { return }
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if(!item.definition.isTradeable) player.sendMessage("You can't cast this spell on something like that.").also { return }
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public fun alchemize(player: Player, item: Item, high: Boolean) : Boolean {
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if(item.name == "Coins") player.sendMessage("You can't alchemize something that's already gold!").also { return false }
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if(!item.definition.isTradeable) player.sendMessage("You can't cast this spell on something like that.").also { return false }
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if(player.zoneMonitor.isInZone("Alchemists' Playground")){
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player.sendMessage("You can only alch items from the cupboards!")
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return
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return false
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}
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val coins = Item(995, item.definition.getAlchemyValue(high))
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if (coins.amount > 0 && !player.inventory.hasSpaceFor(coins)) {
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player.sendMessage("Not enough space in your inventory!")
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return
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return false
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}
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if (player.pulseManager.current !is MovementPulse) {
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@@ -259,6 +259,7 @@ class ModernListeners : SpellListener("modern"){
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addXP(player, if (high) 65.0 else 31.0)
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showMagicTab(player)
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setDelay(player, 5)
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return true
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}
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private fun sendTeleport(player: Player, xp: Double, location: Location){
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@@ -118,7 +118,7 @@ public final class SlayerMasterDialogue extends DialoguePlugin {
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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rerolls = ServerStore.getInt(getStoreFile(), player.getUsername().toLowerCase());
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rerolls = ServerStore.getInt(getStoreFile(), player.getUsername().toLowerCase(), 0);
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if (isDiary) {
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switch (stage) {
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case 999:
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