Fixed a regression where high and low alchemy spells no longer played any sound effect
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@@ -5,8 +5,6 @@ import content.global.skill.magic.TeleportMethod
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import content.global.skill.magic.spellconsts.Modern
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import core.game.event.ItemAlchemizationEvent
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import core.game.event.TeleportEvent
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import core.api.getAttribute
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import core.api.sendMessage
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import content.global.skill.prayer.Bones
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import core.game.interaction.MovementPulse
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import core.game.node.entity.Entity
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@@ -24,8 +22,7 @@ import core.game.world.update.flag.context.Animation
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import core.game.world.update.flag.context.Graphics
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import org.rs09.consts.Items
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import core.ServerConstants
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import core.api.EquipmentSlot
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import core.api.getItemFromEquipment
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import core.api.*
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import core.game.node.entity.combat.spell.MagicStaff
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import core.game.node.entity.impl.Animator
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@@ -250,6 +247,7 @@ class ModernListeners : SpellListener("modern"){
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player.animate(Animation(if (high) 713 else 712))
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player.graphics(Graphics(if (high) 113 else 112))
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}
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playAudio(player, Audio(if (high) 97 else 98))
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if (coins.amount > 0)
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player.inventory.add(coins)
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