Players can now cut down jungle bushes while wielding a machete
Added inEquipmentOrInventory function to content API
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@@ -1,5 +1,7 @@
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package content.region.karamja.handlers
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package content.region.karamja.handlers
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import core.api.inEquipmentOrInventory
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import core.api.inInventory
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import core.game.node.scenery.Scenery
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import core.game.node.scenery.Scenery
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import core.game.node.scenery.SceneryBuilder
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import core.game.node.scenery.SceneryBuilder
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.Player
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@@ -47,11 +49,11 @@ class JungleBushHandler : InteractionListener {
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}
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}
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fun checkRequirement(player: Player): Boolean{
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private fun checkRequirement(player: Player): Boolean{
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val machete = Item(Items.MACHETE_975)
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val machete = Item(Items.MACHETE_975)
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val jade_machete = Item(Items.JADE_MACHETE_6315)
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val jade_machete = Item(Items.JADE_MACHETE_6315)
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val opal_machete = Item(Items.OPAL_MACHETE_6313)
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val opal_machete = Item(Items.OPAL_MACHETE_6313)
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val red_topaz_machete = Item(Items.RED_TOPAZ_MACHETE_6317)
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val red_topaz_machete = Item(Items.RED_TOPAZ_MACHETE_6317)
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return player.inventory.containsItem(machete) || player.inventory.containsItem(jade_machete) || player.inventory.containsItem(opal_machete) || player.inventory.containsItem(red_topaz_machete)
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return inEquipmentOrInventory(player, machete.id) || inEquipmentOrInventory(player, jade_machete.id) || inEquipmentOrInventory(player, opal_machete.id) || inEquipmentOrInventory(player, red_topaz_machete.id)
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}
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}
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}
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}
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@@ -330,6 +330,17 @@ fun inEquipment(player: Player, item: Int, amount: Int = 1): Boolean {
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return player.equipment.contains(item, amount)
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return player.equipment.contains(item, amount)
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}
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}
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/**
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* Check if an item exists in a player's equipment or inventory
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* @param player the player whose equipment to check
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* @param item the ID of the item to check for
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* @param amount the amount to check for, defaults to 1
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* @return true if the item exists in the given amount in the player's equipment or inventory
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*/
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fun inEquipmentOrInventory(player: Player, item: Int, amount: Int = 1): Boolean {
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return inInventory(player, item, amount) || inEquipment(player, item, amount)
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}
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/**
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/**
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* Get number of free slots in a player's inventory
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* Get number of free slots in a player's inventory
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* @param player the player to check
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* @param player the player to check
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