Fixed the bug where an NPC would show up on an item dialogue
Refactored both item and double item dialogues
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@@ -1842,8 +1842,8 @@ fun sendItemDialogue(player: Player, item: Any, message: String) {
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*/
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fun sendDoubleItemDialogue(player: Player, item1: Any, item2: Any, message: String) {
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when (item1) {
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is Item -> player.dialogueInterpreter.sendDoubleItemMessage(item1, item2 as Item, message)
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is Int -> player.dialogueInterpreter.sendDoubleItemMessage(item1, item2 as Int, message)
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is Item -> player.dialogueInterpreter.sendDoubleItemMessage(item1, item2 as Item, *splitLines(message))
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is Int -> player.dialogueInterpreter.sendDoubleItemMessage(item1, item2 as Int, *splitLines(message))
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}
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}
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