Added drop tables for wandering earth elemental and earth elemental
Fixed evergreen trees rewarding multiple logs per spawn Adjusted suqah stats Removed Ancient staff from mummy drop table (we need desert treasure quest first, and it's not a normal drop)
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@@ -143,13 +143,6 @@ public class WoodcuttingSkillPulse extends Pulse {
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return false;
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}
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// If player is in donator zone
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/* if (player.getLocation().getRegionId() == 12102) {
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player.getAntiMacroHandler().fireEvent("tree spirit");
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return true;
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}
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*/
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// 20% chance to auto burn logs when using "inferno adze" item
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if (SkillingTool.getHatchet(player).getId() == 13661 && RandomFunction.random(100) < 25) {
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player.sendMessage("You chop some logs. The heat of the inferno adze incinerates them.");
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@@ -202,7 +195,7 @@ public class WoodcuttingSkillPulse extends Pulse {
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//OSRS: https://oldschool.runescape.wiki/w/Woodcutting scroll down to the mechanics section
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//RS3 : https://runescape.wiki/w/Woodcutting scroll down to the mechanics section, and expand the tree felling chances table
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if (resource.getRespawnRate() > 0) {
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if (RandomFunction.roll(8) || resource.identifier == 1 || resource.identifier == 2 || resource.identifier == 6) {
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if (RandomFunction.roll(8) || resource.identifier == 1 || resource.identifier == 2 || resource.identifier == 3 || resource.identifier == 6) {
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if (resource.isFarming()) {
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FarmingPatch fPatch = FarmingPatch.forObject(node.asScenery());
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if(fPatch != null) {
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