Minor correction to withinDistance to check for Z axis

Tar Barrel Handler added with REAL mechanics
This commit is contained in:
Woah
2021-03-11 00:08:44 -05:00
parent 6558990151
commit 80ca57ab2f
2 changed files with 68 additions and 3 deletions
@@ -0,0 +1,63 @@
package core.game.interaction.`object`
import core.cache.def.impl.ObjectDefinition
import core.game.interaction.OptionHandler
import core.game.node.Node
import core.game.node.`object`.ObjectBuilder
import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.plugin.Initializable
import core.plugin.Plugin
import core.tools.Items
import core.tools.RandomFunction
/**
* @author Woah, with love
* Item(s):
* Swamp tar - ID: 1939
* Object(s):
* Tar barrel (full) - ID: 16860 | Tar barrel (empty) - ID: 16688
* Option(s):
* "Take-from"
*/
@Initializable
class TarBarrelHandler : OptionHandler() {
val FULL_TAR_BARREL_16860 = 16860
val EMPTY_TAR_BARREL_16688 = 16688
val EMPTY_BARREL_STRING = "The barrel became empty!"
override fun newInstance(arg: Any?): Plugin<Any> {
ObjectDefinition.forId(FULL_TAR_BARREL_16860).handlers["option:take-from"] = this
return this
}
override fun handle(player: Player?, node: Node?, option: String?): Boolean {
player ?: return false
node ?: return false
val incrementAmount = RandomFunction.random(83, 1000)
when (option) {
"take-from" -> {
if (player.inventory.isFull) {
player.sendMessage("Not enough space in your inventory!")
return true
}
if (node.asObject().charge >= 0) {
node.asObject().charge = node.asObject().charge - incrementAmount
player.inventory.add(Item(Items.SWAMP_TAR_1939))
if (node.asObject().charge <= 0) {
player.sendMessage(EMPTY_BARREL_STRING)
ObjectBuilder.replace(node.asObject(), node.asObject().transform(EMPTY_TAR_BARREL_16688),38)
node.asObject().charge = 1000
}
}
return true
}
}
return true
}
}
@@ -65,8 +65,6 @@ public final class Location extends Node {
this(x + RandomFunction.getRandom(randomizer), y + RandomFunction.getRandom(randomizer), z);
}
/**
* Construct a new Location.
* @param x The x-coordinate.
@@ -218,7 +216,11 @@ public final class Location extends Node {
* @param dist The amount of distance.
* @return If you're within the other distance.
*/
public boolean withinDistance(Location other, int dist){
public boolean withinDistance(Location other, int dist) {
if (other.z != z) {
return false;
}
int a = (other.x - x);
int b = (other.y - y);
double product = Math.sqrt((a*a) + (b*b));