Made the various signposts like cow and church sign authentic and persistent
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@@ -1,5 +1,6 @@
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package core.game.interaction.city.lumbridge;
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import api.ContentAPI;
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import core.cache.def.impl.SceneryDefinition;
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import core.game.content.dialogue.DialoguePlugin;
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import core.game.interaction.OptionHandler;
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@@ -7,6 +8,7 @@ import core.game.node.Node;
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import core.game.node.entity.player.Player;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import rs09.GlobalStats;
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/**
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* Cow field sign manager
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@@ -40,7 +42,12 @@ public class CowFieldSign extends OptionHandler {
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public DialoguePlugin newInstance(Player player){return new SignDialogue(player);}
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@Override
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public boolean open(Object... args){
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interpreter.sendPlainMessage(false,"Wandering adventurers have killed " + CowPenZone.CowDeaths + " cows in this field.", "Local farmers call it an epidemic.");
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int dailyCowDeaths = GlobalStats.getDailyCowDeaths();
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if(dailyCowDeaths > 0) {
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ContentAPI.sendDialogue(player, "Local cowherders have reported that " + dailyCowDeaths + " cows have been slain in this field today by passing adventurers. Farmers throughout the land fear this may be an epidemic.");
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} else {
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ContentAPI.sendDialogue(player, "The Lumbridge cow population has been thriving today, without a single cow death to worry about!" );
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}
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return true;
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}
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@@ -8,6 +8,7 @@ import core.game.world.map.zone.ZoneBorders;
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import core.game.world.map.zone.ZoneBuilder;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import rs09.GlobalStats;
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/**
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* Zone for the lumbridge cow pen
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@@ -40,7 +41,7 @@ public class CowPenZone extends MapZone implements Plugin<Object> {
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@Override
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public boolean death(Entity e, Entity killer) {
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if (killer instanceof Player && e instanceof NPC) {
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CowDeaths++;
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GlobalStats.incrementDailyCowDeaths();
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}
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return false;
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}
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@@ -72,6 +72,7 @@ import core.tools.StringUtils;
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import kotlin.Unit;
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import kotlin.jvm.functions.Function1;
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import org.rs09.consts.Items;
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import rs09.GlobalStats;
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import rs09.ServerConstants;
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import rs09.game.VarpManager;
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import rs09.game.content.ame.RandomEventManager;
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@@ -582,6 +583,7 @@ public class Player extends Entity {
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@Override
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public void finalizeDeath(Entity killer) {
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GlobalStats.incrementDeathCount();
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settings.setSpecialEnergy(100);
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settings.updateRunEnergy(settings.getRunEnergy() - 100);
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Player k = killer instanceof Player ? (Player) killer : this;
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