Corrected magic xp gain in Enchanting Chamber to 75%, from 25%
This commit is contained in:
@@ -100,7 +100,7 @@ class EnchantSpell : MagicSpell {
|
|||||||
|
|
||||||
override fun getExperience(player: Player): Double {
|
override fun getExperience(player: Player): Double {
|
||||||
return if (player.zoneMonitor.isInZone("Enchantment Chamber")) {
|
return if (player.zoneMonitor.isInZone("Enchantment Chamber")) {
|
||||||
experience - experience * 0.75
|
experience - experience * 0.25
|
||||||
} else experience
|
} else experience
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user