Corrected magic xp gain in Enchanting Chamber to 75%, from 25%
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@@ -100,7 +100,7 @@ class EnchantSpell : MagicSpell {
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override fun getExperience(player: Player): Double {
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return if (player.zoneMonitor.isInZone("Enchantment Chamber")) {
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experience - experience * 0.75
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experience - experience * 0.25
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} else experience
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}
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