Added support for varying log levels configurable in the server config (see log_level in default.conf)
Error logs now properly print to stderr when possible Colour-coded logs Addressed a scenario in which outgoing packet writes could get hung up Fixed interface incorrect definition message on server startup
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@@ -1,20 +1,17 @@
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package content.global.ame
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import core.api.Commands
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import core.api.LoginListener
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import core.api.*
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import core.game.event.EventHook
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import core.game.event.TickEvent
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import core.api.getAttribute
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import core.api.setAttribute
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import core.game.node.entity.Entity
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import core.game.node.entity.player.Player
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import core.game.world.map.zone.ZoneRestriction
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import core.tools.RandomFunction
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import core.api.Event
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import core.tools.SystemLogger
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import core.game.system.command.Privilege
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import core.game.world.GameWorld
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import core.game.world.repository.Repository
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import core.tools.Log
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import kotlin.random.Random
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class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<TickEvent>, Commands {
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@@ -30,7 +27,6 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
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setAttribute(player, "random-manager", instance)
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instance.rollNextSpawn()
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instance.enabled = true
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SystemLogger.logRE("Initialized REManager for ${player.username}.")
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}
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override fun process(entity: Entity, event: TickEvent) {
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@@ -62,12 +58,12 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
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event = ame.npc.create(player,ame.loot,ame.type)
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if (event!!.spawnLocation == null) {
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nextSpawn = GameWorld.ticks + 3000
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SystemLogger.logWarn(this::class.java, "Tried to spawn random event for ${player.username} but spawn location was null!")
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log(this::class.java, Log.WARN, "Tried to spawn random event for ${player.username} but spawn location was null!")
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return
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}
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event!!.init()
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rollNextSpawn()
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SystemLogger.logRE("Fired ${event!!.name} for ${player.username}")
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log(this::class.java, Log.FINE, "Fired ${event!!.name} for ${player.username}")
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}
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private fun rollNextSpawn() {
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