Fixed dialogue hang in Plague City
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+2
-3
@@ -326,11 +326,10 @@ class PlagueCityListeners : InteractionListener {
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npcl(FacialExpression.FRIENDLY, "Go away. We don't want any.").also { stage = END_DIALOGUE }
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npcl(FacialExpression.FRIENDLY, "Go away. We don't want any.").also { stage = END_DIALOGUE }
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}
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}
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1 -> npcl(FacialExpression.FRIENDLY, "Oh... why didn't you say, come in then.").also { stage++ }
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1 -> npcl(FacialExpression.FRIENDLY, "Oh... why didn't you say, come in then.").also { stage++ }
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2 -> DoorActionHandler.handleAutowalkDoor(player, getScenery(2531, 3328, 0)).also { stage++ }
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2 -> sendItemDialogue(player!!, BOOK, "You hand the book to Ted as you enter.").also { stage++ }
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3 -> sendItemDialogue(player!!, BOOK, "You hand the book to Ted as you enter.").also { stage++ }
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3 -> npcl(FacialExpression.NEUTRAL, "Thanks, I've been missing that.").also { stage++ }
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4 -> {
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4 -> {
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end()
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end()
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npcl(FacialExpression.NEUTRAL, "Thanks, I've been missing that.")
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DoorActionHandler.handleAutowalkDoor(player, getScenery(2531, 3328, 0))
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DoorActionHandler.handleAutowalkDoor(player, getScenery(2531, 3328, 0))
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setQuestStage(player!!, "Plague City", 9)
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setQuestStage(player!!, "Plague City", 9)
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}
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}
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